Mellian
.......
Hello, I have acquired Civ5 game of year last week, and since then been playing and modding, already cause some late nights.
Soon afterwards I downloaded the SDK and played around with Modbuddy. In comparison to Civ4 modding, I find it really frustrating, with some of the things not being added to the game when the mod is activated, with no errors in modbuddy or logs (they never do aside from that included in the game).
After testing adding a new civ, added some text which for some reason causing the civ not to be included. Now trying to get a new trait to work, with no indication that it does or not, which I am thinking no as even as a test, adding huge production, food, and gold bonuses or for culture is not included.
Also appears to be some sort of limit on free units or free tech, as only recognizes and includes 1 of each, so maybe the case for traits (of that included in the game).
I have been unable to find any clear information as to what the limits are with modding, what is accepted or not, as following the tutorials leads to the same problems with text, traits, units, and such, with no errors. The mod do get activated and do get included, with some of the changes coming through with others do not. I have plenty of experience with Civ4 XML modding, as well coding in general, so not a novice.
Is these issues known? Are there a solution?
Thank you!
Soon afterwards I downloaded the SDK and played around with Modbuddy. In comparison to Civ4 modding, I find it really frustrating, with some of the things not being added to the game when the mod is activated, with no errors in modbuddy or logs (they never do aside from that included in the game).
After testing adding a new civ, added some text which for some reason causing the civ not to be included. Now trying to get a new trait to work, with no indication that it does or not, which I am thinking no as even as a test, adding huge production, food, and gold bonuses or for culture is not included.
Also appears to be some sort of limit on free units or free tech, as only recognizes and includes 1 of each, so maybe the case for traits (of that included in the game).
I have been unable to find any clear information as to what the limits are with modding, what is accepted or not, as following the tutorials leads to the same problems with text, traits, units, and such, with no errors. The mod do get activated and do get included, with some of the changes coming through with others do not. I have plenty of experience with Civ4 XML modding, as well coding in general, so not a novice.
Is these issues known? Are there a solution?
Thank you!