1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Quot Capita: Majesty

Discussion in 'Civ4 - Modpacks' started by Sword_Of_Geddon, Jun 21, 2013.

  1. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    View attachment 483753



    Greatness awaits you. You will master the ancient empires of antiquity, conquer Dystopian futures, build the greatest of wonders...all to prove that you are the one...true...king.

    PATCH 3.4: Love and Hate Again

    -A very special thankyou to both Dancing Hoskuld and Nightingale for both their help, without which this mod as of now would not have been possible. for help with fixing the mod has also lowered load times, depending on your computer, down to 8-10 minutes.

    -Many issues people had that prevented the mod from loading at all should be resolved.

    -New Civilizations: The Palmyrian Empire, led by Zenobia, The Olmec, the cradle civilization of Meso/North America, and the Khitan, mighty forgotten Kingdom of East Asia.

    -New Units: The Triaconter, very early game warship, the Gatling Gun, predecessor to the Machine Gun, the Littoral Combat Ship, Information Age Cruiser, and the Laser Destroyer and Battleship, both of which are predecessors to the Synthetic Era's Fusion warships. I feel the naval aspect is fleshed out and in a good place now.

    -New Atomic Era, in between the Industrial and Information Ages, from Civ5 and Civ6. Covers the end of WWII to the end of the Cold War.


    Download The Mod Here: https://www.mediafire.com/file/ghjwdr5bamljb88/Quot_Capita.rar/file

    Remember to run your Civ4 Beyond the Sword as administrator.

    Installation Instructions:

    1. Download the mod from the link above

    2. Place the contents of the RaR file(the Quot Capita foldier) in Beyond the Sword/Mods

    Notice: If using the Steam version, Make sure you are not using the folder:

    steamapps\common\sid meier's civilization IV beyond the sword\Mods

    for any BtS mods, but rather the one:

    steamapps\common\sid meier's civilization IV beyond the sword\Beyond the Sword\Mods

    Load the mod by loading up Civ4 Beyond the Sword and selecting "Advanced" then "Load a Mod", and select this mod to load. It may take awhile, due to the mod's size.

    NOTE: to get the religions displayed with the civilizations, you need to go to your steam library(if using the steam version), then click on Beyond the Sword/Properties/Beta then select "Original Release Unsupported".


    This modcomp was orginally based on Avain's Quot Capita, if you didn't guess. :p. This mod, is made by me, Sword_of_Geddon, and it has now begun a upgrade with my co-creator, Boonkie.

    Boonkie's personal statement:
    "Swag."


    Alittle background:Two of my favorate mods were Avain's Quot Capita and Chiyu's "Extra" mod. When playing either I missed features the other had.

    Avain always wanted to bring some of Extra into his own mod, and said something to that effect before he left awile back, so while I cannot pretend this would be what that would look like, I'd like to think of this as a continuation, a spiritual successor if you will, to Avain's mod.

    I'd like to give credit where credit is due.

    Credits go to Platyping for his python coding, Dumanios(for his new civilizations), the Civgold team, Orion(for his naval mod, which I used the Corsair, Cog and Canoe), Vehem for his interface(used in the Rise from Erebus modmod), Chiyu(for his work on the extra mod), Bakuel for his units, the Capo for his leaderheads and units, Vebear for his units and civilizations, Dacubz for his units as well as Drakarska for his historical knowledge which has been a great help. Kingpin..a big thank you to you as well for the music he shared as well as the fantastic flag graphics you made.

    Also I have to thank the numerious others for their work on various artwork which I have not named.

    Without all of these people this mod would not have been possible.

    New Features:

    -Unique unit styles(ethnically diverse units) for many civilizations, Romans look like Romans, Greeks like Greeks, Aztecs like Aztecs and so on.

    -Ethnically Diverse Citystyles for various civilizations. One of my main complaints with the vanilla BTS game was that most civilizations shared the same city art. Well..NO MORE. Mesoamerica, Middle East, South East Asia, Egypt and more have city art appropriate to those cultures.

    -New Units: Capture cities in the middle ages with the Heavy Swordsman, raid enemy shipping with the Corsair, and fight wars in the future with the Objective Force Warrior, and so much more.

    -New Civics: Straight from the Extra mod come a variety of new civics, including a brand new catagory: Military. Existing civics have been reorganized slightly.

    -New Technologies: From Chiyu's Extra come Improved Formations and Crop Rotation, but that isn't the end of new additions. Research Piracy, Chivalry, Monasticism and more. The early game has been fleshed out.

    -New Religions: Hellenism, Kemetism, Asatru, Zoroastrianism and Mesoamericanism, all from Extra, have joined the list of existing religions. The latest version also includes Shinto and Druidism.

