LegioCorvus
Prince
Just a few questions that I've been curious about and have come up in my last few games:
1) How does Hell Terrain start? For my latest game I'm playing Luchuirp with the intention of getting the AC to 100. I found the Ashen Vail religion, but stuck with RoK for diplo and keeping my slider at 100%. Spread AV like crazy, but no one switched to it until the last few turns (~400). So far I haven't seen it anywhere.
Does it have to start in the Civ that founded the AV? I'm hoping it will start appearing in Doviello lands, but I'm currently at war with the rest of the world and don't want to enter World Builder to check. I'm already at Future Tech, and Omniscience hasn't shown any Hell Terrain on the map.
2) What does it take to get people to change religion? My last game had me going for a religious victory. Some players would be willing to switch religions, even if they founded the OO like Lanun. Others would never switch, despite not founding a religion. Some would even waver back and forth. I found a minimal correlation with diplo modifiers, but even then (for example) the Elohim would switch to Empyrean and stick with it, despite being my vassals, at Friendly, and having more cities with RoK than Empyrean. I was even the one to found the Empyrean.
Won that game by finally killing Ljosofar, if anyone is curious.
3) Recent 100 AC game had me at war with the Ljoso again. they sent 64 priests with 64 tigers at me. (Plus Yvain, etc, etc...) Annoying, but manageable. Except I had set my workers/Mud Golems to network mode after improving every tile of land in 18 cities, just to keep them busy. All of a sudden they had a death wish, and one decided to build a road on desert terrain right in front of the invading army.
Now, I left that desert unpaved to slow down armies like this, and it's my fault for not realizing they would try to pave it... but shouldn't they know better than to stand in front of armies that we're at war with? I know they can defend as Mud Golems, but still. I figured it was a one time mistake in path finding, but the 10 turns later another muddy did the same exact thing in front of the 64 tigers that somehow got lost.
Naturally I took them off auto-network, but I'm curious if this is just random happenstance, a regular occurrence, and/or a legacy from BtS AI programs.
~
Preemptive thanks for any and all answers.
1) How does Hell Terrain start? For my latest game I'm playing Luchuirp with the intention of getting the AC to 100. I found the Ashen Vail religion, but stuck with RoK for diplo and keeping my slider at 100%. Spread AV like crazy, but no one switched to it until the last few turns (~400). So far I haven't seen it anywhere.
Does it have to start in the Civ that founded the AV? I'm hoping it will start appearing in Doviello lands, but I'm currently at war with the rest of the world and don't want to enter World Builder to check. I'm already at Future Tech, and Omniscience hasn't shown any Hell Terrain on the map.
2) What does it take to get people to change religion? My last game had me going for a religious victory. Some players would be willing to switch religions, even if they founded the OO like Lanun. Others would never switch, despite not founding a religion. Some would even waver back and forth. I found a minimal correlation with diplo modifiers, but even then (for example) the Elohim would switch to Empyrean and stick with it, despite being my vassals, at Friendly, and having more cities with RoK than Empyrean. I was even the one to found the Empyrean.
Won that game by finally killing Ljosofar, if anyone is curious.
3) Recent 100 AC game had me at war with the Ljoso again. they sent 64 priests with 64 tigers at me. (Plus Yvain, etc, etc...) Annoying, but manageable. Except I had set my workers/Mud Golems to network mode after improving every tile of land in 18 cities, just to keep them busy. All of a sudden they had a death wish, and one decided to build a road on desert terrain right in front of the invading army.
Now, I left that desert unpaved to slow down armies like this, and it's my fault for not realizing they would try to pave it... but shouldn't they know better than to stand in front of armies that we're at war with? I know they can defend as Mud Golems, but still. I figured it was a one time mistake in path finding, but the 10 turns later another muddy did the same exact thing in front of the 64 tigers that somehow got lost.
Naturally I took them off auto-network, but I'm curious if this is just random happenstance, a regular occurrence, and/or a legacy from BtS AI programs.
~
Preemptive thanks for any and all answers.