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I've been lurking on some of the succession game threads and been looking at the dotmaps there and thought it was the other way round, that diagonal squares count 1.5 or did I misunderstand?
I think there is a confusion between diagonal relative to the screen and diagonal relative to the grid. It is the squares that are horizontal and vertical (relative to the screen), and are also dieagonal relative to the grid that count as 1.5. They have a different distance between the centre of the squares.
 
Diagonal (relative to screen) surely counts as 1 gap unit
('+' or N, E, S, W relative to screen counts 1.5).

Makes at least sense compared to 'naturally' computing/measuring the gaps, which is 2**(0.5)=1.4... (or just roughly approximated 1.5, there it is) for '+' direction and 1 for 'x' direction.

AFAIK, capital distance for flip chances is figured the same way.
 
Grille said:
Diagonal (relative to screen) surely counts as 1 gap unit
('+' or N, E, S, W relative to screen counts 1.5).
Just to make it completely clear, here's a 1000 words worth of picture :)
grid.gif

Don't do it yourself though, use my CRpRings application. It does this for you:


Grille said:
AFAIK, capital distance for flip chances is figured the same way.
Yes, that's correct.
 
How can you "hit" the first green light, in the final scene, when you finish the game? It's when you get the message "X the Great" or "X the pathetic" or "X the Clever", etc...

I know that the higher the difficulty level, the more high is the "hit", but what does it take to "hit" right at the first green light? Has anyone ever made it?

P.S.: English is not my first language.
 
I don't know if the scale is linear, but the top light is always at 2.500 points (or was it 2.800??), no matter what difficulty you used. You'd almost always hit the top light on a higher level, because you get a much better score then.

To hit the lowest light, try to go for a OCC on chieftain (don't build culture, limit size to 1) and maybe retire at some point.
 
King Alexander said:
How can you "hit" the first green light, in the final scene, when you finish the game? It's when you get the message "X the Great" or "X the pathetic" or "X the Clever", etc...

I know that the higher the difficulty level, the more high is the "hit", but what does it take to "hit" right at the first green light? Has anyone ever made it?

P.S.: English is not my first language.

I got the highest ranking on Regent, huge map of which 66 percent was under my control. If by first you mean least, just quit before settling your first city.
 
1. What does the "Enter seed" thingie in the 'map creation' screen do exactly? (C3C)

2. In the small info box on the lower right of the screen (the one where you see the year, the currently selected unit etc...), there is a yellow "sunburst" thingie, anyone know what this is supposed to represent, it sometimes turns reddish too...

Thanks again.
 
ShowMeTheMoney said:
1. What does the "Enter seed" thingie in the 'map creation' screen do exactly? (C3C)

Let's say you've got a map you really like. You can get into your conquests.ini file (in your conquests directory) and pull the seed out and play the map again. How is this different from using the 4000bc autosave? Well, this way allows you to change the civ you played, and might change your starting position as well.

ShowMeTheMoney said:
2. In the small info box on the lower right of the screen (the one where you see the year, the currently selected unit etc...), there is a yellow "sunburst" thingie, anyone know what this is supposed to represent, it sometimes turns reddish too...

Thanks again.

That is the global warming indicator. When it's red, pretty soon a tile will succumb to global warming and will change terrain types. I'm pretty sure it reverts back to yellow once global warming hits.
 
ShowMeTheMoney said:
2. In the small info box on the lower right of the screen (the one where you see the year, the currently selected unit etc...), there is a yellow "sunburst" thingie, anyone know what this is supposed to represent, it sometimes turns reddish too...

I believe it shows risk of global warming, although I've had global warming and never *noticed* it turn red.




If I am giving lux to an AI, and they have no turnly obligation to me, and they attack me, are there any rep hits?

EDIT: curse your speediness Turner 727
 
I still do not know how to end a peace treaty...peacefully.

