1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Questions about the Unit INI files...

Discussion in 'Civ3 - Creation & Customization' started by Grey Fox, Sep 10, 2002.

  1. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Location:
    Sweden
    I was just wondering when these animations are played:

    (From the Ini file)
    BLANK= ( Huh? :confused: )
    ATTACK2= ( Is this like if you attack infantry?)
    ATTACK3= (And this against Air? if it is like that it would really help...)
    DEFEND= (When Defending an attack right?...)
    DEAD= (When defeated I guess...)
    FORTIFYHOLD= (Is this the animation that is played while fortifying?)
    TURNLEFT= :)confused: What?)
    TURNRIGHT= (again... :confused: )
     
  2. zulu9812

    zulu9812 The Newbie Nightmare

    Joined:
    Jan 29, 2002
    Messages:
    6,389
    Location:
    Athens of the North
    I think Attack1 is played once, and attack2 is used thereafter in the combat. Dunno about Attack3 though, but it's not bombard (that's Attack1)
     
  3. OmniMower

    OmniMower Codename Synrise

    Joined:
    Jul 18, 2002
    Messages:
    1,352
    Location:
    In the middle of Sweden
    I think all the Attacks are against the same type of target, i.e it dont matter what type it is.
    If you have more than one (1) Attack its the LAST one that loops, the others are played once in the attack run.

    /OmniMower
     
  4. OmniMower

    OmniMower Codename Synrise

    Joined:
    Jul 18, 2002
    Messages:
    1,352
    Location:
    In the middle of Sweden
  5. Level

    Level Chieftain

    Joined:
    May 17, 2002
    Messages:
    438
    Location:
    Utah, USA
    This is what I have found out.
    The ?s are ones I have not tried.
    BLANK= Don't know?
    DEFAULT= Standing
    WALK= Move?
    RUN= Moving
    ATTACK1= First attack/bombard
    ATTACK2= If you have 1 and 2 it plays 1 and repeats 2
    ATTACK3= If you have 1, 2 and 3 it will loop all three
    DEFEND= If attacked?
    DEATH= Destroyed
    DEAD= When dead?
    FORTIFY= Fortify also played before attack
    FORTIFYHOLD= Fidget while Fortifyed?
    FIDGET= Randomly played while in defalut
    VICTORY= After win/bomb for air units
    TURNLEFT= Rotate before attack?/change directions?
    TURNRIGHT=Rotate before attack?/change directions?
    BUILD= Build city/colony/air drop
    ROAD= Build road
    MINE= Build mine
    IRRIGATE= Irrigate
    FORTRESS= Build Fortress
    CAPTURE= Captured
    STOP_AT_LAST_FRAME= Don't know?
    JUNGLE= Clear Jungle
    FOREST= Clear Forest
    PauseROAD= Fidget while building road?
    PauseMINE= Fidget while building mine?
    PauseIRRIGATE= Fidget while irrigating?
    PauseFOREST= Fidget while clearing Forest?
     

Share This Page