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Turner

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You want to know something and can't find it in the FAQ?

Ask here!

Don't bother to read through the entire thread, just ask!

Lots of people are willing to help.


Please DO read throught the relevant section of the FAQ thread (which is also a sticky) before you post though.

(If you really want the previous thread, it's here. ;) )
 
Given the way that the forbidden palace works in Conquests, if you do a palace jump are you effectively destroying the produtivity of your core (this is assuming that your Forbidden Palace is releatively close to the existing palace)?


Edit: Wow, first question in new thread!
 
Is there a fast way to change the production in C3C in all cities at once?

I have just discovered the advance that lets me build tanks, and I want 100% of my cities to build them ASAP. Can I do this with one command, or do I have to go to every city and load my production queue?

Thanks in advance,

Stunner :goodjob:
 
How did you manage to hide the other thread from the forum view?
 
Hi

When Im trying to trade as much as possible on every turn early on in the game, alot of the time they have nothing I want, so after investigating what they have and seeings its not much, I say "Nevermind" or "Forget it". They always reply "Huh" or "stop that!" etc...

SO, is there a repercussion/negative effect of doing that? And is there any way to only SEE what a civ has without contacting them thru the foreign advisor?

thanks!
MT
 
stunnerwhat said:
Is there a fast way to change the production in C3C in all cities at once?

I have just discovered the advance that lets me build tanks, and I want 100% of my cities to build them ASAP. Can I do this with one command, or do I have to go to every city and load my production queue?

Thanks in advance,

Stunner :goodjob:
Go through every city, sorry. There's no "all cities build __________" command.

Mt.Everest said:
Hi

When Im trying to trade as much as possible on every turn early on in the game, alot of the time they have nothing I want, so after investigating what they have and seeings its not much, I say "Nevermind" or "Forget it". They always reply "Huh" or "stop that!" etc...

SO, is there a repercussion/negative effect of doing that? And is there any way to only SEE what a civ has without contacting them thru the foreign advisor?

thanks!
MT
The text that you click in the diplomacy screen doesn't affect their attitude. For a list of what DOES affect their attitude, check this.

Tomoyo said:
How did you manage to hide the other thread from the forum view?
What? The old thread is still there and accessible...
 
How do I find a girlfriend?






:D
Ok, the real question is: is there a way to perform some ethnic cleansing on conquered towns that have also nationals in their population? Say i have 5 foreigner and some nationals... is there a way to carve out the foreigners and keep the nationals? When i build a worker / settler, starve or draft, is there a way to control what population unit(s) is being carved out of the city or the process is totally random?
 
tR1cKy said:
How do I find a girlfriend?






:D
Ok, the real question is: is there a way to perform some ethnic cleansing on conquered towns that have also nationals in their population? Say i have 5 foreigner and some nationals... is there a way to carve out the foreigners and keep the nationals? When i build a worker / settler, starve or draft, is there a way to control what population unit(s) is being carved out of the city or the process is totally random?

Get away from CFC ... ;)

When you have a town that has say, 5 foreign and 5 of your country's citizens, and you create a worker/settler, it'll get rid of the foreign ones first.

You'll start with 5 foreign, and 5 regular. Build a worker = 4 F and 5 R. Build a settler = 2 F and 5 R. Build a worker = 1 F and 5 R, etc, etc.
 
Ginger, this goes against my personal experience (at least in vanilla, still have to test it in PTW). Last game with Rome (the famous one in my sig): captured an american city, a pair of foreigner got assimilated, i decided (late) to get rid of some americans to lessen the flip risk. Started building workers but they came out romans and those still american remained into the town. In a previous game i conquered some zulu towns. Popped workers for the same reason and they seemed to come out random. Same level (deity), same version (vanilla), same patch (1.29).
 
Tman65 said:
Given the way that the forbidden palace works in Conquests, if you do a palace jump are you effectively destroying the produtivity of your core (this is assuming that your Forbidden Palace is releatively close to the existing palace)?
Yes, the productivity around your previous capital will reduce when jumping the palace. This isn't necessarily a bad thing as long as you plan for it. It can be far cheaper to build courthouses/police statitions in your original core while it is productive and then jump the palace rather than trying to build courthouses/police statitions in a currently corrupt area.



stunnerwhat said:
Is there a fast way to change the production in C3C in all cities at once?

