Questions & Answers

Nope, was talking to you; I know it's not that easy to read, but it's the only place where the names are located. The matrix themselves are big maps corresponding to the map in RFC.

Perhaps it could be possible to paste that in any soft like openoffice calc or the one from crosoft so that it would be easier to read, I don't know.

-- edit: yup, pretty doable; I put them in openoffice and excel format with this post.
 
What is the .ods file?
 
Jsweeny, there are two parts of Rhye's city names which are different (and good!). First, in RFC, there's the naming based on location. Then there's the name changing depending on which civ owns in, and in a few cases, historical names changing to modern ones. They're two separate pieces of code. The latter is in place in RFC RAND, by the way, although some of the name in the list there are a little bit weak.

I was going to try to work on updating that, but I got distracted by, well, not playing Civilization for a few months.
 
Jsweeny, there are two parts of Rhye's city names which are different (and good!). First, in RFC, there's the naming based on location. Then there's the name changing depending on which civ owns in, and in a few cases, historical names changing to modern ones. They're two separate pieces of code. The latter is in place in RFC RAND, by the way, although some of the name in the list there are a little bit weak.

I was going to try to work on updating that, but I got distracted by, well, not playing Civilization for a few months.

ok thanks :)
 
First Post :D

RFC is an excellent mod. I got it because it was shipped with the german BTS-Version I bought. Now I tried to update it, as I had seen on Rhye's page that several Victory conditions have changed, but it didn't work afterwards. Instead of the normal screen, the technology advisor came up. After clicking quit, nothing happened at all anymore.

Anybody got an idea what I could do?
 
Here is a question for Rhye, or whoever knows the answer, What are the plot dimensions for the map? That is how many plots going horizontally and how many vertically. Also, which corner of the map is considered, "1,1" as I am trying to look at a map and the python script but I am not sure I am starting from the right location.
 
Is the bottom left coordinate 1,1?
 
is it possible to add a civilization to this mod, and if so how because I would like to add a few modern American civs, i.e. Canada, Brazil, and a Central America. Also Rhye are you going to make a 1500 AD version because I hate waiting to play America, Turkey, and Aztecs/Mexicans.

It is theoretically possible but very difficult. The hard limit is in the DLL - you must adapt an original civilization rather than creating a new one because there is a maximum of 32.
 
It is theoretically possible but very difficult. The hard limit is in the DLL - you must adapt an original civilization rather than creating a new one because there is a maximum of 32.

Out of curiosity does anybody know why there's a hard-coded maximum? It's a thorn in the side of modders in the TW games too, but CA aren't nearly as good as Firaxis at making their games customisable. Given the effort they went to putting so much data in XML files, supporting python scripting, releasing the source code, etc. there must be a very good reason why there's a limit of 32 civs.
 
Last question about the map... Is the eastern most point of New Zealand on the vertical plot 124?
 
ah ok, and that is eastern most point of New Zealand? Also thank you for the help.
 
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