Quick air combat

SonnyBowler

Chieftain
Joined
Dec 30, 2010
Messages
22
I have an idea (a request really) for a MOD. I don't know the 1st thing about making a mod or I would give it a go myself, :dunno: and I apologize if this should be posted elsewhere; I'm not at all active on here. This seems like it would be easy peasy for one of you Mod Wizards. :groucho:

I've begun playing the game with quick-combat solely because of the lengthy AIR attacks late game. On big maps and high difficulty it takes forever for the turns to go by, as you all well know. :hammer2:

So how about a mod that makes just the air combat quick? Or like a really sped up animation of the non quick-combat animation. Except nukes of course. :coffee:

Moderator Action: Moved to the main forum.
Because the tutorials subforum is only for tutorials, not for questions ;).


Thanks. :popcorn:
 
So how about a mod that makes just the air combat quick?

The Unofficial Patch [used to do] this, as does my Ethnic Diversity mod. It's not super-quick, just no longer tedious.

EDIT: In case you (or someone else) wants to tweak these values for themselves, the code is in Civ5ArtDefines_UnitMembers.xml (which unfortunately means it will conflict with mods that add units). Here are the default values, and those for CiVUP (which I've "stolen" for my mod).

Bombers (and B-17's):
<fTurnRateMin> default: 0.10 CiVUP: 0.5
<fTurnRateMax> default: 0.25 CiVUP: 1.0
<fMoveRate> default: 1.2 CiVUP: 5
<fVisKillStrengthMin> default: 15.0 CiVUP: 50.0
<fVisKillStrengthMax> default: 25.0 CiVUP: 100.0
<fProjectileSpeed> default: 0.9 CiVUP: 3

Fighters (and Zeros):
<fTurnRateMin> default: 0.25 CiVUP: 0.5
<fTurnRateMax> default: 0.5 CiVUP: 1.5
<fMoveRate> default: 1.6 CiVUP: 5

Guided Missiles:
<fTurnRateMin> default: 0.5 CiVUP: 1
<fTurnRateMax> default: 1.5 CiVUP: 3
<fMoveRate> default: 3.6 CiVUP: 7
 
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