Questions & Answers

You and certain few users should re-think your suggestions and their effect (or lack of) on gameplay before coming suggesting them, like some other poster described it, "for the lulz." I can see no other reason to give them serious consideration.

I really second this. I wish it could be a pop-up before people get to submit new suggestions.
 
The Turk; what would be the point of your suggestion? Even after your proposed changes, the world would look the same as now by the time anyone gets to use those lands. It would be vain work and do nothing to improve the mod, except add a little bling which would be easily overlooked anyway.

You and certain few users should re-think your suggestions and their effect (or lack of) on gameplay before coming suggesting them, like some other poster described it, "for the lulz." I can see no other reason to give them serious consideration.

I think you seriously do not understand what I'm talking about or you need to rephrase you question. These proposed environmental changes will make a better Arabia and Europe for instance in the sense that, it will limit the power of Europe, and at the same time this will allow the Middle East to flourish, but then it will change and desertification will spring up bringing the middle east's food and (to a less extent) hammer production to a slower pace, while in Europe more farm land will become available meaning that there hammer and food production will increase, speeding them up in time for there expansion outside of Europe. I'm not basing these environmental changes on nothing, I'm getting these ideas from actual history, as it is well known that the enviroment is what led to the rise and fall of civilizations.

PS ever read "Guns, Germs and Steel" by Gerad Diamond (if thats how you spell his name), in many respects this project is based on some of his ideas.
 
I am playing Germany, 600AD start.
The year is 1952, I have completed the first 2 UHVs.
I have all but 4 of my cities runing wealth bringing in at least 2000-3000$ per turn, yet I my economy score is droping.
What is up with this? I thought that more $ per turn = beter economy score.
 
Economic stability is based on economic growth. So, you must grow your economy (raw commerce and modified commerce) to get a high stability. With Germany this means growing cottages, scientific and wealth buildings, railroads on mines, etc. When I play a European civ, especially a continental one, my economic stability grows quite a lot in the Industrial era, to about +30 and even +50 with Germany or Russia. Of course that will drop again after the IE, when there isn't so muc left to improve, so it is not that strange your stability drops.
 
Every 3 turns your production, growth, or commerce must grow, so if every 3 turns you build an improvement, one of your cities grow, a building which increases one of these is built, your stability should rise.
Basically it means your workers should always have something to do. Try to not build too many workers or you'll find that all your workable tiles are developed and you can't grow any more. With Germany you should always be expanding so you could try a more "develop, expand, develop, expand, develop, expand" strategy.
Also don't whip too much since it will reduce your economic growth, try to whip when only when in an emergency or when you don't have to worry about it too much.
 
Hrm so that's how enconomy works, I usually have a huge economic rating but my cities, civics and foriegn ratings bring me down.

I've done a couple of the UHV's, now I'm playing a game as Rome & going to go for one of the regular civ victories (probably domination). I switched to slavery right away and then hereditary rule + organized religion a little later.

I need civic's advice, which ones should I be going for and when is a good time to change them?
 
Thanks people but I think this mod should come with a detailed manual.
The pedia sais next to nothing about how stability works.
 
Thanks for that, I did not even know a wiki existed.
But I still stand by my opinion that the wiki needs expanding.
 
I have absolutely no idea what to search on the forum, so here I ask: does someone know either how to change the main screen so that it displays the full names of the civilizations (like "protectorate of India" and stuff) instead of just the civ name, or else where is the thread where I can find such information?

That said, does anyone else than me have a strange glance screen where the first column is filled with both a leader and the leader's faces? If that is the case I have modified it to display more normally, so I can post it if anyone is interested
 
You have to modify CvMainInterface.py, which is in the Assets\Python\screens folder.

Find getCivilizationShortDescription (2 instances) and just replace by getCivilizationDescription

Sorry, don't understand the 2nd question, what is the glance screen? :)
 
You're welcome!

But beware, once you're hooked there's no turning back... it adds so much flavor to be able to see the political-diplomatic situation evolve without having to mouse over anything or look into any screen.

While we're on this subject, can anyone tell me in which file the dynamic names are listed?
 
Dynamic names are located in Assets\XML\Text, as well as the other modified texts. They are controlled by a process in the DLL.
 
Back
Top Bottom