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Quick Questions / Quick Answers

Playing on version 4.22 and I get a message saying that my trade route was plundered by a civ that I'm not at war with. Is that WAD?
There is a civ that can plunder trade routes without declaring war, I think it's Morocco maybe?
 
Is it intended for multipliers to apply to Farming process yields unlike other processes? You can get thousands of Food with it + caravans to civs you're influential with.

Also Power Plants mention Propaganda process which currently doesn't exist, and give a 10% reduction to Religious Unrest whenever any Process is being worked. I assume Propaganda was a Faith generating process?
 
Also Power Plants mention Propaganda process which currently doesn't exist, and give a 10% reduction to Religious Unrest whenever any Process is being worked. I assume Propaganda was a Faith generating process?
IIRC Propaganda (converts production to tourism) can be unlocked with a T3 tenet. I forgot which ideology but it should be either Order or Autocracy.
 
It's been a while since I've played the mod. Is there anyway to see the military promotion tree visually in game anymore? I can look up individual promotions in the Encyclopedia, but it doesn't show where things lead.
 
It's been a while since I've played the mod. Is there anyway to see the military promotion tree visually in game anymore? I can look up individual promotions in the Encyclopedia, but it doesn't show where things lead.
Thread 'Promotion Tree for VP'
 
Hello

What is the minimal distance considered to respect the « don’t settle near me » promise ?

Thanks
 
Thread 'Promotion Tree for VP'
It's not possible to use the alpha 5.03 with mods, is it? I tried but it seemed not to work, am I missing something?
 
Is it a bug or a feature that Indian inquisitors don't add followers?
For some reason I thought that inquis add followers. In some of the last games I was sure, that inqs added followers to my city, may be it was one of the belief, I don't know

I have another vital question: Is there any way to "see" on the map (most likely to circle) an antiquity sites?
 
For some reason I thought that inquis add followers. In some of the last games I was sure, that inqs added followers to my city, may be it was one of the belief, I don't know
Religious units don't alter directly the number of followers, they add or removes accumulated religious pressure which dictates the numbers of followers for each religion in a city. If an Inquisitor is used in a city where his religion has barely any presence he won't be very useful, it is best to use them in tandem with missionaries/prophets. This means India's player should approach religious spreading in a different way, on the other hand their religious defense is pretty strong.
 
Religious units don't alter directly the number of followers, they add or removes accumulated religious pressure which dictates the numbers of followers for each religion in a city. If an Inquisitor is used in a city where his religion has barely any presence he won't be very useful, it is best to use them in tandem with missionaries/prophets. This means India's player should approach religious spreading in a different way, on the other hand their religious defense is pretty strong.
Yea I understand this, I ment not followers, pressure. My mistake
 
China WLTKD stacking: if I gain a city, I trigger a global 5 turns of WLTKD. What if I pop a writer for a great work the same turn? Does it reset the timer to 5 turns again, or does it stack, giving me 10 turns of WLTKD? The tooltip for the durations is broken atm, so it's not easy to check.
If stacking is possible, does it work with all kinds of triggers (getting luxuries, building circuses, popping merchants?)?
 
At one point it stacked, I think it has been changed for china so it only reset, need confirmation.
As for other sources of WLTKD, they stack with each other last time I checked.
 
I've had this question for years now: let's say a city is 1 turn away from growing (lets say it need 25 Food) and it gets a huge instant yield bonus of Food (from a CS quest for example, 200 Food), moving it to 0 turns away. So does it effectively waste most of this instant yield when the city grows, saving only the amount granted by Granary-type bonuses (+15% Food saved on growth)?
 
All "start a WLTKD/Golden Age" effects mean "add the standard amount of turns of WLTKD/Golden Age to the WLTKD/Golden Age turn counter", and "trigger all WLTKD/Golden Age start effects".

Chinese UA explicitly says "grants 5 Turns of 'We Love the Empress Day'", so it adds to the counter.
 
I've had this question for years now: let's say a city is 1 turn away from growing (lets say it need 25 Food) and it gets a huge instant yield bonus of Food (from a CS quest for example, 200 Food), moving it to 0 turns away. So does it effectively waste most of this instant yield when the city grows, saving only the amount granted by Granary-type bonuses (+15% Food saved on growth)?
I believe that all food is not wasted, it's stays in your city, making next growth quicker.
 
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