Hello!
I am attempting to play military-conquest-style on very large Earth-map mod.
I am Russia, and cannot take over China because corruption is disabling -- all but one shield! Yet China is in a great position for future campaign against India as well as providing base for expansion into NorthEast as well as good position for conquering Japan -- which, in turn, gives me a way to the resources of Australia and then South America.
How may I turn off distance-corruption? I have tried setting, in the editor, for the wonder of 'Pyramids' to give, in addition to 'all ciities on continent get grainary', 'give all cities Palace' -- yet this changes nothing.
I have made changes to both civmod.bic as well as the .bic of the mod itself.
I am using 1.17f. I have tried letting a few turns go by -- still no change in shields. Without getting these shields, there is no reason to take China. I do not understand how this corruption is supposed to make the game more fun.
Thank you very much for your help!

I am attempting to play military-conquest-style on very large Earth-map mod.

I am Russia, and cannot take over China because corruption is disabling -- all but one shield! Yet China is in a great position for future campaign against India as well as providing base for expansion into NorthEast as well as good position for conquering Japan -- which, in turn, gives me a way to the resources of Australia and then South America.
How may I turn off distance-corruption? I have tried setting, in the editor, for the wonder of 'Pyramids' to give, in addition to 'all ciities on continent get grainary', 'give all cities Palace' -- yet this changes nothing.
I have made changes to both civmod.bic as well as the .bic of the mod itself.
I am using 1.17f. I have tried letting a few turns go by -- still no change in shields. Without getting these shields, there is no reason to take China. I do not understand how this corruption is supposed to make the game more fun.
Thank you very much for your help!