When I am ready to ravage a neighbor, I usually just call him/her up on the ol' Contact Leader through Unit method, and demand a city or something, then I ask again and again, eventually they get real po'd, and will sometimes declare war, but if they don't then I have to say "Your insolence is too much! Prepare for War!"

Any better way to do this? Esp. if we already had a peace treaty in place...how do I UNDO that treaty before being belligerent?
 
kbedwards: Depends on the situation and your long term goals.

If it's very early in the game and the you seem to be alone with just this AI, then move you troops in the opponents land and sneak attack. If you wipe them out before any other contacts are made, the news of your vile deed will die with them.

If it's mid-game and you've met a couple other AI and have run out of expansion room or need a resource they have then, position your troops out of the opponents territory (ships, workers & scouts included) and contact that AI. Check the existing deals list, if there's just a peace treaty, click on that to ask to renegotiate the treaty (sometimes you can demand a tech from a weaker opponent early in the game this way). When you take the peace treaty off the board, your advisor will ask you if you want to declare war, just click yes and go at it. (note: it's normally best to declare at the start of the turn to get the moves (and sometimes first shot) before the opponent can react.

If it's end-game and this is the last opponent, you can set up a ROP deal with the opponent and position all of you attackers next to targeted cities, then declare war and attack (called ROP Rape). This is a one-time thing per game, so make sure you pick your spot. Many players decline to use this (I'm one of them) because it feels like cheating and a dishonorable way to win.

If you're going for a non-Military win, then ROP is not for you. You'll either need the votes or cash (gpt deals) from the AI in the future.

BTW: Welcome to the forum.
 
Do wonders that affect all cities on the same continent have an impact on new cities as well or only the cities that are existing at the time they are constructed/acquired from another civ?

Civ III vanilla, patch 1.29f.

Thanks in advance.
 
Tman65 said:
Do wonders that affect all cities on the same continent have an impact on new cities as well or only the cities that are existing at the time they are constructed/acquired from another civ?

Civ III vanilla, patch 1.29f.

Thanks in advance.

All cities on that coninent. This is very powerfull, if say you have sun tu's (sp?) and Temple of artimis, then each captured city, or newly founded city in razed teretory can heal units and get culture. Really help conquest.
 
There is probably no answer to this minor annoyance, but it is kind interesting.

I've got some workers set on automatic. When there isn't enough work in the area, they sometimes set out, en masse, to the other side of the continent to work in my cities there. Its amusing to see the swarm "heading west" to help clean up a bit of pollution, only to have a closer worker finish the job. The swarm then heads to my nearest city. Gotta set them on manual and then fortify them and wake them up when there is something to do.

Regards.
 
Markus5: It can be worse. Nowadays, I rarely set my workers on any automatic option until I completely own the whole land mass. Many months ago, I was playing a panagea game and had about 40 workers set on automatic late in the idustrial period. My nasty neighbors, the Mongols declared war on me and attacked. I was busy setting up a military response when all of a sudden most of my workers went running down the rails to a brand new pollution square on a mountain next to the border. Since the tile was unroaded, the workers used up their movement and could not escape the mini-SOD the Mongols had on the adjacent tile. :cry:
 
You can't play 'Vanilla' Civ (the original Civ III) online, you have to either buy the 'Play the World' expansion pack, or alternatively 'Conquests' (another expansion pack). I recommend getting Conquests, as it includes all the features of PTW, and is much better :)
If you already have one of these games, just click on Multiplayer in the game menu.

Welcome to CfC :)
 
Do anyone knows how can I download any of the civilization versions that allow multiplayer withouth buyng them. and how can I add a custom Avatar to my name in this page??? :scan:
 
Custom Avatar requires a minimum # of posts (300 I think)

PTW is available for $9.99 at Fry's and C3C (which includes PTW) is available for $19.95. Probably both are available via E-Bay or Yahoo Auctions for less.

Downloading Commercial Software (pirating) is frowned upon at this site :nono:
 
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