CaterpillarKing
Conqueror of Cacoons
By music do you mean just main menu music? Thank you clanky you're the best!
By music do you mean just main menu music?
Hello.
I have a visual Civilopedia inconsistency that I have not been able to get rid of.
Premise: I have tweaked around with Guerilla and Woodsman Promotion line, because they're hardly appealing. The other tweaks aside, I made Cover, and all similar teching Promotions, become options out of Woodsman or Guerilla IorII.
The problem: Now, however, even though these teching promotions show the added prerequisite alternatives correctly, neither Woodsman IorII nor Guerilla IorII show these added promotions on "Leads to"-box. This is annoying when trying to quickly map Promotion tree and see if everything has been coded properly. The Promotions can be chosen as intended ingame.
The question: Is there some other piece of code I need to alter for a Promotion to show in Civilopedia that it leads to another promotion?
My knowledge on the subject is still less then half of what I want it to be, but I would guess you have to change something in the XML/Text folder for these to appear correctly.
Ive been modding the xml alot and I ran into a weird bug (probably of my own making). When i start a game, I cant lower my research to produce gold....if I lower my research, my espionage goes up the same amount and if I lower my espionage, my research goes up the same amount.
If I go negative in gold, I have instant troop riots.
What did I mess up?
Okay. I have not been able to locate the file necessary for showing promotions in 'Leads To'-box.
Anyone lend a hand?
What did I mess up?
CvPediaPromotion.py in Python/Screens folder. Your changes should appear automatically though.