JDPElGrillo
Chieftain
- Joined
- Aug 20, 2015
- Messages
- 72
I would prefer not to see that level of tuning myself, as there are already cases in DoC where landing a particular wonder is its own UHV or pivotal to a UHV (e.g. Babylon and Oracle), such that only a few civs get the opportunity to build a particular wonder, and I don’t like the idea of even more wonders becoming more and more specific by only having bonuses for one civ or region. Religion gating is already locking the player out of a large number of wonders, and at least there you can make a really dedicated effort to get around the limitation, like converting to Islam as China to use the Taj Mahal for UHV3. I think it’s a good feature that most modern wonders drop their religious requirements.
In general, I think that if a certain benefit is really that important to a civ’s identity that it absolutely has to have it, then I’d rather that be built into its UP/UB/UUs than a wonder. Some of the most fun I have in civ is getting to see new combinations of bonuses and effects interact, and that means the more wonders (and civics, tech bonuses, etc.) I can use and plan around, the better.
In general, I think that if a certain benefit is really that important to a civ’s identity that it absolutely has to have it, then I’d rather that be built into its UP/UB/UUs than a wonder. Some of the most fun I have in civ is getting to see new combinations of bonuses and effects interact, and that means the more wonders (and civics, tech bonuses, etc.) I can use and plan around, the better.