Questions & Answers

I'm still new and getting the hang of things. In my current game I have a large and growing empire. My stability is still decent (see picture) but my City Stabality is dropping. I expected this, but my Economy is FLOURSHING. This I did not expect. Will my civ collapse if my ciy stability falls too much, or only if my overall stability falls?

Spoiler :
StabalityQ01.jpg
 
You will only collapse if your overall stability drops. So at the moment you are doing fine...

Thank you for the reply. I appreciate it.

I like your ellipses, too. It's as if it is insinuating something that's about to come... :lol:
 
build courthouses, IAs, SBs and Jails to improve your city stability or...
 
I seem to get some very strange reasons for people not wanting to be my vassal...
The first is 'it's out of our hands' What could this mean? They have only met me and I am only at war with independants... :crazyeye:

The second is as a game of Russia from the 600ad start where a respawned India doesn't want to vassalise....

Now my questions are what do I have to do to get the Aztec to vassalise and why does being too powerful stop them?
 

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There's a chance that they were at war with the indy's and got peace just a few turns earlier, thus giving them 10 turns of peace treaty with them.
 
too powerful might have something to do with domination victory, would put you at or near it
 
I had a few questions,

1. For the British UHV where in south america can I build 3 good cities within the historical boundaries because I was looking at the stability maps and there wasen't much room for 3 cities

2. In the newest version what was the point of adding Cyprus if its just a mountain where no one can cettle, if anything I think it should be a hill with wine on it, and you can make crete smaller

3. I was wondering how I can make AI choose cities based on historical maps eg. England wants egypt and canton, because if I remember correctly that was recently changed so that AI can pick cities outside of there historical zone

4. HOW THE HELL DO I GET THE SPHINX MODCOMP TO WORK???? I have unzipped the files and placed them into my Rhye's and fall folder and made it go into the correct folders and STILL it dosen't work, is it just a version incompatability issue?
 
As Britain in South America, the Falklands Island is the obvious choice. The are some more less obvious ones though. British Guiana can support one city (Goergetown?). Also you can semi-justify Buenosaires and Montevideo as although britain never owned them we did try to get them off the spanish several times.
 
I had a few questions,

1. For the British UHV where in south america can I build 3 good cities within the historical boundaries because I was looking at the stability maps and there wasen't much room for 3 cities

You only have to build the cities. The UHV condition does not require you to keep them. So simply liberate them to someone else after you found the city if they drag your stability back.

2. In the newest version what was the point of adding Cyprus if its just a mountain where no one can cettle, if anything I think it should be a hill with wine on it, and you can make crete smaller

There wasn't any point as such, Rhye just wanted to add it. It makes sailing quickly across the Eastern Mediterranean a bit trickier for some civs.
 
I am relatively sure that Cyprus is of similar size to Crete, so if the latter is included to only makes sense to include the former. I mean, even if Cyprus is half the size of Crete it should be represented by that one tile.
 
Hello,

Came back to this game Civ 4, away from Europa Universalis, trying the BTS content scenarios for the first time and I LOVE this mod.

'Anyhow quick question, the German upgrade after Industrialism still cost cold. They aren't free. I can't upgrade longbow pikes to Infantry without cashing out some gold. Is there something I'm missing?

-latest version & patch.
-about to get state property.


UPDATE

haha nvm, I figure it out. It's the Industrialism TECH, I was thinking reaching Industrial age.
 
I still think the whole Cyprus and Crete island thing needs to be sorted out but whatever...

My real question is that I recently got civ dynamic names on my score board but all the other civs have civ dynamic names but me, I'm playing as the Persians and it just says Persia not the Persian Empire while Greece for example says the Greek Leauge. Does anybody know how to fix this?
 
You probably replaced the "getcivilizationshortdescription" only once, there are two of these you need to take the "short" out of, probably the one that you didn't is related to the player.
 
Hello,

Came back to this game Civ 4, away from Europa Universalis, trying the BTS content scenarios for the first time and I LOVE this mod.

'Anyhow quick question, the German upgrade after Industrialism still cost cold. They aren't free. I can't upgrade longbow pikes to Infantry without cashing out some gold. Is there something I'm missing?

-latest version & patch.
-about to get state property.


UPDATE

haha nvm, I figure it out. It's the Industrialism TECH, I was thinking reaching Industrial age.
Get the new version
I still think the whole Cyprus and Crete island thing needs to be sorted out but whatever...

My real question is that I recently got civ dynamic names on my score board but all the other civs have civ dynamic names but me, I'm playing as the Persians and it just says Persia not the Persian Empire while Greece for example says the Greek Leauge. Does anybody know how to fix this?

I hope it doesn't say Greek "Leauge" but rather "League"
 
He said in his post that he had the latest version, and you advised him to update to the latest version.
Furthermore, by the time you posted, he said that he already fixed his problem.
 
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