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Quo's Combined Tweaks - Depth Expansion

Discussion in 'Civ6 - Creation & Customization' started by Socra, Jun 17, 2017.

  1. Socra

    Socra Chieftain

    Joined:
    Mar 9, 2015
    Messages:
    24
    I decided to add a little more depth and theme to each Civilization's traits, expanding on each one's feel.

    Although it all looks basic here, I put extra extra care into making sure the traits and text were presented in an aesthetically pleasing manner, in-game and menu.

    This will be a simple optional addition to Quo's combined tweaks. The mod and traits work all 100% at the moment. I just need to figure out how to replace/update the original text files with mine, and it's ready to release.

    Not everything is fully rounded and finished, but I feel good enough about it to finally drop a thread. Critic the balance and such, I'd appreciate all feedback. Who knows, maybe someone will want to play this.




    -- Germany
    Spoiler :

    (Q)Miracle on the Rhine: For every district beyond the third built in any city, gain +1 Production for all cities.

    Wunderwaffe: +75% bonus to Campus buildings when at war with at least one major civilization.
    - Building a Spaceport District grants one free Jet Fighter.


    -- England
    Spoiler :

    (Q) Monarch Revival: The Royal Navy Dockyard no longer replaces the Harbor, but serves as a supplement to it. It receives +3 Food and Gold adjacency bonuses similar to a Harbor. It does not count against population limits of the city. Unlocks at the Naval Tradition civic.

    (Q) Royal Conscripts: Receive a free melee unit when you settle a city on the coast or anywhere on another continent.

    (Q) Sea Dog Unlocks at Naval Tradition.

    Henrician Castles: All tiles adjacent to Forts yield +1 Production. Forts on hill tiles adjacent to the coast yield +3 Culture.


    -- Russia
    Spoiler :

    (Q) Tsarist Autocracy: Receive 5% less boost from Civic and Tech Eurekas. Receive 1 extra Trade Route slot per Industrial Zone in Tundra.

    (Q) Siberian Workforce: Receive +1 Production per Tundra Hill adjacent to Industrial Zones.

    Radium Institute: Acquiring Uranium yields +8 Gold & +8 Science for all International Trade Routes.


    -- Japan
    Spoiler :

    MITI Agency: 70% Production cost for Electronics Factory. +2 Gold & +3 Science per Trade Route for each Electronics Factory.

    (Q) Fudai Daimyo: +1 point per turn toward Great Generals for every Encampment, Holy Site, and Theater District owned.

    Rising Sun: Constructing a Hangar grants one free Infantry unit.

    (Q) Bushido: Samurai cannot be seen unless adjacent to an enemy unit.



    -- Arabia
    Spoiler :

    (Q) House of Wisdom: The bonus is improved to +2 per foreign city following your religion.

    (Q) Islamic Golden Age: Cannot build Commercial Hubs. Receive Trade Routes from Campuses and Holy Sites instead of Commercial Hubs and Harbors. +5 Gold in cities with both a Campus and a Holy Site.

    Guardians of the Flame: Each Madrasa boosts Trade Route yields by +2 Faith and +1 Science.

    Arabian-American Oil Company: Acquiring Oil grants +3 Influence Points per turn and +50% to all yields in the Capital.


    -- Sumeria
    Spoiler :

    (Q) Masons of Uruk: Now provides +1 Production to adjacent Industrial Zones, as if it were a Mine or Quarry.

    (Q) Hymn of Humbaba: In addition, you have +10 combat strength when fighting Barbarians.

    (Q) Trade Wagon Chassis: This unit now requires Foreign Trade civic to build.

    (Q) Automatically meet other Civs the turn after they discover Writing.


    --Macedonia
    Spoiler :

    Spoils of the East: Receive 200 Gold when this player captures a city with a world wonder.

    Seeds of Greatness: Receive a free melee unit when you settle a city on another continent.



    -- China
    Spoiler :

    (Q) Fertile Borders: Receive +1 to the respective yield of any district for every two edges bordered by the Great Wall.

    Scholars of Tang: Niter is automatically revealed. When mined, yields +2 Culture, +3 Science, and a flat 50 Gold.