I have just discovered the advance that lets me build tanks, and I want 100% of my cities to build them ASAP. Can I do this with one command, or do I have to go to every city and load my production queue?
While there isn't a single command, this might be of help. What I find useful is to go to the F1 screen. You can click on the column headings to change the sort order, so you can click on the producing column to find the towns not producing tanks. You can also change the production here by right clicking. Hopefully you didn't know that already and I've been of some help ;).
 
stunnerwhat said:
Is there a fast way to change the production in C3C in all cities at once?

I have just discovered the advance that lets me build tanks, and I want 100% of my cities to build them ASAP. Can I do this with one command, or do I have to go to every city and load my production queue?

Thanks in advance,

Stunner :goodjob:

You can't do it all at once, but there is a way quicker than hitting each city. Well, you're still doing each city... in any event, when you discover the tech for Tanks, click on 'What's the bigger picture?', and it will take you to the Science Advisor screen. When you're in this screen, you can navigate to the City Advisor screen by clicking on her icon on the left. You can then click on each city's production and change it there. This will switch the production IBT (In Between Turns) and if you have a prebuild going or city with high enough production, produce tanks on the turn you discover them. Don't click on the city name to the left (although you could go that route too, it's just slower) but on the production on the right side of the screen.
 
tR1cKy said:
Ok, the real question is: is there a way to perform some ethnic cleansing on conquered towns that have also nationals in their population? Say i have 5 foreigner and some nationals... is there a way to carve out the foreigners and keep the nationals? When i build a worker / settler, starve or draft, is there a way to control what population unit(s) is being carved out of the city or the process is totally random?

I ~think~ that if you have specialists assigned, they'll be made into workers first, so make sure the specialists are foreign. Starvation seems to happen randomly--it can be difficult for agricultural civs to get rid of the last foreigner if you don't have any zero food tiles to work
 
No. But they trade between each other at a ridiculously discounted rate, so pretty much any tech researched gets traded round immediately.

IIRC the Sid AI-to-AI trade rate is 200? As in, if one Sid AI offers another Sid AI 100 gold (or its equivalent in tech or goods), then the other ones "sees" an offer of 200.
 
eldar said:
IIRC the Sid AI-to-AI trade rate is 200? As in, if one Sid AI offers another Sid AI 100 gold (or its equivalent in tech or goods), then the other ones "sees" an offer of 200.
But does the other civ actually *receive* 200 gold?
 
No... so to put it another way, they'll sell techs to each other at half-price.
 
eldar said:
No. But they trade between each other at a ridiculously discounted rate, so pretty much any tech researched gets traded round immediately.
Thanks. I plan to use fewer opponents and archipelago to help slow the furious trading pace. I am trying to improve my science rate to less than four turns per tech for the entire game (I will build techs fast, trade, be scientific, try for philosophy, and try for TOE). Eventually I can put this to work at Sid level.
 
Bartleby said:
I ~think~ that if you have specialists assigned, they'll be made into workers first, so make sure the specialists are foreign. Starvation seems to happen randomly--it can be difficult for agricultural civs to get rid of the last foreigner if you don't have any zero food tiles to work
Specialists won't be used first for workers/settlers; native citizens will be used first (there's also an order if there are multiple foreigners as well, if anybody cares).

Starvation does seem to kill a random citizen.
 
In regards to workers.
I'm playing Cheifton still. Just not ready for the nonstop war from the AI I've experienced every time I try to move up to Regent. I've been putting most of my workers on auto now and I noticed they seem to change their priorities in response to your actions. Example: I was playing as Greece and doing great moneywise and then I came to a point where I really wanted to get the next advance (steam power I think) and I raised my science output so high that units and improvements were being sold off. The workers seemed to switch from irrigating to building mines and after a while my money seemed to improve. Was that my imagination/coincidence?
 
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