What? How could you say that? That would completely change around empire planning for good! The AI would have to be taught how to specialize or it would be worthless, and even with that the game would become so much easier to manage, with a lot less time spent worrying about micromanaging your cities' gold and science outputs. Binary research, which I really don't like, makes a huge difference, and something like this would dwarf the changes that makes.
Completely change empire planning? Easier to manage? Less micromanagement? I know the AI would have to be taught how to use it but the effect it would have on the game would be minor.
How are empires are planned and managed now:
Build a bunch of cities, makes some of them production cities, make some commerce cities and make a couple others specialized in other areas. Build both research and gold increasing buildings in all commerce cities. Adjust the one single global gold and research sliders as needed (every turn if you are obsessive, every few turns if you just like micro, every once in a while if you don't care).
How empires would be planned and managed if the sliders were changed:
Build a bunch of cities, makes some of them production cities, make some commerce cities and make a couple others specialized in other areas. Designate one or two of the commerce cities as gold producers and make the rest research producers. Build gold increasing buildings in the gold producing cities and research increasing buildings in the research producing cities. Adjust the multiple city gold and research sliders as needed (every turn if you are obsessive, every few turns if you just like micro, every once in a while if you don't care).
So you build cities in the same locations and you build the same number of commerce producing cities. You do get to save on building some buildings in your commerce cities since you would be able to customize down to research vs. gold, but thats not all that much and would have only a minimal effect on the game. You also now have to adjust multiple sliders instead of only the global sliders. While this would mean better balancing of gold and research, it would also mean much more microing than would be required with the global sliders.
Given that the time and effort that would be required of the team to make this change though, I doubt we'll ever see it.
But you never have 6 cities with both money and science buildings. Thats a waste of hammers. One of the cities is full of Merchants and Priests with Money buildings. You need to find ways to generate gold that are independent of the Science slider (Market, Gambling house, specialists, Kilmorph). I find this more interesting and is in fact less micromanagement once you're above a certain number of cities.QUOTE]
That sounds like a waste of commerce to me. You have your slider set at say 60% research and yet you have one city that you don't build research boosting buildings? I build both gold and research boosting buildings in all my commerce cities. This maximizes both my research and my gold. Now I do have specialists of various kinds in cities depending on how much extra gold I'm needing vs how much extra research.
Changing the slider to individual cities would effect this minimally.