Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. PortugeseChicken

    PortugeseChicken Chieftain

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    Just got penalised for not adhering to a Pledge of Protection agreement, but was surprised that influence was decreased only by 20 influence? Barely did a dent and was already in Modern Era. Maybe this should scale by era or is there another reason for this?

    Also, if I have a bunch of civ mods in a game that aren't necessarily playing, will that slow down the game/make it more likely for the game to crash in the late game?
     
  2. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Perhaps it should, yeah. Fixed.

    Any loaded mods will take up memory. The less available memory, the more likely a late game crash will occur. Make sure to increase your autosave frequency under game options!

    Civs which use existing mechanics and code take up less memory than those which add in a lot of new assets, etc.
     
    saamohod likes this.
  3. cammcken

    cammcken Warlord

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    Edit: I'm blind. There was one right on the front page.

    What happened to the VP modpacks people used to make and share here? The ones that "disguised" the mod as a DLC so that we can boot up the game directly into its booted version, and play multiplayer? I'm still intimidated by the process of making my own; the posted downloads were very helpful.
     
    Last edited: Apr 10, 2021
  4. Dovaj

    Dovaj Chieftain

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    Is the AI programmed not to 'finish off', i.e. destroy weak units? It seems that the AI misses a lot of opportunities to completely destroy units. It also seems to prioritize any allied CS, other Civ, or barbarian units over mine for targeting when it has multiple choices. Am I nuts? (Rhetorical. The one has naught to do with the other) :crazyeye:
     
  5. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    There is code for it, yes. If you think there's an issue you can post a bug report on Github, although it likely has been fixed by now.
     
  6. youngsteve

    youngsteve Prince

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    I think one issue, though it might have been changed now, is when at war the enemy civ always seem to beeline an nearby allied CS to the detriment of all else. This is all will & good, but if my main cities are being invaded, caring about taking an enemy CS is not on the agenda.
     
  7. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Bug reports go on Github. :)
     
  8. youngsteve

    youngsteve Prince

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    When looking at other civs culture compared to your own, they have a percentage of 10% gain if you have boredom unhappiness in empire, but if you compare against their culture they never seem to have this percentage gain. Is this because their boredom levels are always postive or not included when culture is calculated.
     
  9. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Because of the order of priority, very unhappy cities will sometimes have little to no boredom because it's all taken up by distress, poverty and illiteracy.
     
  10. 10101100

    10101100 Chieftain

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    I'm getting 100% gpu usage while running the game, this doesn't happen with any other game. In game there is no lag but when alt tabbing other programs and windows are frequently unresponsive. Anyone has any idea for the cause? This problem started very recently (I didn't change mods, still running the same mods from weeks ago where I didnt have the problem)

    Gpu is radeon 580x which has 8gb dedicated memory
     
  11. Schaferlite

    Schaferlite Chieftain

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    Did the new patch (December) reset the social policy tree to the one in the original game?
     
  12. vyyt

    vyyt Deity

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    No
     
  13. EGA

    EGA Chieftain

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    How can I reduce the supply cap by a 50%? for every civ in the game not only me.
     
  14. 10101100

    10101100 Chieftain

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    If you want to generate great scientists, how many cities with max specialists is it worth having?
     
  15. Good Ol’ Bender

    Good Ol’ Bender Chieftain

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    Do Incan terrace farms get the production boost from agribusiness?
     
  16. skodkim

    skodkim Deity

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    Just completed the tech (forgot name) so I'm able to build pioneers and I noticed the cost was rather high compared to settlers. Then I took a look in the database and noticed that the cost was 0 for both units.

    What determines their cost ingame?

    \Skodkim
     
  17. CrazyG

    CrazyG Deity

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    The cost increases per number of owned cities.

    Currently a good strategy is to build a settler then use to gold to upgrade to a pioneer.
     
    Good Ol’ Bender likes this.
  18. LifeOfBrian

    LifeOfBrian King

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    10101100, it depends on how many cities in total you have and whether you're playing Tradition, Progress or Authority. Can you share a bit more information?
     
  19. 10101100

    10101100 Chieftain

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    13 cities as progress, 4 more cities in 15 turns
     
  20. Stalker0

    Stalker0 Baller Magnus

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    Is Morocco supposed to be able to kill your TRs in your territory? If so his power is a lot cooler than I thought it was.
     

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