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Quo's Combined Tweaks - Depth Expansion

Discussion in 'Civ6 - Creation & Customization' started by Socra, Jun 17, 2017.

  1. Socra

    Socra Chieftain

    Mar 9, 2015
    I decided to add a little more depth and theme to each Civilization's traits, expanding on each one's feel.

    Although it all looks basic here, I put extra extra care into making sure the traits and text were presented in an aesthetically pleasing manner, in-game and menu.

    This will be a simple optional addition to Quo's combined tweaks. The mod and traits work all 100% at the moment. I just need to figure out how to replace/update the original text files with mine, and it's ready to release.

    Not everything is fully rounded and finished, but I feel good enough about it to finally drop a thread. Critic the balance and such, I'd appreciate all feedback. Who knows, maybe someone will want to play this.

    -- Germany
    Spoiler :

    (Q)Miracle on the Rhine: For every district beyond the third built in any city, gain +1 Production for all cities.

    Wunderwaffe: +75% bonus to Campus buildings when at war with at least one major civilization.
    - Building a Spaceport District grants one free Jet Fighter.

    -- England
    Spoiler :

    (Q) Monarch Revival: The Royal Navy Dockyard no longer replaces the Harbor, but serves as a supplement to it. It receives +3 Food and Gold adjacency bonuses similar to a Harbor. It does not count against population limits of the city. Unlocks at the Naval Tradition civic.

    (Q) Royal Conscripts: Receive a free melee unit when you settle a city on the coast or anywhere on another continent.

    (Q) Sea Dog Unlocks at Naval Tradition.

    Henrician Castles: All tiles adjacent to Forts yield +1 Production. Forts on hill tiles adjacent to the coast yield +3 Culture.

    -- Russia
    Spoiler :

    (Q) Tsarist Autocracy: Receive 5% less boost from Civic and Tech Eurekas. Receive 1 extra Trade Route slot per Industrial Zone in Tundra.

    (Q) Siberian Workforce: Receive +1 Production per Tundra Hill adjacent to Industrial Zones.

    Radium Institute: Acquiring Uranium yields +8 Gold & +8 Science for all International Trade Routes.

    -- Japan
    Spoiler :

    MITI Agency: 70% Production cost for Electronics Factory. +2 Gold & +3 Science per Trade Route for each Electronics Factory.

    (Q) Fudai Daimyo: +1 point per turn toward Great Generals for every Encampment, Holy Site, and Theater District owned.

    Rising Sun: Constructing a Hangar grants one free Infantry unit.

    (Q) Bushido: Samurai cannot be seen unless adjacent to an enemy unit.

    -- Arabia
    Spoiler :

    (Q) House of Wisdom: The bonus is improved to +2 per foreign city following your religion.

    (Q) Islamic Golden Age: Cannot build Commercial Hubs. Receive Trade Routes from Campuses and Holy Sites instead of Commercial Hubs and Harbors. +5 Gold in cities with both a Campus and a Holy Site.

    Guardians of the Flame: Each Madrasa boosts Trade Route yields by +2 Faith and +1 Science.

    Arabian-American Oil Company: Acquiring Oil grants +3 Influence Points per turn and +50% to all yields in the Capital.

    -- Sumeria
    Spoiler :

    (Q) Masons of Uruk: Now provides +1 Production to adjacent Industrial Zones, as if it were a Mine or Quarry.

    (Q) Hymn of Humbaba: In addition, you have +10 combat strength when fighting Barbarians.

    (Q) Trade Wagon Chassis: This unit now requires Foreign Trade civic to build.

    (Q) Automatically meet other Civs the turn after they discover Writing.

    Spoiler :

    Spoils of the East: Receive 200 Gold when this player captures a city with a world wonder.

    Seeds of Greatness: Receive a free melee unit when you settle a city on another continent.

    -- China
    Spoiler :

    (Q) Fertile Borders: Receive +1 to the respective yield of any district for every two edges bordered by the Great Wall.

    Scholars of Tang: Niter is automatically revealed. When mined, yields +2 Culture, +3 Science, and a flat 50 Gold.

