Kaiserowsky
Chieftain
- Joined
- Nov 6, 2020
- Messages
- 2
Hi all, I'm Kaiserowsky, or, alternatively, Gluz (that's my Civ4 Discord nick by the way). I had been working for a month on my first mod that is... well, another Venice mod, named more creatively as "The Most Serene". The general idea is that Venice is very "tall" faction, with them for the most time of the game limited to a city-state, and then later on expanding with use of carefully placed Trading Ports (an improvement that works like cottage) that would grow to the whole Trade Factories (rather than represented in the same way as Feitorias, they would be an improvement.), which later on can be turned into normal cities. These Ports would be built by Venetian Merchants, unique unit for Venice, that would replace... Settlers, yes, that's the whole problem of Venice: while they start out with normal settler to establish their capital, their expansion choices are very limited and they get their UU later (I don't need to mention that UU would require a tech compared to Settlers).
You see, the two problem I want to solve is that I want to Venice start out with normal Settler, then get their hands on VMs later. Second, the dilemma of "Trade Cottage" mechanic (with also mentioned features of later on being able to turn into city, spending a merchant to settle) and how to implement that seamlessly so that it would be both not terribly broken and AI would be able to actually know what's going on and recognise that it can settle only on select tiles that have a Trade Factory on it (that it had been built earlier by AI player).
I must admit that I'm not knowledgeable in the more "technical" aspect of Civ4 modding, so any help would be appreciated
You see, the two problem I want to solve is that I want to Venice start out with normal Settler, then get their hands on VMs later. Second, the dilemma of "Trade Cottage" mechanic (with also mentioned features of later on being able to turn into city, spending a merchant to settle) and how to implement that seamlessly so that it would be both not terribly broken and AI would be able to actually know what's going on and recognise that it can settle only on select tiles that have a Trade Factory on it (that it had been built earlier by AI player).
I must admit that I'm not knowledgeable in the more "technical" aspect of Civ4 modding, so any help would be appreciated