Quick Questions / Quick Answers

Is there a reason not to install the 43 Civ VP version? Seems like I have the flexibility to play whatever number I want, whereas with the regular install I'm capped. I'm interested in trying a 43 game, but the majority of my games are 8 or 12 Civs
 
Hi, I used to be able to mod the custom option files so that barbs wouldnt spawn on visible tiles. is this turned on by default or is there something i need to do? I also have been away so dont remember the file name or location. Thanks in advance
 
I'm playing as Egypt. My specialists are producing +2 culture. One is coming from the Artistry policy (refinement) but I can't figure out where the second one come from. Any ideas? (ver. 5.0.1)
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Hi, I used to be able to mod the custom option files so that barbs wouldnt spawn on visible tiles. is this turned on by default or is there something i need to do? I also have been away so dont remember the file name or location. Thanks in advance
MODS\(2) Vox Populi\Database Changes\CustomModOptionChanges.sql

The option you want is BALANCE_ENCAMPMENTS_SPAWN_ON_VISIBLE_TILES. Either remove it from the file, or comment it out like so:
Code:
--'BALANCE_ENCAMPMENTS_SPAWN_ON_VISIBLE_TILES',
 
Would some kind mod(mod)der help me to remove the unhappiness from ideological pressure? I don't mind if it entails diminishing the effect of tourism or even removing it completely from the game. I enjoy this aspect of the game the least. Thanks!
 
Hello, just wondering why with 100% intimidation factor against a CS, can I only take the full monetary reward + Quest rewards sometimes? Other times I can only take the gold. Is there an additional threshold I must hit? Do I need to be at 100% intimidation for multiple turns? Just not quite understanding what the difference is. I'm doing a Zulu playthrough so I'm doing a lot of bullying.
 
The full bullying cancel individual quests whilst giving their rewards. Some quests are global and thus excluded, typically any quest where the best player get the reward, maybe barbarian camp cleaning.

The full bullying option is never proposed if there is no quest reward to get : you wouldn't get anything more if it was allowed.
 
A number of my mods give me this error:

MODS\(1) Community Patch\Core Files\Overrides\Includes\InfoTooltipInclude.lua:934: table index is nil

Can someone please tell me how to fix it. Thanks in advance.
 
A number of my mods give me this error:

MODS\(1) Community Patch\Core Files\Overrides\Includes\InfoTooltipInclude.lua:934: table index is nil

Can someone please tell me how to fix it. Thanks in advance.

Follow up (or: How I Learned to Stop Worrying and Love The AI)

Changing this:
Code:
local tPromotionKeys = {};
local tPromotionLines = {};
for row in GameInfo.Unit_FreePromotions{UnitType = kUnitInfo.Type} do
  tPromotionKeys[GameInfoTypes[row.PromotionType]] = true;
  AddTooltip(tPromotionLines, GameInfo.UnitPromotions[row.PromotionType].Description);
end

to this:

Code:
local tPromotionKeys = {};
local tPromotionLines = {};
for row in GameInfo.Unit_FreePromotions{UnitType = kUnitInfo.Type} do
  local promID = GameInfoTypes[row.PromotionType];
  if promID then  -- Skip if promotion doesn't exist
    tPromotionKeys[promID] = true;
    AddTooltip(tPromotionLines, GameInfo.UnitPromotions[row.PromotionType].Description);
  end
end

in MODS\(1) Community Patch\Core Files\Overrides\Includes\InfoTooltipInclude.lua
fixes all of the mod mod issues.
 
But you should be fixing the modmods instead. I wrote all the codes this way so that all mistakes are easily spotted (in case you don't check Database.log, which should already contain the error).
 
Why do guided missles and rocket missles have siege1 promotion, if they can't attack citiies? They can attack only garrisoned units in cities, but if the city hasn't a garrison, it can't be attacked? 5 alfa-3

And is this normal, that fighters intercept this missles?
 
When U choose trade route there are a list of probable distinations. There U can see the duration of all probable trade routes

And one of the corporation increases trade unit speed by x2. May be it decreases the duration
Thank you for the quick reply! I know the trade route overview, but I have no idea what influences the durations listed there. Things like where you settle in relation to trade partners, how rough the terrain is, if you have roads, if you have specific buildings, etc.

Are there ways to get lower trade route durations, except the mentuoned corporation?
 
Thank you for the quick reply! I know the trade route overview, but I have no idea what influences the durations listed there. Things like where you settle in relation to trade partners, how rough the terrain is, if you have roads, if you have specific buildings, etc.

Are there ways to get lower trade route durations, except the mentuoned corporation?
I would like to learn that too, TR duration seems strange to me. Often cities which are closer will have longer duration. But ultimately the difference is rarely more than 5 turns, so I never cared that much about it.
 
Is👍 a proposal post an inappropriate thing to do? Like introducing a bias before voting? I did that but noticed noone else does.
 
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