Somebody613
Emperor
- Joined
- Nov 18, 2019
- Messages
- 1,709
Huh, "pressing Alt"? Is that why my viewed predictions sometimes end with my units losing a supposedly 80% battle? Because I merely "right-mouse-over"? Hm...
In my experience, yes it does have to be a capital. Also if you're using the "start as minor civs" option, it won't work until the target is a full civilization.I do a different post for a real "quick question" this time:
I got a merchant fleet through an event. It seemed to me I needed to send it to another civ city.
They do can get inside borders, no pb here, but the fleet can't seem to enter the city. So it has atm strictly no use.
Does it have to be the capital? Do I need a specific research? Open borders mb?
I don't have writing yet, beelining it a bit atm.
For regular attacks you have to opt-in to see odds using Alt, so yeah I don’t use it. But for hidden attacks you can’t choose not to see it.But err, isnt the option to not look at odds already present? I mean if you don't press alt manually, you just don't see it. Just like if you don't reload, well, you don't
I guess checking a checkbox that disable that behavior would change things *a bit* since you'll have to uncheck it AND then press alt to see them... But I admit I don't really see the difference in the end.
I might be missing something here though.
EDIT 1: ho btw I didnt forget you guys but I do have more work/stuff than expected in this end of week. I'll do my best! Later: I do have a working checkbox now, I'll have to look/ask at how to release it (github?).
EDIT 2: maybe you were talking about a mode where the checkbox is before game creation and then can't switch? I was going for a mode "no rng" that can be switched in-game. Not to encourage "cheating" or anything (I myself don't have a checkbox yet and simply enjoy the expected outcomes, per my tastes), but so pple don't have to start over to try it. Also if you don't like it and realize it after 20+hours into your game, it's kinda cool to not have to start over just to uncheck it.
And anyway, since there is a WB and mostly solo gaming, I don't really see the point in anti-cheat whatsoever; let people play how they want, trying to give them the best experience and that's it, but that is another point.
No no, I was answering to someone asking to remove the view odds possibility. We got confused.Huh, "pressing Alt"? Is that why my viewed predictions sometimes end with my units losing a supposedly 80% battle? Because I merely "right-mouse-over"? Hm...
Ha? Didnt notice. I checked with a thief (I'm still in early game), didnt see odds before attacking without pressing alt. But if it is true somewhere (and I believe you ofc!), I get your point.But for hidden attacks you can’t choose not to see it.
No luck with capital (that was hopefully on the coast too) either so far.In my experience, yes it does have to be a capital. Also if you're using the "start as minor civs" option, it won't work until the target is a full civilization.
Sorry for being unclear, I meant when you’re assassinating something in the same space as you.Ha? Didnt notice. I checked with a thief (I'm still in early game), didnt see odds before attacking without pressing alt. But if it is true somewhere (and I believe you ofc!), I get your point.
Might want a separate option for that though, it seems a different topic than inside roll-mechanics to me.
Well I needed open borders.I think you need a certain tech to enable trade missions with ships.
Got it!Sorry for being unclear, I meant when you’re assassinating something in the same space as you.
I think there are unflagged units that can do trade missions as well, in that case it’s sort of logical if:Well I needed open borders.
Researched writing, not enough. Made open borders (same turn), bingo!
Seems like some sort of small bug to me (v43.1): why give the unit the ability to roam inside borders without open borders BUT then need open border to conduct the actual trading mission? Not a big deal (except I didnt want open borders with them).
Would recommend; it is free, the 7 days trial is for the pro version or something like that, which isn't needed. I've never given them any payment info, at least.Should I really get GitKraken?
Pull = copying the files from remote (github.com) to your local machine. Pull Request ("PR") = telling github you have some files you'd like to change, and you/other people will confirm before the changes actually take place (see examples https://github.com/caveman2cosmos/Caveman2Cosmos/pulls ).Pull or Pull Request
Criminals can conduct black market trade missions without agreement nor open borders. Regular trade units can conduct trade missions with open borders or rite of passage.I think there are unflagged units that can do trade missions as well, in that case it’s sort of logical if:
Unflagged trade units can conduct shady trade missions without agreement
Regular trade units can conduct regular trade missions with open borders (I do think right of passage should suffice though)
Don’t know if that’s how its currently implemented though.
Thanks for the infos!!Would recommend; it is free, the 7 days trial is for the pro version or something like that, which isn't needed. I've never given them any payment info, at least.
Pull = copying the files from remote (github.com) to your local machine. Pull Request ("PR") = telling github you have some files you'd like to change, and you/other people will confirm before the changes actually take place (see examples https://github.com/caveman2cosmos/Caveman2Cosmos/pulls ).
I think you should be making the PR to the master branch; v43.1 is what Toffer is maintaining (tho he's also currently the most active dev in general).
Our current configuration is a bit weird. Master is our primary development branch, which we periodically merge into the "release" branch. Every time release updates, there's an autobuild process that creates a new SVN build. v43.1 branch is a 'patch branch' of sorts that can be applied to v43 players, who don't want to use SVN.
Yeah I finally noticed it was indeed said in pedia that it needs open border. What confused me is that the unit didnt need open borders to enter the borders though (at peace)...Criminals can conduct black market trade missions without agreement nor open borders. Regular trade units can conduct trade missions with open borders or rite of passage.
I think you should be making the PR to the master branch; v43.1 is what Toffer is maintaining (tho he's also currently the most active dev in general).
Our current configuration is a bit weird. Master is our primary development branch, which we periodically merge into the "release" branch. Every time release updates, there's an autobuild process that creates a new SVN build. v43.1 branch is a 'patch branch' of sorts that can be applied to v43 players, who don't want to use SVN.