Tigrius Rex
Chieftain
During Civ2 the main unit was the Haubitser..
No other unit added so much to youre military power, and to keep ppl away.
Normally, u started very fast to get mathematics, getting the Catapult...
(Bronze work and Mathematics = peace for 40% of the game even on deity lvl).
Later on, as u got more advanced tech, a safe way of keeping enemy away, and this i should add, was also on Deity lvl, against max opponents - was to at all times, having youre 1-2 defense units (Phalanx, Infantry, etc), and the always built catapult/similar unit in each city - no matter if u had 10, or 200 cities.
As i used to reach Max science (future tech) (i usually played on getting max science, Democracy, and no wars) - i was often able to, even against the worse of the AI, to stay out of war.
With a little help from the Great wall, and united nations - i could play many games, by this simple setup.
As in Civ 1, so in Civ 2 - the main powerkey was haubitsers ("artillery" units)
Is there a similar unit-type in Civ3 that gives the same?
Or are u now down to numbers?
I often find that no matter the amount of Defense, Bombard, or attack units - its down to cheer numbers, and not a particular type of units in enuff amount (usually having average amount of cities, with just 1 Bombard unit in each in Civ 2 - was enuff to secure peace).
So - is there basicly anything similar to the overall "power"-play in Civ 2 in Civ 3?
(Defense unit + bombard + certain wonders, and a nuke)
Another thing - a very effective tactic when forced into war, and not wanting to realign youre entire building strategy - was by using a spy, and a tank...
The spy went into the enemy Capital city, triggered a Nuke, and the tank moved in and took the city - either leading to the enemy nation split into 2, or that he went into peace talks..
Is there a similar strategy of Civ3 ?
I HATE when im trying to "keep the lead in science", and some stupid AI suddenly, un-wanted, and without any reason, suddenly jumps u.. therefor i sometimes wish for a fast ending of the war... that too seems kinda waste of time.
Another thing that bugs me, are the lack of respect for ICBMs.. having over 90 of them in a game, together with with 40 Tact. Nukes, still didnt prevent some english nation, having 2 ICBMs - trying to get into war with me.. needless to say, that after having dropped 3-4 nukes on each of his cities, reducing all defense to zero, it was possible to take all his land with a minimal army.. (Deity lvl)
Either way - look at reality, i for sure would respect any nations having that many nukes, if i didnt have many, and especially if i didnt have any at all.
(I should add that i had missile defense, and he didnt)
Is there any way, or any time a AI civ will respect youre nukes, and the amount of them ?
Sorry for the long post. Hope someone can help me out here.
No other unit added so much to youre military power, and to keep ppl away.
Normally, u started very fast to get mathematics, getting the Catapult...
(Bronze work and Mathematics = peace for 40% of the game even on deity lvl).
Later on, as u got more advanced tech, a safe way of keeping enemy away, and this i should add, was also on Deity lvl, against max opponents - was to at all times, having youre 1-2 defense units (Phalanx, Infantry, etc), and the always built catapult/similar unit in each city - no matter if u had 10, or 200 cities.
As i used to reach Max science (future tech) (i usually played on getting max science, Democracy, and no wars) - i was often able to, even against the worse of the AI, to stay out of war.
With a little help from the Great wall, and united nations - i could play many games, by this simple setup.
As in Civ 1, so in Civ 2 - the main powerkey was haubitsers ("artillery" units)
Is there a similar unit-type in Civ3 that gives the same?
Or are u now down to numbers?
I often find that no matter the amount of Defense, Bombard, or attack units - its down to cheer numbers, and not a particular type of units in enuff amount (usually having average amount of cities, with just 1 Bombard unit in each in Civ 2 - was enuff to secure peace).
So - is there basicly anything similar to the overall "power"-play in Civ 2 in Civ 3?
(Defense unit + bombard + certain wonders, and a nuke)
Another thing - a very effective tactic when forced into war, and not wanting to realign youre entire building strategy - was by using a spy, and a tank...
The spy went into the enemy Capital city, triggered a Nuke, and the tank moved in and took the city - either leading to the enemy nation split into 2, or that he went into peace talks..
Is there a similar strategy of Civ3 ?

I HATE when im trying to "keep the lead in science", and some stupid AI suddenly, un-wanted, and without any reason, suddenly jumps u.. therefor i sometimes wish for a fast ending of the war... that too seems kinda waste of time.

Another thing that bugs me, are the lack of respect for ICBMs.. having over 90 of them in a game, together with with 40 Tact. Nukes, still didnt prevent some english nation, having 2 ICBMs - trying to get into war with me.. needless to say, that after having dropped 3-4 nukes on each of his cities, reducing all defense to zero, it was possible to take all his land with a minimal army.. (Deity lvl)
Either way - look at reality, i for sure would respect any nations having that many nukes, if i didnt have many, and especially if i didnt have any at all.
(I should add that i had missile defense, and he didnt)
Is there any way, or any time a AI civ will respect youre nukes, and the amount of them ?

Sorry for the long post. Hope someone can help me out here.