I've just been getting into Civ V for the umpteenth time, and I have been enjoying this mod especially much. But I still have a few things I'd like some answers or elaboration on to understand things a bit better, and so. Carthage gets triple income bonuses from resource diversity... What is this and how does it work? Also, what the heck are good victory types for Carthage to pursue using all this cash flow? For context: In one match on PerfectWorld I had a giant tech lead (most of a century ahead of everyone else) and was getting oodles of bonuses for founding cities and getting population growth, but for the most part I was keeping to myself. Ultimately, I used my trade to aim for a cultural victory but fell back on a diplomatic one eventually since I was making in excess of 1000 gold per turn and hadn't yet enabled the city-states module... That probably wouldn't have worked so well with the mod enabled though. Sweden feels extremely boring and normally I really love playing as them, whatever game it might be. (Europa Universalis, Victoria, modded Empire: Total War...) The lack of incentive for me to really pursue anything but a military victory feels unsatisfying. I admit to having a tendency to put off military efforts until I've put a lot of time into infrastructure however. Is there any sort of satisfying way to play Sweden as it is that isn't wholly military focused? The Carolean feels underwhelming after all and the +10% attack boost on melee troops is.. paltry, as well as feels like with the UA taken into account, Sweden is more of an early rush civilization. Is Sweden no longer the faction for me or am I just ignoring the greater scope of what culture does to actually mold a nation? Thanks in advance for any responses and sorry I won't be able to check back on this thread for a while as this is literally a last-minute write-up before I go on a vacation.