    My eventual plan is to make each religion as unique as possible.

    -New Civilizations: Master the seagoing Phoenicians, the pyramid-building Nubians, and many, many others. There are over 100 civilizations in this mod, many of which have unique art and even city styles.

    -New Eras:

    Prehistoric Era:
    Representing the early days before city building when hunter-gatherers struggled to feed their families and later tribes, while struggling against legendary monsters.

    Stone Age: The beginnings of civilization as we know it. Sedentary life is made possible, bringing with it cultural identity, warfare, stone building, everything leading into the ancient age.

    The Enlightenment:
    The Renaissance and Industrial ages now have a concrete bridge between them. Experience the actual golden of Sail, the time of the Frigate, new thoughts on Government and Religion, that have shaped the world to this day.

    The Atomic Age: Representing the time from the last days of WW2 to the end of the cold war and the start of computers. This era was in Civ5 and Civ6, as well as Caveman to Cosmos, another excellent mod.

    Information Age: After the end of the cold war to about 2050 perhaps? More or less the old modern era, but I've completely designed this time period. Much of what was science fiction when Beyond the Sword came out, is now Science Fact, so some of the old future era's early technologies are now part of the Information Age.

    Synthetic Era: True artificial intelligence, energy based weapons, the start of the ability to send ships to other worlds in the solar system, and futuristic dystopian forms of government all appear here.

    Stellar Age: A bonus era, as you are likely to finish your game before reaching it, unless you start in a later era. This age represents travel and colonization of the solar system. The line between naval and air power is blurred, ships can travel threw the skies and into space. New military tactics become possible.


    Changelog:
    Spoiler :


    New to 3.3:

    -New civilization, Ukraine, with unique unit art style.
    -New unit and fixed unit graphics for many civilizations
    -New Unique Units for some existing civilizations.
    -New Civics Screen by StrategyOnly, selecting civics looks ALOT better and well organized now
    -New Civics for almost every category, and existing(some of them) civics have been redesigned.

    From 3.2:

    -More bugfixes
    -Changes to some buildings for aesthetic reasons.
    -New Eras:

    -Expanded Past, the old Prehistoric Era has been split into the Prehistoric and Stone Age,

    -Expanded Future: the Information age has been revamped, as has the Synthetic Age, and there is a new age beyond it, the Stellar Age
    -New Religion: Andeanism, represents South American native beliefs, specifically the people of the Andes.
    -New Units: Medieval War Galley, comes between the Trireme and Galleas, some unique units have been changed to be Medieval War Galley replacements, such as the Byzantine Dromon.
    -More new unit art: India, Asian and Muslim civs have some new ship art, kudos to Ramzay and Walter Hawkwood.
    -New Civilizations:

    -Kurds: For the first time ever, play as the Kurds with their unique at style, starting with the Medes and changing to the Ayyubid later. Saladin is now a Kurdish leader(because he was).

    -Etruscans: Play as the Etruscans, the earliest known civilization of Italy.

    -Argentina/Maphuche: Play as the Argentines, starting with Maphuche units and with Lautaro and San Martin as leaders.

    -Kanem-Bornu: Play as Ildris Alooma, and wage war as this African empire with a assortment of unique Camel units.

    China has been split! Idea from Realism Invictus, credits to them.

    Manchurian/Northern China: Play as Northern China, or the Mandarin, with Banner Armies, Qinq Cavalry as unique units.

    Cantonese/Southern China: Play as the Southern Chinese, with Firelancers, Medieval Flame Throwers as unique units.

    The Arawak have been split!

    Lakona(Northern South American coast Arawak): The old Arawak civ more or less, with some unique unit art.

    Taino(Carribean Island Arawak): The Peaceful Arawak that Columbus first encountered, the first natives of the Americas to be met by the Spanish. Later evolve into Cuba art wise, and also have Castro as a possible leader.

    Carib: The Arawak's aggressive rivals, whom the Caribbean was named after. Have a very strong early game unit.

    The "Naacal" have been split/removed:

    Samoa: Play as the Samoan Tonga empire, and explore the oceans early with their unique Cog replacement.

    Rapa Nui: The people of Easter Island, complete with the mystic moa unique building.

    Maori: New Zealand's native Polynesian people.


