Questions & Answers

He said in his post that he had the latest version, and you advised him to update to the latest version.
Furthermore, by the time you posted, he said that he already fixed his problem.

mkk thanks
 
When a add a city to the worldbuilder save with wordpad (for example Marrakech) it doesnt seam to obey the rules for changing city names. Does anyone know why this might be or how to solve it?
 
It is because the python looks for a certain city name to be renamed. It does not look for the plot, only the initial name of the city.
 
Where can I edit the number and kind of units each civilization spawns with and the number of workers they receive upon building their capital?

RiseAndFall.py I think
 
I was wondering if its possible to see where your immigrants have come from when playing as America. Also playing as america out of the blue one of my cities had 5% German culture is that due to immigration?
 
I was wondering if its possible to see where your immigrants have come from when playing as America.
you have to manually check you cities
Also playing as america out of the blue one of my cities had 5% German culture is that due to immigration?
yes
 
Having weird problem with Mehmed II character. Uninstalled warlords a while ago not knowing it was needed to use civ bts. when I reinstalled warlords and updated rfc mehmed's character is almost completly covered in red. can't tell if this is from the update or from uninstalling warlords. Is there anyway to fix this?
 
I actually was wondering already for many .. years how exactly the code works to prevent certain tiles from changing ownership as long as the 'native' civ is alive.

A few examples (which might have different reasons).

As Germans I can not flip the area of Stockholm (just the tile not the city - the tile is empty) despite having 70 % against 30 % Vikings the same situation appears to many regions in Russia.

Or as Carthage I cant overtake regions in Italy like Sicily. Actually I can at the beginning , but at some point the Roman ownership becomes permanent, not matter how much cultural pressure you put.

Or the classic example of Cagliari (Sardinia) and Crete, which always stay unoccupied until you found a city on the tile.

I am not asking the reason for this feature. The feature wants to protect certain areas from nearby cities which are bound to be cultural metropolises, e.g.allow for a settlement of Sardinia by Spanish or Carthage despite the overwhelming Roman culture (but in this case the sheep should be protected as well). The feature is fine.

I am merely asking how it was done.
 
having 80% of the culture, build culture buildings and then just culture to flip it
 
Hi I have a question about mercenaries...

How come sometimes when I look at the screen that allows me to put my units up for hire it is blank?
 
There are not always mercenaries for hire.

Edit: Sorry I only half read your post and assumed you meant mercenaries you want to hire.
 
the units must be in cities and can't be UUs, that's all I can think of
 
After looking at the strategy guides for India Monarchy level I coulden't find any help on how to get 5 religions. Does anybody have a good tech path which they use to get judaism or confusanism/taoism, because I've found it really really hard trying to get those religions which are all too critical to getting the second UHV goal. By the way this is for version 1186
 
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