    The Three Strategies: Combat victories in proximity of a Shigong yield science equal to 75% defeated unit strength.


    -- Athens
    Spoiler :

    (Q) Olympic Truce: +4 Influence Points per turn when not at war with any major civ.

    School of Athens: Athenian Acropoli yield +1 point toward Great Scientists, Great Engineers, and Great Merchants.


    -- Sparta
    Spoiler :

    Peloponnesian League: Gain the following effects when at war: +50% Production, +25% Culture, and +3 Influence Points per turn. Gain +50% Culture if they have liberated a city in the past 40 turns.


    -- Greece Civs
    Spoiler :

    (Q) Grecian Discipline: Hoplite recieves +10 combat bonus against Infantry units, counteracting its weakness.

    The Great Monad: Upon construction of Acropolis District, grant one Tech boost.



    -- Rome
    Spoiler :

    (Q) Might of Mars: 50 base Strength and +10 Strength when fighting Infantry units.

    Castra Stativa: Victories within 2 tiles of a Roman Fort provide 40% Gold equal to the strength of the defeated unit. Provides +1 Great General points per turn.

    Vulcanalia: +5% Production in every city for each Industrial Zone built.

    Aqua Virgo: Baths provide +1 Food and +1 Culture to Plantations, and +2 toward Great Engineers. (Quo aqueducts yield +1 Food for plantations, and +1 great engineer points.)



    -- Norway
    Spoiler :

    (Q) Nordic Runes: Stave Church allows purchase of Apostles if you founded a religion. Yields +2 Faith, +1 Production, and +1 Culture.

    (Q) Wrath of Odin: Receive a free naval melee unit when you settle or conquer a city on the coast. Ships are not deterred by closed borders.

    (Q) Water-Borne: Longship has no tech prereqs.

    Howling Beasts of the North: Beserkers intimidate lesser men, causing adjacent enemies to receive -5 Combat Strength.




    -- America
    Spoiler :

    (Q) Manifest Destiny: All land combat units now have +1 Vision, and tiles cost 20% less to purchase with Gold.

    Operation Paperclip: +333% Science if they have liberated a city in the past 3 turns.

    Pop-Culture Empire: Each Film Studio yields +5 Culture for all International Trade Routes.

    Air Commerce Act: Aerodrome Districts provide: +1 Trade Route slot, +3 Great Merchant points per turn, and +5% Population Growth in every city.


    -- Egypt
    Spoiler :

    (Q) Two-Spoke Speedster: This unit now has lower combat stats, but has +5 attack within your borders and can attack and move on the same turn.

    (Q) Mud of the Nile: Additional +15% Production for building along rivers.

    (Q) Trans-Saharan Trade: Begin with 2 extra Trade Route slots.

    (Q) The Greater Mysteries: Sphinx improvement provides +1 Culture as an adjacency bonus for Theater Districts, and +1 Faith as an adjacency bonus for Holy Sites.


    -- Spain
    Spoiler :

    Council of Toledo: Can build the Alcazar Improvement. Spanish Alcazar's yield +3 Gold, +3 Food, and +1 Great Admiral points when adjacent to Harbors.

    Colonial Fervor: Mission no longer destroys Forest or Rainforest. Full Science bonus instead of unlocking later. Missions constructed on foreign continents provide +2 Gold to the capital.

    (Q) Scenic Route: +5 Gold bonus for Commercial Hubs adjacent to Natural Wonders.


    -- France
    Spoiler :

    (Q) High Society: Chateau unlocks with Drama and Poetry. +1 Housing. Culture Bombs adjacent tiles. It begins providing Tourism at the Humanism civic.

    (Q) Clouseau Bureau: +1 Diplomatic Visibility. Receive an extra Spy at Astrology. +100% Production towards Spies.



    -- Brazil
    Spoiler :

    (Q) Festival da Lua: +4% Population Growth in every city for each Street Carnival built.

    The Sugar Cycle: Lumber Mills gain +1 Gold & +1 Production for each adjacent Luxury Resource. Gain local bonuses from Banks: +1 Gold and +1 Production. Gain local bonuses from Stock Exchanges: +2 Gold and +2 Production.