    PATCH 3.1.9a: Out of Africa

    -More bugfixes
    -Changes to some buildings for aesthetic reasons.
    -Two New Wonders, Big Ben and Adam Smith's Trading Company
    -New Technologies: Stone Carving, Blood Cult and Sanitation
    -New Building: Sewer, becomes available with Sanitation. I thought the mid game was lacking a health building
    -New Religion: Totemism, represents Native American beliefs.
    -New Civilizations:

    -Zimbabwe: A powerful south african kingdom, Zimbabwe was once the dominant power in that region and was a part of the trade with Zanzibar, linking it to places as far away as India.

    -The Swahili: A diverse group, in Majesty the Swahili civilization encompasses Zanzabar and the Maasai, basically the modern day nations of Tanzania and Kenya.


    Changes PATCH 3.1.8

    -More bugfixes, mod should now be fully Steam compatable as well.
    -Re-Designed unit upgrade paths.
    -New Civilizations:

    -The Irish: One of the last strongholds of Celtic culture, the Irish have fought to maintain their culture and independence, with mixed results, since ancient times and even today.

    -The Champa: Now known as Southern Vietnam, the Champa were a southeast asian culture with a strong maritime tradition, and rivaled the Malay pirates with their own pirate activities. Ethnic Cham still exist, but their nation was conquered by Vietnam.

    Changes in PATCH 3.1.7

    -More bugfixes(smaller ones)
    -Re-Designed unit upgrade paths.
    -New Civilizations:

    -The Greeks have been split into Athens and Sparta, each with two leaders and two unique units.
    -The Philippines have been added, with the awesome unit art of Bakuel of coarse.
    -The Knights Templar and the Knights Hospitalier have been added, both have a unique mechanic: They can spread their orders, even into other civilization's cities via two new medieval "corporations".

    Changes in 3.1.6:

    -Most stable version yet. I've been careful to eliminate as many bugs as possible.
    -New Khazar Civilization
    -Soundtrack has been further enhanced once again.
    -Unit lines have been reworked, as have many units.
    -Small release this time, this version is more about fixing what is already here and polishing it.


    Changes in Version 3.1.5:

    -The Brand new Enlightenment Era, which comes in between the Renaissance and Industrial Ages!-Many new leaders for existing civilizations. All civs have at least two now
    -Soundtrack has been further enhanced thanks to Boonkie and I's work.
    -More New Civilizations: The Koori Aborigines, Confederate States of America, Muiscan Confederation, Haida, Old Ghana, and Mauritania/The Moors join the already extensive list of Majesty Civilizations.
    -New Units: The Spear-Thrower, Javelineer, and the Brigantine.
    -Reworked Civilization names: Tired of all civs being called "Empire" in the game? Well this is no more. Now play as the United States of America, not the "American Empire", or the Mexica Triple Allaince, not the Aztec Empire.
    -New Leader Traits, Promotions and Wonders should work properly now

    Changes in Version 3.1.4:

    -New Wonders, all with unique powers(thankyou Platyping) have been added.
    -New City Graphics for Ancient India, Amazonian South American and Anasazi
    -New Civilizations: The Tarascans and Tupi have returned, also Baktria, the Totonacs, Nabataea and Serbia have joined the ranks of Majesty's civilizations.
    -New Religious units: Crusaders for Christianity and Jihadists for Islam.


    Changes in Version 3.1.3:

    -New era scenes when reaching new eras. I thought it was time for a change.
    -Added the Naacal
    -Added new flags for all Civilizations
    -Some clean up on unit upgrade paths was done to reduce clutter later in the game in the city build screen. No more Industrial Caravels.
    -Theodora(from Civ3 and Civ4) has been added as the third leader of the Byzantines.
    -New Seafaring Trait for more leader diversity.
    -The Modern Era is now called the "Atomic Era", and the Synthetic Era is now the "Information Age".
    -All eras now have an awesome new soundtrack which I spent hours putting together for the most immersive experience possible.

    Changes in Version 3.1.2:

    -Added Avalon, Scotland, the Chimu.
    -Numerious new units for existing civilizations such as the Dutch Sea Beggar or the Portuguese Noa.
    -Captain Morgan has arrived to lead the Welsh civilization.
    -Buccaneers now can attack without a declaration of war and have hidden nationality
    -Longbowmen now upgrade to Musketman
    -Fixed a bug with the Armenians that caused an interface malfunction.
    -Fixed a bug with some button graphics that was causing the game to crash.

    Changes in Version 3.1:

    -Fixed more bugs
    -Added new soundtrack for Ancient, Classical, Modern and Future Eras(It works this time I swear lol)
    -Added Rajput, Benin, Swahili, Sweden, Venice, Brazil, Trojans, Minoans, Amazons as well as Atlantis and Lumeria. Oh and did I mention I also added Canada?

