Sisiutil
All Leader Challenger
A quick tip on how to use Great Engineers for wonder-rushing in the late game:
At a certain point, a Great Engineer will no longer build all of a world wonder; he will instead contribute a not-inconsiderable amount of hammers toward one. Using the GE for those hammers ASAP may not be the best idea, however; in a tight race to build the wonder you could still lose and wind up having wasted the GE. On the other hand, if you use him too late you may still build the wonder, but wind up wasting some of the hammers the GE contributed (which do NOT overflow to the next build).
Here's a quick way to figure out exactly when to use a GE to rush a late-game wonder:
Where
A few tips for using this formula. If you are performing this calculation on the first turn building the wonder, beware of hammers overflowing from the previous build that will temporarily throw off the value of H. In addition, remember that many other things may affect the number of turns/amount of hammers needed, such as chopping nearby forests, city growth, a change in civics, a golden age, and so on. The number of hammers the GE will contribute may change as well, so you should perform the calculation every few turns to double-check.
P.S. Regarding that last point--if anyone can contribute how the game calculates the total number of hammers a GE will contribute to a wonder (i.e. the value of "E" in my formula), that would be great!
At a certain point, a Great Engineer will no longer build all of a world wonder; he will instead contribute a not-inconsiderable amount of hammers toward one. Using the GE for those hammers ASAP may not be the best idea, however; in a tight race to build the wonder you could still lose and wind up having wasted the GE. On the other hand, if you use him too late you may still build the wonder, but wind up wasting some of the hammers the GE contributed (which do NOT overflow to the next build).
Here's a quick way to figure out exactly when to use a GE to rush a late-game wonder:
(C-Q-E)/H=T
Where
- C = the total cost of the wonder
- Q = the amount of hammers currently in the build queue
- E = the hammers the Great Engineer will contribute to the build
- H = the number of hammers the wonder-building city is contributing each turn
- T is the number of turns to go before you can optimally burn the GE
A few tips for using this formula. If you are performing this calculation on the first turn building the wonder, beware of hammers overflowing from the previous build that will temporarily throw off the value of H. In addition, remember that many other things may affect the number of turns/amount of hammers needed, such as chopping nearby forests, city growth, a change in civics, a golden age, and so on. The number of hammers the GE will contribute may change as well, so you should perform the calculation every few turns to double-check.
P.S. Regarding that last point--if anyone can contribute how the game calculates the total number of hammers a GE will contribute to a wonder (i.e. the value of "E" in my formula), that would be great!