Oberon Blade
Chieftain
- Joined
- Aug 17, 2010
- Messages
- 26
Greetings all.
Been and are a big fan of the Civ franchise and I've played all of them.
Civ 5 Sure looks like it is going to be awesome. So far I am impressed with all the things I read about it, but there are a few questions that I have yet to see answered. Maybe you can help me.
1 In Civ 4 you started with different unit next to your settler depending on what civ you picked. Sometimes it was a worker, most of the times a warrior and sometimes a scout. Is this still the case, or is the warrior always present and you have to produce/train the other units once you place your city?
2. In Civ 4, when you did explore with a warrior and you can across a village there was a chance it would turn out hostile. But if you did move over it with a scout, the outcome was always beneficial to you. Are those mechanics still in game?
3. Wild animals. Are they still roaming the wild and can they cause trouble for your settler if you dont move with an escort?
4. I read a while ago that barbarians evolve as time passes if their home town isn't destroyed. But later words say that they dont really do that, but are as strong in terms of what unit they can build as that of the most advanced civ in civ 5. And that every few turns they spit out a new unit who makes a beline for the nearest city. So their SoC wont expand if they are left alone? And you can't negotiate with them?
5. Resources play a bigger part of the game now. A iron node puts a limit to how many units requireing iron you can have at any given time. Does that mean that no civlization will create a large amount of troops of the same kind, or does it mean that there are plenty of sources of these resources around? Or will the tactics be to create a bunch of non-resource required units and just head on out.
6. 1 unit per tile. I read that 1 unit per type can occupy the same tile only, so no stacking. One of the bigger changes I think. But I also read that you can place a scout/worker or whatnot on a tile to prevent another player to settle on that tile, but how about the Soc of cities? If they place next to that tile, wont your unit get kicked out of their soc so they can work the tile anyway? Or does each city start with no border with workable land?
7. City radious. I seen some screenshots of what I think are a group of cities close together. in earlier Civ games each city had a cross extending out of their city where they could work, if you placed a city to close to another, that would hamper the new city as some tiles were already occupied by another city. How does this function now? I read you can expand to 3 rings around your city, 37 hexes I think, but it will be very difficult. But for arguments sake, lets say you can. Does that mean that each city shouldn't be closer then 6 tiles from eachother to have the best possible workarea?
8. I read that one of the diplomacy options was to tell the other civ, not to settle to close to your city. What is to close? If the answer to question 7 is 3 rings of workable tiles per city at max, does that mean that another civs city placed at 3-6 tiles is to close, but 7 tiles is ok? or is it another large number.
9. expansion. As you now expand in a tile by tile fashion, you pick the tile, or let the AI pick one that it thinks will benefit your city the most. Can we, expand in a straight line, or does that mean that the cities workable tile will always be within a 3 ring radious, but only on those tiles within those 3 rings that you control. So if you have a mine, pasture or something else nice on a 4th tile from a city, the only way to make use of it, is to build a city that have that tile within it's 3 circle radius?
Sorry if these have been answered before, but there are many pages in this forum and I've also looked at the Civ V Analyst page (great place btw) but no answer to these questions have been found.
Been and are a big fan of the Civ franchise and I've played all of them.
Civ 5 Sure looks like it is going to be awesome. So far I am impressed with all the things I read about it, but there are a few questions that I have yet to see answered. Maybe you can help me.
1 In Civ 4 you started with different unit next to your settler depending on what civ you picked. Sometimes it was a worker, most of the times a warrior and sometimes a scout. Is this still the case, or is the warrior always present and you have to produce/train the other units once you place your city?
2. In Civ 4, when you did explore with a warrior and you can across a village there was a chance it would turn out hostile. But if you did move over it with a scout, the outcome was always beneficial to you. Are those mechanics still in game?
3. Wild animals. Are they still roaming the wild and can they cause trouble for your settler if you dont move with an escort?
4. I read a while ago that barbarians evolve as time passes if their home town isn't destroyed. But later words say that they dont really do that, but are as strong in terms of what unit they can build as that of the most advanced civ in civ 5. And that every few turns they spit out a new unit who makes a beline for the nearest city. So their SoC wont expand if they are left alone? And you can't negotiate with them?
5. Resources play a bigger part of the game now. A iron node puts a limit to how many units requireing iron you can have at any given time. Does that mean that no civlization will create a large amount of troops of the same kind, or does it mean that there are plenty of sources of these resources around? Or will the tactics be to create a bunch of non-resource required units and just head on out.
6. 1 unit per tile. I read that 1 unit per type can occupy the same tile only, so no stacking. One of the bigger changes I think. But I also read that you can place a scout/worker or whatnot on a tile to prevent another player to settle on that tile, but how about the Soc of cities? If they place next to that tile, wont your unit get kicked out of their soc so they can work the tile anyway? Or does each city start with no border with workable land?
7. City radious. I seen some screenshots of what I think are a group of cities close together. in earlier Civ games each city had a cross extending out of their city where they could work, if you placed a city to close to another, that would hamper the new city as some tiles were already occupied by another city. How does this function now? I read you can expand to 3 rings around your city, 37 hexes I think, but it will be very difficult. But for arguments sake, lets say you can. Does that mean that each city shouldn't be closer then 6 tiles from eachother to have the best possible workarea?
8. I read that one of the diplomacy options was to tell the other civ, not to settle to close to your city. What is to close? If the answer to question 7 is 3 rings of workable tiles per city at max, does that mean that another civs city placed at 3-6 tiles is to close, but 7 tiles is ok? or is it another large number.
9. expansion. As you now expand in a tile by tile fashion, you pick the tile, or let the AI pick one that it thinks will benefit your city the most. Can we, expand in a straight line, or does that mean that the cities workable tile will always be within a 3 ring radious, but only on those tiles within those 3 rings that you control. So if you have a mine, pasture or something else nice on a 4th tile from a city, the only way to make use of it, is to build a city that have that tile within it's 3 circle radius?
Sorry if these have been answered before, but there are many pages in this forum and I've also looked at the Civ V Analyst page (great place btw) but no answer to these questions have been found.