Oathkeeper Oblivion
Chieftain
- Joined
- Oct 23, 2020
- Messages
- 43
After learning how to mod and spending near 100 hours modding civ 6 with a group, there are still some questions I can't answer and modifiers/requirements I cannot find. Thank you in advance, I hope to give back to this community as much as I've been given.
- Are abilities that target enemy Civs possible? For example, a new leader trait that gives -5% science production to any Civ you are at war with.
- Possible to make a requirement set that tracks the amount of gold a player posseses? For the purpose of triggering a gift at certain milestones (ex: at 250 gold acquire a boost to currency)
- Possible to make a requirement that checks how far you are away from the coast? Hojo's ability works if you are within 1 tile of a coast, I'm wondering if I can up that to 2 or 3 with RequirementArguments maybe?
- Possible to make a requirement that an enemy unit is nearby? I've asked this on this forum before but have yet to find an answer. For example; The Varu unit (x) applies a modifier to adjacent units (y). Instead, I would like the modifier to be applied to the unit itself (x) with a requirement that enemy units (y) are adjacent or nearby.
- In R&F, researching a tech ahead of the world's era is more expensive. Is this something I can bring into Vanilla Civ? I cannot find requirements for tracking player and world era in Vanilla civ.
- What can I bring from scenarios into regular or vanilla civ? Can I bring the Aliens Civ from Red Death? Would I be able to recreate the heroes from the Heroes and Legends scenario in vanilla civ? Are the modifiers and types available when not running those scenarios?
- The Pirates scenario introduced a unit that is able to board onto and disembark from ships. Is this an ability I could bring into vanilla civ, allowing ships to transport units across the sea?