Questions about The BUG Mod

Very very very very strange.

Just found something out. The folders seem not to be the reason.

The error appears when you look into sevopedia before starting a game. Since I'm working on my mod, I never tried playing without looking into sevopedia first after upgrading BUG mod to the latest SVN version.

For testing and to get your requested python log file, I just started some games without looking into sevopedia first. And no error appears, everything seems fine, there is no missing interface.

Any ideas? Can you reproduce this error with your stock BUG mod?


The attached files are the logs when I tried to play with looking into sevopedia first (therefore with error and without interface).
 
@Cybah - Try this:

  1. Edit Assets/Python/Contrib/Sevopedia/SevoPediaUtil.py
  2. Scroll down to the final if: "if needToLoad:"
  3. Delete that line and everything after it
Let me know if that solves the problem.
 
So I just installed the BUG mod to give it a go. I like it very much, but there are a few things I am not too happy about.

Does it adjust the screen ratio? it seems to be slightly off after installing BUG.
How can I get the unit icons to be completely normal? It seems messed up a bit and I have no clue why that is.

Also I VERY much dislike the 'glance' foreign advidor and would prefer the default layout. I do not so much dislike the new icons to display the relations, but I dislike the layout. It seems less logical and clean.

What can i do to fix this? thanks!
 
So I just installed the BUG mod to give it a go. I like it very much, but there are a few things I am not too happy about.

Nearly every feature in BUG is configurable in the BUG Options screen. Hit ALT + CTRL + O in the game to open it.

Does it adjust the screen ratio?

No, BUG doesn't mess with any unit graphics. There is a new feature, however, to adjust the Field of View. It's like zooming but without shifting the camera to look up/down as you do it. If there's a slider control in the top-right corner of the map, this is what adjusts it. If it's not visible, then it's turned off and not the problem, and I can't think of what would cause it. Can you post a screenshot?

You can turn it off in General tab of the options screen with the Field of View checkbox.

Also I VERY much dislike the 'glance' foreign advidor and would prefer the default layout.

What default layout, this screen isn't visible in the normal BTS game. The code to draw it is there, but Firaxis disabled it because it was confusing for most players, or ugly, or both. You can remove it in the BUG options screen as well.
 
v3.6 (coming shortly) includes an option to regain the vanilla unit plot list instead of the ugly PLE version.

The default Field of View value is 42 so if the slider is there - set it to 42 and it (should) remember it.
 
Hi guys, I've got a little problem at installing this mod. I read about 16 pages of this thread but didn't find any solution.

When I place all files in \BTS\Mods\Bug Mod directory it works fine and I can play with it using "Load Mod" option. But when I use exe installer and run bts it doesn't load automatically, actually it doesn't load at all. On first pages of this thread you wrote about some "bug mod.ini" file but after launching installer the only ini file I've got is "Adv Unit Naming.ini".

Here is my folder structure:


I also use Blue Marble.
 
It looks like when you did the second installation, you chose Standard Install. This places the files into CustomAssets as you've pictured above. It means that BUG will be loaded all the time (unless you load some other mod).

If you launch BTS and start a game, do you see any BUG features? Does ALT + CTRL + O work?
 
No I don't see BUG features and can't open setup menu (alt-ctrl-o), that's why I made previous post ;) I think I may have also Solver patch but I've installed c4 so long ago that I don't remember. So long I'm testing BUG Mod using "load a mod" option but I really like it and would love to use it all the way.
 
The easiest way to BUG nirvana would be to rename your CustomAssets folder to something else and then reinstall BlueMarble and BUG. This makes sure that nothing is interfering with it. For Solver's Unofficial Patch, I recommend getting the 0.21 version that has an EXE installer and using that.

BTW, we are releasing BUG 3.6 this week (crosses fingers) which has a new installer.

When you start a new game, does the normal interface work? It seems odd that BUG could be installed and simply be ignored. Are you actually starting a new game as opposed to loading an old one? Do you get any errors, or just the normal game?
 
I removed CustomAssets and then reinstalled BlueMarble nad BUG Mod, know it works fine :] Thank you a lot. Also I didn't noticed newer version of Solver's patch so I will also try it.
 
When you release BUG 3.6 how will that affect BAT 1.1? There will be a BAT 1.2? but with no actual changes to the BAT part?
 
When you release BUG 3.6 how will that affect BAT 1.1? There will be a BAT 1.2? but with no actual changes to the BAT part?

At the very least, yes. Alerum is working on a new BAT, but I'll let him chime in on what that will entail and the timeline.
 
VD 5.0 is also being worked on & should be released fairly soon. I'd suggest waiting on a new BAT until VD 5.0 is released so it can included rather than current version of VD you're using.
 
I tired, really tried hehe but 3 letter acronyms and the search do not coexist peacefully..

Been using bug for a while now (ugly icons and all in the beginning!) and have always used the Custom Assets Routes as I just play BTS single games.

In an SG I'm hosting one person is interested in installing bug since our screen shots clearl show it's value but is having issues running Fall From Heaven while bug is installed.

My question: is there anything heroic needed to have bug installed as a custom asset and be able to run fall from heaven 2 without having to disable bug manually?

Sigh :( tech support via proxy is ugly.


Bug is rocking though, thanks for all the effort.:king:

Cheers!
-Liq
 
Is there anything heroic needed to have bug installed as a custom asset and be able to run fall from heaven 2 without having to disable bug manually?

Yes, have them open the FFH2.ini file (in the root of the FFH2 mod folder) and change NoCustomAssets to 1

Code:
NoCustomAssets = 1

This will tell BTS to ignore the CustomAssets folder when playing FFH2. The downside is that it will block the use of BlueMarble with FFH2 as well, if he's using that.
 
You can always get the latest code either from SVN which allows you to use a tool like TortoiseSVN to update easily any time from the Windows Explorer or as a RAR from the website.
 
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