Questions & Answers

Hi,

could somebody tell what are the factors which encourage respawn (or other way around how can I prevent a respawn in my territory.

See I am playing as Germans on Emperor and it is 1733 and I have England, France and Netherland under my control. (also Rome and Greece but I think these civs cannot respawn in 600AD start). The Vikings will research Nationalism in 7 turns and hence I start to get worried about respawns.

Unfortunately England collapsed despite having several cities out of England and I conquered only London, Manchester, Plymouth which left them with Inverness as the second capital.

However despite my expansion I have a stable stability (thanks to economy +38) and much happiness.

Is there the way just to keep my new citizen happy and being a stable state which will prevent their original states from returning from the grave ?
 
All civs can respawn, although some are more likely to do than others. In 1733, what's your research level? I only play on Monarch and occasionally Emperor for easier civs, but the economic stability boost in the Industrial era (leevees, factories, custom houses, etc.) is huge. That usually keeps me solid for a while.
 
Hi,

could somebody tell what are the factors which encourage respawn (or other way around how can I prevent a respawn in my territory.

See I am playing as Germans on Emperor and it is 1733 and I have England, France and Netherland under my control. (also Rome and Greece but I think these civs cannot respawn in 600AD start). The Vikings will research Nationalism in 7 turns and hence I start to get worried about respawns.

Unfortunately England collapsed despite having several cities out of England and I conquered only London, Manchester, Plymouth which left them with Inverness as the second capital.

However despite my expansion I have a stable stability (thanks to economy +38) and much happiness.

Is there the way just to keep my new citizen happy and being a stable state which will prevent their original states from returning from the grave ?

If you are Stable, then respawning civs cannot take any of your cities. The problem is that as you continue to occupy England's core area, your stability will decline. Once you go below Stable, a number of factors are involved - health, happiness and distance from capital.
 
ok, well there is a good chance that I get my stability higher again. I dropped to stable, when I conquered England around 5 turns back (I saw in my espionage reports that England was 4 turns away from developing Rifling and I had just finished the same , hence I took my chance.)

So if I turn the workshops in England into watermills and cottages then I can keep the economy growing and moreover I am only a few turns away from democracy which will lead to a stable civics combination (currently I have hereditary rule, free speach, slavery, free market, organized religion (but no cities with more than 1 religion), subjugation - which leads to - 9 in civics)

as I want to switch to u.suffrage, free speach, emancipation, free market, org. religion, subjugation my civics rating should improve significantly.

I believe that I can finish the switch and anarchy before anybody develops nationalism.

In general I have now 17 cities, 80% science (positive money)

The world is in a state between mid age and renaissance - I am overall tech leader, but Portugal has developed Scientific Methods before me and the Vikings will dev. Nationalism before me.
Portugal will develop Communism in 8 turns, if I dont decide to switch now, take scientific methods by espionage (my spies are ready with -50% in Oporto and Lissabon) and then to science rush Communism (by producing science in all cities).
But I dont like this idea as it would spoil my plans to switch into democracy.

My infrastructure is excellent, 13 cities have the whole renaissance package (100% science upgrades, 100% commerce upgrades, courthouses,jails, religious buildings, aqueducts, harbours, lighthouses, custom houses, forges)

So I predict I can keep up the stability. At least as long until the next plague comes.
 
I wonder whether the plague has changed since 1.85.

I just play a game as Arabs and I got the first plague in 12th century, which is early but ok. Then I play a game as Germans I got no plague until 1733 ... just now the message popped up that plague spread in Mali so it should reach Europe pretty soon.

How comes that the German game was plague free ???

I also noticed that the plague is a good gameplay element. The plague free game was waaay too easy (the fact was that I conquered early and thanks to no plague I had lots of time to turn my newly conquered territory into top developed countries). The plague is just .. well it sets you and everybody else back and then you can rebuild again, which is kinda cool, because in this case you cannot just march to the top and stay there easily.
 
Rhye fixed it a while ago so that for every plague there should be 1 civ that is immune to it. If you are lucky enough you could avoid 2 plagues like this and research medicine before the 3rd plague.
 
Sorry my mistake :) Well basically it's the same thing. your civ has a chance to skip a plague.
 
In the game I played yesterday we were almost all imune. Japan got the plague, but no OB with everyone; even as China, it's neighbour, I did not get it, and no one else did

Poor Toku :p
 
maybe this chance is too high.
 
I have recently created a scenario in 1480 C.E. and just realized an issue. The scenario was made from a 600 C.E. start saved game. Therefor the only civilizations that can be played are those that can be played in the 600 C.E. start. However I used two civilizations, India and Persia, in the scenario. Is there anyway to make all civilizations playable from the 600 C.E. start, or is there a way to change what civilization the player is in the game?

Edition: Never mind, I was able to edit the scenario and make them playable.
 
I play a game with Rome - is it intended that I can sell or give every medieval-born civ the tech Aesthetics? Should not they have it already?
 
I play a game with Rome - is it intended that I can sell or give every medieval-born civ the tech Aesthetics? Should not they have it already?

This isn't really something I'm sure about, but it has probably been tested before to have adverse affects on gameplay (like speeding up the tech race for the European civs,) and has therefore been kept from the startup of the European civs.
 
for a civ to respawn, does stable block it or does solid?
 
Depends on whether the human player or AI controls the civ. I believe AI civs need to be Solid, Human player needs to be Stable.
 
Okay, so I've just downloaded the latest version, and now that I've downloaded it can I just play the game and the updates are there or what? (Does the download need to be in a certain file or whatever?)

By the way, this is definitely the best, if there should ever be a Civ 5 if should be made like this Mod.
 
You need first to update BTS to the latest patch (3.19; downloadable from this website, just download it and run it)
Then you go to your mod folder (on standard install should be C:/Program Files/Firaxis Games/Civilization IV/Beyond the sword/Mod), remove the RFC folder in there, open the archive of RFC that you downloaded, take the RFC folder from it and place it in the mod folder to replace the one you just deleted. Then you should be all set.
 
What is the difference between "unlocked" scenarios and the scenarios which omit the word "unlocked" and will choosing one over the other affect normal gameplay?
 
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