Questions & Answers

why delete maya for korea? they are at different locations (sorry I don't know much about the limitations)
I'm not a modder, but from my understanding it is very difficult to add a completely new civ because civs are referenced by a ID at various parts of the source code, which would all have to be edited to fit in the new one. Replacing a civ is way easier as you simply have to take the "Maya" civ, rename them "Korea" and change colour, flag, leader, city names, UP, UHV, spawn point etc. accordingly. Still not easy, but less work.
The Maya are chosen most because they collapse in most games before any player can meet them, so they have little impact on the game.

korea would very fun to play. Can you play from the 3000 unlocked start and then switch to the byzantines? or do I have to start at 600 ad
Just use the search function for "playable Korea" to find out ... I think they're modded into the 3000 BC scenario.
The Byzantines are only playable in the 600 AD scenario, so you can't switch to them, only select them from the start.

They still would be indian. Maybe I am not seeing your point
The point is that in RFC (and in vanilla BtS too), the concept of civs is an abstraction of cultural or ethnical entities. Even states or nations that have little in common during the course of history (simply compare Qin China, Manchu China and the PRC) are treated as one civ too avoid unnecessary complexity.
That 's exactly the case with the Indus Valley Culture. They never existed parallel to the classical Indians and laid some foundations to Indian culture. So it's legitimate to consider them an early precursor of India.

I don't know very much about really ancient civs, but it would be fun to have something like the indus valley. When I play egypt, and go and meet the babylonians it has gilgamesh as a leaderhead, but in civ 4 vanilla he is a leader of sumer. does sumer not appear in rhyse and fall because of the time/date constraints? or is it too similar civilzation to babylon. Sorry my history is not so good. But I like the idea of the really ancient civilizations.
Sumer existed at the same time as Babylonia, but was conquered after a time that would only make some turns in RFC. So Rhye has decided for the necessary abstraction of Babylonia representing all ancient Mesopotamia.
 
thanks for answers, I agree needs a line to be drawn between fun and historical accuracy. I will try out these mods.
 
One of my cities declared independence. Why can't I attack or even contact them? Currently researching combustion, so technology shouldn't be the problem?
 
This is not because of aggressive AI. Rhye has added a chance to be at war with your historical enemies when you spawn. This is done to make civs behave more historically (e.g. Persia attacking Babylon), although it's annoying when you're the Romans.

How would I mod that out? As America I hardly ever cause a war with England/France/Spain when I flip the cities, which leaves me with hardly no offensive units.
 
I was wondering if there is a modification for the Byzantines and Korea to be playable? Also I was wondering how do properly install the Sphinx mod, so that the stonehenge is replaced by the sphinx, because its not working for me:mad:
 
Sorry for asking something for the 117th time, but how is it that you make a shortcut to RFC? Just changed PC so I lost mine, I tried searching the forums but couldn't find the answer for it. Thanks in advance :)
 
Go to the BTS/mods/RFC folder and then there should be something like a private maps folder, in there there should be a 3000BC start and a 600AD start, and an unlocked version for each if you downloaded them.
If you make a shortcut to their one of those you can start it and easily switch between them (I think you need to click on back and then click on scenarios, then you can choose between all the mods like RFC and RFC:E and RFC:MP. The thing about switching from 3000BC to 600AD is that you don't have to load it from the start every time you switch.
 
This question may have been asked a few times (sorry if this is the case), but how should I interpret the UHV condition "colonize Siberia (7 cities) by 1700"?
Is holding 7 cities within the big rectangle shown in the Atlas enough? Do I have to found 7 cities, or can I take them from, say, Mongolia?

I am asking the question because I cannot get it validated, even though I think I have 7 cities in the required area.

Thanks!
 
As a temporary solution, you could just declare war on them yourself, as you still get the units.

I didn't know you could declare war yourself and get units? but I dont think that would work as your spawn already at war with them.
 
As a temporary solution, you could just declare war on them yourself, as you still get the units.
So if we were America, we would settle Washington turn 1, declare war on France/England turn 2 (whoever owns the cities that will flip), and then you get your free units on turn 3?

Really? I thought the AI had to declare war as soon as the flip happens for the player to get free units...
 
I am currently updating my modifications to RFC into the new 3.19 version.
The old version is the latest of the 3.17 versions.

I just need to know, excluding the changes to the DLL, what other files (XML and Python) have been changed and how from the 3.17 version of RFC.

Also, if anyone could tell me wich of the changes to the files made by the actual patch are relevant to RFC.

Basically what I need to know is what I should change with my 3.17 RFC XML and Python files so that they work with 3.19.
 
I am currently updating my modifications to RFC into the new 3.19 version.
The old version is the latest of the 3.17 versions.

I just need to know, excluding the changes to the DLL, what other files (XML and Python) have been changed and how from the 3.17 version of RFC.

Also, if anyone could tell me wich of the changes to the files made by the actual patch are relevant to RFC.

Basically what I need to know is what I should change with my 3.17 RFC XML and Python files so that they work with 3.19.

Sorry, I do not know anything about civ code, but are you aware of programs that would answer this question? The one I use is WinMerge. You can compare whole directories, and it will tell you which files are changed and where the changes are.

I have to admit, I have used tools before that are better at lining up 2 slightly different files (diff on a linux box springs to mind) but this is passable on a windows machine.

HTH.
 
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