uknemesis
The Nemesis
- Joined
- Jan 16, 2002
- Messages
- 2,293
Yeah, I'm going to begin the next of the UKNES game NESs soon, god help me lol.
Anyway, in preparation for it, I'd like a few questions answered:
1) a) What era should it be set in, or should it go from the Stone Age to the Space Age (an idea I am currently considering, using icons for the different units so you'd actually have to upgrade existing units. Any other NES makers, feel free to steal this idea, cause I'm probably going to find it too much to take on)?
b) If it did include an age where there were aircraft, how could they be included in combat on a map of provinces (already got ideas myself on movement, but still open to ideas on that too)?
2) Should the seasons affect combat, movement and income? I'm currently considering using Blownaparte's way of only getting your income on the Winter turn, but with the movement still allowed...
3) Should you be able to buy extra moves for your units? How much should it cost (bearing in mind that the costs will be roughly the same as the old UKNESs like 2, 3 and 7)?
4) Should nations have unique bonuses? What are your suggestions for them?
5) Should you be able to upgrade your technology? If the NES went from Stone Age to Space Age, this would be a no, since including techs within the Ages would just be too much work (I think the very idea of that many Ages is too much anyway!), but if it was based on one age, do you think you should be able to buy techs? Is buying the best way, or have you an idea for other ways, such as paying scientists etc?
6) What map should this be played on? I'm currently considering either the old European map, or a large scale map of North America or Britain.
7) Should the setting be realistic? I know of a turn based game set in the future, which has an excellent map and rules, and which I could poach a lot from, if anyone supported the idea of a science fiction NES.
8) Should combat be random with dice (as usual, with the old bonuses/penalties etc), or decided by me? Should tactics play a part in it?
9) Would anybody be interested in playing a lower-level NES, where instead of running a country you command a person, or a small group, RPG style? If I went along with this idea, it would all be regulated like a game NES, and based in a NES-type world, and you would be able to upgrade your characters etc. I remember someone doing something similar, but rather than a forest, I'd be more likely to do a battlefield, or a capital city of a nation in the midst of rebellion.
10) Is a fewer players, more in-depth NES better, or a more players, less depth one? Basically, should I make a more complicated and realistic NES with fewer players, or a less complicated one with more? The most I'd stretch to is 12, and the least I'd want to mod for is 4...
Thanks for answering my questions if you do so! And please do, because it will make help the next UKNES better!
Thanks
Nemesis
Anyway, in preparation for it, I'd like a few questions answered:
1) a) What era should it be set in, or should it go from the Stone Age to the Space Age (an idea I am currently considering, using icons for the different units so you'd actually have to upgrade existing units. Any other NES makers, feel free to steal this idea, cause I'm probably going to find it too much to take on)?
b) If it did include an age where there were aircraft, how could they be included in combat on a map of provinces (already got ideas myself on movement, but still open to ideas on that too)?
2) Should the seasons affect combat, movement and income? I'm currently considering using Blownaparte's way of only getting your income on the Winter turn, but with the movement still allowed...
3) Should you be able to buy extra moves for your units? How much should it cost (bearing in mind that the costs will be roughly the same as the old UKNESs like 2, 3 and 7)?
4) Should nations have unique bonuses? What are your suggestions for them?
5) Should you be able to upgrade your technology? If the NES went from Stone Age to Space Age, this would be a no, since including techs within the Ages would just be too much work (I think the very idea of that many Ages is too much anyway!), but if it was based on one age, do you think you should be able to buy techs? Is buying the best way, or have you an idea for other ways, such as paying scientists etc?
6) What map should this be played on? I'm currently considering either the old European map, or a large scale map of North America or Britain.
7) Should the setting be realistic? I know of a turn based game set in the future, which has an excellent map and rules, and which I could poach a lot from, if anyone supported the idea of a science fiction NES.
8) Should combat be random with dice (as usual, with the old bonuses/penalties etc), or decided by me? Should tactics play a part in it?
9) Would anybody be interested in playing a lower-level NES, where instead of running a country you command a person, or a small group, RPG style? If I went along with this idea, it would all be regulated like a game NES, and based in a NES-type world, and you would be able to upgrade your characters etc. I remember someone doing something similar, but rather than a forest, I'd be more likely to do a battlefield, or a capital city of a nation in the midst of rebellion.
10) Is a fewer players, more in-depth NES better, or a more players, less depth one? Basically, should I make a more complicated and realistic NES with fewer players, or a less complicated one with more? The most I'd stretch to is 12, and the least I'd want to mod for is 4...
Thanks for answering my questions if you do so! And please do, because it will make help the next UKNES better!
Thanks
Nemesis