CaterpillarKing
Conqueror of Cacoons
By music do you mean just main menu music? Thank you clanky you're the best! 


By music do you mean just main menu music?
Why
Works great 
Hello.
I have a visual Civilopedia inconsistency that I have not been able to get rid of.
Premise: I have tweaked around with Guerilla and Woodsman Promotion line, because they're hardly appealing. The other tweaks aside, I made Cover, and all similar teching Promotions, become options out of Woodsman or Guerilla IorII.
The problem: Now, however, even though these teching promotions show the added prerequisite alternatives correctly, neither Woodsman IorII nor Guerilla IorII show these added promotions on "Leads to"-box. This is annoying when trying to quickly map Promotion tree and see if everything has been coded properly. The Promotions can be chosen as intended ingame.
The question: Is there some other piece of code I need to alter for a Promotion to show in Civilopedia that it leads to another promotion?
My knowledge on the subject is still less then half of what I want it to be, but I would guess you have to change something in the XML/Text folder for these to appear correctly.


Ive been modding the xml alot and I ran into a weird bug (probably of my own making). When i start a game, I cant lower my research to produce gold....if I lower my research, my espionage goes up the same amount and if I lower my espionage, my research goes up the same amount.
If I go negative in gold, I have instant troop riots.
What did I mess up?
Okay. I have not been able to locate the file necessary for showing promotions in 'Leads To'-box.
Anyone lend a hand?
What did I mess up?
CvPediaPromotion.py in Python/Screens folder. Your changes should appear automatically though.
