modifieda4
Chief Time Waster
I am using a custom gamecore dll which enables 34 civs.
So I started a new game and packed a large map with 34 civs. One unforseen side effect is that now quests are effectively broken!
Any quest which has a statement like "you must build X number of Y" is effected. It turns out that "X" is driven by the number of players in the game.
So for example the "classical literature" quest now requires me to build 35 libraries!!!
See the code in CvRandomEventInterface.py:
LibrariesRequired = gc.getWorldInfo(gc.getMap().getWorldSize()).getDefaultPlayers()
Has anyone patched events for >18 civs?
So I started a new game and packed a large map with 34 civs. One unforseen side effect is that now quests are effectively broken!
Any quest which has a statement like "you must build X number of Y" is effected. It turns out that "X" is driven by the number of players in the game.
So for example the "classical literature" quest now requires me to build 35 libraries!!!
See the code in CvRandomEventInterface.py:
LibrariesRequired = gc.getWorldInfo(gc.getMap().getWorldSize()).getDefaultPlayers()
Has anyone patched events for >18 civs?