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- Oct 25, 2000
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I tested this simple strategy and it works pretty well when playing as the Romans on Warlord level. It does require some micromanagement...
How is how it works:
1) Build your city on a tile that has access to 2 forest tiles.
2) On the city screen, immediately use custom worker management and place both workers to work the forest tiles. This produces 4 hammers/turn.
3) Change the city to produce settlers. A settler costs 20 hammers, so you will have a settler in 5 turns.
4) When the settler is ready, repeat steps 1-3. It's ok to build some of the cities on sites that don't have two forests.
5) A size 1 city can get back to size 2 very quickly, allowing you to produce settler from it again.
Using this method, you can have 6 or 8 cities up and running in no time. After that, you can either pursue the mega city (even two mega cities) strategy or just develop your empire normally.
This does mean you'll have less early exploration. From time to time, a warrior from another Civ or barb may move next to your city, but you should be able to rush a warrior or two in time (perhaps using money made from AI caravans or selling techs, or from barb camps).
Having more cities in CivRev is great because they have no maintenance cost and there are techs and great people that give bonus to all cities.
PS: This is not tested on higher levels or in multiplayer., or with another Civ.
How is how it works:
1) Build your city on a tile that has access to 2 forest tiles.
2) On the city screen, immediately use custom worker management and place both workers to work the forest tiles. This produces 4 hammers/turn.
3) Change the city to produce settlers. A settler costs 20 hammers, so you will have a settler in 5 turns.
4) When the settler is ready, repeat steps 1-3. It's ok to build some of the cities on sites that don't have two forests.
5) A size 1 city can get back to size 2 very quickly, allowing you to produce settler from it again.
Using this method, you can have 6 or 8 cities up and running in no time. After that, you can either pursue the mega city (even two mega cities) strategy or just develop your empire normally.
This does mean you'll have less early exploration. From time to time, a warrior from another Civ or barb may move next to your city, but you should be able to rush a warrior or two in time (perhaps using money made from AI caravans or selling techs, or from barb camps).
Having more cities in CivRev is great because they have no maintenance cost and there are techs and great people that give bonus to all cities.
PS: This is not tested on higher levels or in multiplayer., or with another Civ.