    The Three Strategies: Combat victories in proximity of a Shigong yield science equal to 75% defeated unit strength.

    -- Athens
    Spoiler :

    (Q) Olympic Truce: +4 Influence Points per turn when not at war with any major civ.

    School of Athens: Athenian Acropoli yield +1 point toward Great Scientists, Great Engineers, and Great Merchants.

    -- Sparta
    Spoiler :

    Peloponnesian League: Gain the following effects when at war: +50% Production, +25% Culture, and +3 Influence Points per turn. Gain +50% Culture if they have liberated a city in the past 40 turns.

    -- Greece Civs
    Spoiler :

    (Q) Grecian Discipline: Hoplite recieves +10 combat bonus against Infantry units, counteracting its weakness.

    The Great Monad: Upon construction of Acropolis District, grant one Tech boost.

    -- Rome
    Spoiler :

    (Q) Might of Mars: 50 base Strength and +10 Strength when fighting Infantry units.

    Castra Stativa: Victories within 2 tiles of a Roman Fort provide 40% Gold equal to the strength of the defeated unit. Provides +1 Great General points per turn.

    Vulcanalia: +5% Production in every city for each Industrial Zone built.

    Aqua Virgo: Baths provide +1 Food and +1 Culture to Plantations, and +2 toward Great Engineers. (Quo aqueducts yield +1 Food for plantations, and +1 great engineer points.)

    -- Norway
    Spoiler :

    (Q) Nordic Runes: Stave Church allows purchase of Apostles if you founded a religion. Yields +2 Faith, +1 Production, and +1 Culture.

    (Q) Wrath of Odin: Receive a free naval melee unit when you settle or conquer a city on the coast. Ships are not deterred by closed borders.

    (Q) Water-Borne: Longship has no tech prereqs.

    Howling Beasts of the North: Beserkers intimidate lesser men, causing adjacent enemies to receive -5 Combat Strength.

    -- America
    Spoiler :

    (Q) Manifest Destiny: All land combat units now have +1 Vision, and tiles cost 20% less to purchase with Gold.

    Operation Paperclip: +333% Science if they have liberated a city in the past 3 turns.

    Pop-Culture Empire: Each Film Studio yields +5 Culture for all International Trade Routes.

    Air Commerce Act: Aerodrome Districts provide: +1 Trade Route slot, +3 Great Merchant points per turn, and +5% Population Growth in every city.

    -- Egypt
    Spoiler :

    (Q) Two-Spoke Speedster: This unit now has lower combat stats, but has +5 attack within your borders and can attack and move on the same turn.

    (Q) Mud of the Nile: Additional +15% Production for building along rivers.

    (Q) Trans-Saharan Trade: Begin with 2 extra Trade Route slots.

    (Q) The Greater Mysteries: Sphinx improvement provides +1 Culture as an adjacency bonus for Theater Districts, and +1 Faith as an adjacency bonus for Holy Sites.

    -- Spain
    Spoiler :

    Council of Toledo: Can build the Alcazar Improvement. Spanish Alcazar's yield +3 Gold, +3 Food, and +1 Great Admiral points when adjacent to Harbors.

    Colonial Fervor: Mission no longer destroys Forest or Rainforest. Full Science bonus instead of unlocking later. Missions constructed on foreign continents provide +2 Gold to the capital.

    (Q) Scenic Route: +5 Gold bonus for Commercial Hubs adjacent to Natural Wonders.

    -- France
    Spoiler :

    (Q) High Society: Chateau unlocks with Drama and Poetry. +1 Housing. Culture Bombs adjacent tiles. It begins providing Tourism at the Humanism civic.

    (Q) Clouseau Bureau: +1 Diplomatic Visibility. Receive an extra Spy at Astrology. +100% Production towards Spies.

    -- Brazil
    Spoiler :

    (Q) Festival da Lua: +4% Population Growth in every city for each Street Carnival built.

    The Sugar Cycle: Lumber Mills gain +1 Gold & +1 Production for each adjacent Luxury Resource. Gain local bonuses from Banks: +1 Gold and +1 Production. Gain local bonuses from Stock Exchanges: +2 Gold and +2 Production.

