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Regarding the captured worker and the industrious trait...

Is that I am industrious or that I captured them from an industrious civ?
 
huh? said:
Is that I am industrious or that I captured them from an industrious civ?
It's that you're industrious; the captured worker efficiency is based on your own civs traits. Industrious workers taken by a non industrious civ will perform half as well as the native ones...
 
scoutsout said:
It's that you're industrious; the captured worker efficiency is based on your own civs traits. Industrious workers taken by a non industrious civ will perform half as well as the native ones...

What if an especially lazy civ captures industrious workers?
 
a4phantom said:
What if an especially lazy civ captures industrious workers?
The slaves will be even lazier. :D
 
Let's say there's an island in my cultural territory. The island is a one-quare mountain, and it has a resource on it.

If I build a road on that mountain, will I have access to that resource? Does the answer depend on whether the resource is within a city's borders or just within my cultural borders?
 
Jason: The only way to access it would be to build a harbor in a city on that island and connect that city to the resource. If it happens to be a 1 tile island, you might try roading the tile and trying to trick the game that it's in use. Only in use resources expire. Of course some resources (horses, etc) never expire.
 
Or if the main land is a short distance from the island and the 21 tile city coverage will cover the mountain you could put a city there/ put a temple there to expand the borders and then it would become available. I know that it would be a very special case for this to work but I thought I'd mention it.
 
Misfit: Even if the tile was only 2 tiles away from the city, without a road from the city to the resource, there is no connection. In this example if Catalina had a resource, you'd have to found a city there and build a harbor before Los Angeles would have access to the resouce.
 
denyd.JPG


We need to do a bit of pretending: lets pretend that the hill is a MTN and the Silk is Iron.

So what you are saying is that there is no possiible way to get that resourse.
 
huh? said:
Does an industrious civ have any impact on captured workers?
My experience is that Slave Workers do NOT work any faster if captured by an Industrious Civ.

For example, an Egyptian Worker takes 2 turns to build a road, the Slave will take 6 turns.............Of course, efficiency will be increased by the usual means.....i.e. Replaceable Parts, Democracy. :)

I've played a lot of games with Egypt, Maya, Carthage......ALL industrious....never noticed any "speedy" work by the slaves..........EVEN if you RE-CAPTURE one of your own workers (you will see a "worker" icon versus a "slave" icon), it will work at "Slave Rate"!

Having said all that, I'm playing Conquests. (C3C) :)
 
Mistfit said:
denyd.JPG


We need to do a bit of pretending: lets pretend that the hill is a MTN and the Silk is Iron.

So what you are saying is that there is no possiible way to get that resourse.


Right. I think that there should be a "colony with harbor" option, but there isn't.
 
EMan said:
EVEN if you RE-CAPTURE one of your own workers (you will see a "worker" icon versus a "slave" icon), it will work at "Slave Rate"!

Really? That sucks. How come there's no unit for slave in the editor?
 
scoutsout said:
Originally Posted by a4phantom
What if an especially lazy civ captures industrious workers?

scoutsout: The slaves will be even lazier. :D


That makes sense, when my people first became slaves we built the Pyramids. By the time we got free we wanted every Friday night and Saturday off.

Speaking of the Pyramids, will a one tile wide landbridge unite a continent for the purposes of continent wide Wonders? Europe and Asia are part of the same continent by any geographic measure, but in Civ is Africa also?
 
Speaking of the Pyramids, will a one tile wide landbridge unite a continent for the purposes of continent wide Wonders? Europe and Asia are part of the same continent by any geographic measure, but in Civ is Africa also?

In all of my games, that has been so. A general rule of thumb: If you can walk a warrior there, it counts.

BTW - all versions up to C3C 1.22f
 
denyd said:
Jason: The only way to access it would be to build a harbor in a city on that island and connect that city to the resource. If it happens to be a 1 tile island, you might try roading the tile and trying to trick the game that it's in use. Only in use resources expire. Of course some resources (horses, etc) never expire.
Does that really work, denyd? I've tried but had no luck. Those one-tile mountain islands always have the only iron source in my half of the world.
 
ManOfMiracles said:
Does that really work, denyd? I've tried but had no luck. Those one-tile mountain islands always have the only iron source in my half of the world.

It's possible but extremely unlikely to work, because resources rarely disappear.
 
a4phantom said:
Really? That sucks. How come there's no unit for slave in the editor?
I know LESS about the Editor than anybody.........BUT, in the C3C Civilopedia you'll see that under Worker Actions, it takes 6 Base Turns to build a Road......I believe this to be the "Slave Rate"!
(viz. Non-industrious Civ's Worker would take 3 turns; Industrious 2 turns.) :)
 
You can create a unit to pop as a slave, should you make it one. The same way a captured unit becomes a lesser worker upon capture. You can alter the abilities in many ways to have it better reflect an actual slave. You can also enslave, like a privateer does, converting an enemy unit who lost the battle to another unit.
 
a4phantom said:
Right. I think that there should be a "colony with harbor" option, but there isn't.
Or a "colony with airstrip" :)

But for now, there is no way to use a resource on such an unhabitable one-tile island. A resource HAS to be connected to at least one city in order to work.
 
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