    -New Pirate naval line, for Privateer action threwout the ages
    -New trade ship line, an alternate way of getting gold.
    -Cavalry now upgrade to the Recon vehicle line instead of Helicopters.
    -New ancient wonders


    Changes in Version 3.0:
    -Many bugs have been squashed
    -Missionaries for the new religions have been added, also the religious wonders for Egyptian, Mesoamerican, Greek and Zoroastrianism have been fixed to work correctly.
    -Missionaries for new religions(that I just mentioned) require that religion to be your state religion to be built.
    -Civics have been redone.


    Changes in Version 2.0:
    -Many existing new civilizations now have their own unit artstyles.
    -Almost every new leader now has unique first contact diplomacy text.
    -Changed the new religious wonders to have unique effects and require their associated religion(Sphinx requires Kemetism for example)
    -The Fusion Ships from Extra have been added.
    -The ancient, classical and middle ages have been reorganized slightly to last longer.
    -New unit class: Cavalier and Continental Marine have been added.
    -New title screen and themesong


    Screenshots:

    Spoiler :








     

    Attached Files:

    Last edited: Nov 16, 2018 at 1:58 PM
  2. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    8,101
    Location:
    Szeged, Hungary
    Subscribed
    Good luck with your project! :)
     
  3. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    Thankyou. :) I hope people enjoy it.
     
  4. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,874
    Downloading, of course.
     
  5. Roscoe Dixon

    Roscoe Dixon Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    28
    Geddon:

    I have tried to DL the second part over and over. The most I have been able to DL is 91%. Whats with FileFront.:confused:
     
  6. Roscoe Dixon

    Roscoe Dixon Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    28
    It wasn't FileFront, but GameFront
     
  7. Wanlorn

    Wanlorn Chieftain

    Joined:
    Jun 11, 2008
    Messages:
    10
    The mod crashes on startup, though this may be because several files can't extract to a steam install because their filenames are way too long.
     
  8. Roscoe Dixon

    Roscoe Dixon Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    28
    I have the same problem Wanlorn. Loads but will stop after Xml.
     
  9. Drakarska

    Drakarska Epic Dadness

    Joined:
    Jan 4, 2010
    Messages:
    2,512
    Location:
    Twilight Zone
    I'm having issues as well. SOG, can you double check your uploaded files again? I usually don't have any probs from GF, but for some reason I keep getting a "file corrupt" msg.
     
  10. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    Thats odd. Is Gamefront corrupting the files?

    The files were split into two parts in such a way that either could be installed to the same location and they would make up the whole of the mod, and they were working before I uploaded them.

    I'll try reuploading...Ive deleted the existing corrupted files, may take awile to reupload so be patient. It will be split into four parts.
     
  11. Wanlorn

    Wanlorn Chieftain

    Joined:
    Jun 11, 2008
    Messages:
    10
    Well, at least in my case I'm working off a default steam install and it's never going to be able to install to that, as several of the file names are too long to extract properly. I think the main culprits are the israeli palestinian riflemen and a submarine model
     
  12. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    That might be the problem, as this mod was not designed for Steam. Is there any way you can use windows to load Beyond the Sword?

    Anyways the new download links(and instructions) are up. Let me know if theres any additional problems.

    If things are working well I have completed the Zapotec civilization with Dumanios' help, I'd like to include it in the next update, provided the downloads are working properly.

    Thanks for your patience everyone.
     
  13. Roscoe Dixon

    Roscoe Dixon Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    28
    SOG Still having problems with this mod. I did exactly as you said. The mod quits after the Quot Capita Engine starts.
     
  14. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    For part two and above are you unzipping the entire foldier in the mods/Quot Capita directory or just the files? If its the foldier itself then that would be the problem.
     
  15. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    In any case perhaps a screen shot may help solve this mystery.
     
  16. kungfudan

    kungfudan Chieftain

    Joined:
    Mar 29, 2010
    Messages:
    12
    Error I get:
    Code:
    GFC Error: failed to initialize the primary control theme
     
  17. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    I remember that error. The foldier the mod(the files contained in the downloads) is in must be named Quot Capita, otherwise that error appears.
     
  18. Roscoe Dixon

    Roscoe Dixon Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    28
    SOG
    I tried the instructions again and the problem is still there.
     
  19. kungfudan

    kungfudan Chieftain

    Joined:
    Mar 29, 2010
    Messages:
    12
    It is.



    :dunno:
     
  20. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    12,997
    Gender:
    Male
    Location:
    New England, USA
    That may be why, my version has the main civ4 foldier name as Sid Meier's Civilization 4.
    Ill see if I can't fix this for all, in the meantime try renaming your Civ4 foldier, and let me know what happens.
     

Share This Page