    (Q) Revolucao!: Can build the Brazilian Revolution project, which provides a huge one-time burst to Great People and unlocks the Brazilwood Camp improvement which provides +2 Gold to Rainforest tiles.

    -- Scythia
    Spoiler :

    Fate of Aquillius: All Scythian units yield Gold equal to 20% of the defeated unit strength.

    Offer to Ares: Combat victories within 6 to 2 tiles of a Kurgan provide 25% Faith & 25% Gold equal to the strength of the defeated unit. Victories within 1 tile yield 75%.

    Spoiler :

    For the Commonwealth! Receive a Civic boost when entering a new era.

    Quasi-Monarch Politics: Gain two additional Economic slots for government policies. (One Economic slot and and One Culture slot when linked to JFD Rule with Faith.)

    -- Australia
    Spoiler :

    Great Reef Architecture: Each Wonder constructed near the coast reduces Great Person Patronage by 5% Gold and 5% Faith.

    Outback Winter: Resorts yield +5 Culture, and gain an additional +5 Gold when adjacent to a Wonder.

    World-Class Wildlife: Receive +3 Influence Points per turn and a Great Scientist when this player constructs a National Park.

    -- Persia
    Spoiler :

    Royal Road: All land Trade Routes have plunder immunity. +10% Gold per city-state you are the Suzerain of.

    Spoils of Glory: Receive a Relic when this player captures a city with 2 or more specialty districts.

    - Pairidaeza improvements grants +3 Food and +1 Gold to adjacent Oasis.

    Spoiler :

    Royal Tumba: Receive a Relic when a city reaches 3 districts, and another for 6 districts.

    Land of Hidden Treasures: Your international Trade Routes provide +1 Culture, +1 Faith, and +1 Gold per Luxury resource improved at the destination.

    -- India
    Spoiler :

    (Q) Veda Bushmen: Start with enough Faith to immediately found a Pantheon.

    Land of the Grand Path: +5% Food and +5% Faith per city-state you are the Suzerain of.

    Tirtha: Stepwells lower war-weariness by 1%. Yield +4 Culture when adjacent to a Neighborhood.

    Bollywood Productions: India can build the Film Studio. Each Film Studio yields +5 Culture for all International Trade Routes.

    -- JFD Papal States
    Spoiler :

    Dogmatic Divination: Tech Eurekas reduced to 0% boost. Civic Eurekas gain +25% boost.

    Hammer & Pinecone: Receive accumulative city bonuses for each specialty district up to six: +1/2/3/4/5/6 Culture, and +1/2/3/4/5/6 Faith.

    Vaults of the Vatican: Monasteries boost Trade Route yields by +1 Culture and +1 Faith. Holy Sites grant +1 Trade Route slots.

    -- AZTEC
    Spoiler :

    (Q) Triple Alliance Economics: Builders start with -1 Charge. At the Divine Right civic, can construct the Templo Mayor National Wonder, which costs the city -4 Food per turn, but removes the penalty to Builders, adds a global +50% Production bonus toward Tlachtali, and provides a free Builder when you complete an Entertainment Complex.

    Glory of Tonatiuh: All tiles adjacent to a Wonder yield +2 Faith, +2 Culture, and +2 Science. These bonuses do not stack.

    (Q) Divine Ballcourt: Serves as a Wall, providing defense and allowing the City Center to perform an attack even if actual Walls are not present.

    - JFD Mali
    Spoiler :

    - Can build Camel Archer and Medicine Man. (To match Moar Units standard) .

    Richest Man in the World: All desert tiles adjacent to a Campus yield +1 Gold, and all forest tiles adjacent to a Holy Site yield +1 Gold.
    Last edited: Jun 17, 2017
    MarcosQuadros and [to_xp]Gekko like this.
  2. [to_xp]Gekko

    [to_xp]Gekko WM junkie

    Dec 16, 2005
    Seyda Neen, Vvardenfell
    this looks pretty interesting, I'd love to try it out
  3. watsface

    watsface Chieftain

    Jan 18, 2018
    I'm keen to try this too, wondering what the status is?

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