    (Q) Revolucao!: Can build the Brazilian Revolution project, which provides a huge one-time burst to Great People and unlocks the Brazilwood Camp improvement which provides +2 Gold to Rainforest tiles.


    -- Scythia
    Spoiler :

    Fate of Aquillius: All Scythian units yield Gold equal to 20% of the defeated unit strength.

    Offer to Ares: Combat victories within 6 to 2 tiles of a Kurgan provide 25% Faith & 25% Gold equal to the strength of the defeated unit. Victories within 1 tile yield 75%.


    --Poland
    Spoiler :

    For the Commonwealth! Receive a Civic boost when entering a new era.

    Quasi-Monarch Politics: Gain two additional Economic slots for government policies. (One Economic slot and and One Culture slot when linked to JFD Rule with Faith.)



    -- Australia
    Spoiler :

    Great Reef Architecture: Each Wonder constructed near the coast reduces Great Person Patronage by 5% Gold and 5% Faith.

    Outback Winter: Resorts yield +5 Culture, and gain an additional +5 Gold when adjacent to a Wonder.

    World-Class Wildlife: Receive +3 Influence Points per turn and a Great Scientist when this player constructs a National Park.



    -- Persia
    Spoiler :

    Royal Road: All land Trade Routes have plunder immunity. +10% Gold per city-state you are the Suzerain of.

    Spoils of Glory: Receive a Relic when this player captures a city with 2 or more specialty districts.

    - Pairidaeza improvements grants +3 Food and +1 Gold to adjacent Oasis.


    --Kongo
    Spoiler :

    Royal Tumba: Receive a Relic when a city reaches 3 districts, and another for 6 districts.

    Land of Hidden Treasures: Your international Trade Routes provide +1 Culture, +1 Faith, and +1 Gold per Luxury resource improved at the destination.


    -- India
    Spoiler :

    (Q) Veda Bushmen: Start with enough Faith to immediately found a Pantheon.

    Land of the Grand Path: +5% Food and +5% Faith per city-state you are the Suzerain of.

    Tirtha: Stepwells lower war-weariness by 1%. Yield +4 Culture when adjacent to a Neighborhood.

    Bollywood Productions: India can build the Film Studio. Each Film Studio yields +5 Culture for all International Trade Routes.


    -- JFD Papal States
    Spoiler :

    Dogmatic Divination: Tech Eurekas reduced to 0% boost. Civic Eurekas gain +25% boost.

    Hammer & Pinecone: Receive accumulative city bonuses for each specialty district up to six: +1/2/3/4/5/6 Culture, and +1/2/3/4/5/6 Faith.

    Vaults of the Vatican: Monasteries boost Trade Route yields by +1 Culture and +1 Faith. Holy Sites grant +1 Trade Route slots.


    -- AZTEC
    Spoiler :

    (Q) Triple Alliance Economics: Builders start with -1 Charge. At the Divine Right civic, can construct the Templo Mayor National Wonder, which costs the city -4 Food per turn, but removes the penalty to Builders, adds a global +50% Production bonus toward Tlachtali, and provides a free Builder when you complete an Entertainment Complex.

    Glory of Tonatiuh: All tiles adjacent to a Wonder yield +2 Faith, +2 Culture, and +2 Science. These bonuses do not stack.

    (Q) Divine Ballcourt: Serves as a Wall, providing defense and allowing the City Center to perform an attack even if actual Walls are not present.


    - JFD Mali
    Spoiler :

    - Can build Camel Archer and Medicine Man. (To match Moar Units standard) .

    Richest Man in the World: All desert tiles adjacent to a Campus yield +1 Gold, and all forest tiles adjacent to a Holy Site yield +1 Gold.
     
    Last edited: Jun 17, 2017
    MarcosQuadros and [to_xp]Gekko like this.
  2. [to_xp]Gekko

    [to_xp]Gekko WM junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,876
    Location:
    Seyda Neen, Vvardenfell
    this looks pretty interesting, I'd love to try it out
     
  3. watsface

    watsface Chieftain

    Joined:
    Jan 18, 2018
    Messages:
    1
    I'm keen to try this too, wondering what the status is?
     

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