Alpakinator
Warlord
- Joined
- Jun 30, 2020
- Messages
- 181
Thank you for the quick reply! I know the trade route overview, but I have no idea what influences the durations listed there. Things like where you settle in relation to trade partners, how rough the terrain is, if you have roads, if you have specific buildings, etc.
Are there ways to get lower trade route durations, except the mentuoned corporation?
Spoiler Trade route loop time x Trade route time graph :
@sbw made the graph. X-axis is the time it takes for trade route to travel from one city to another. Influened by terrain, roads, speed on roads. Y-axis is the time it takes TR to complete. So 10 turn loop time is optimal, it's displayed in the trade route overview in game. EDIT: Not sure if decimal point exist for loop times, if not, then 11 is optimal cause 10 will be 30 turns. if they exist, then 10.1 is optimal, but decimal points are not shown in game.
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build costs,
golden ages,
great person points, etc.) the same. I know that I can change the values of the GameSpeedChanges.sql file, and I do, but sometimes I get weird results. That got me thinking: What is the actual difference between "TechCostPerTurnMultiplier" and "ResearchPercent"? Does ResearchPercent only concerns
research cost or it also affects 
