Greatness awaits you. You will master the ancient empires of antiquity, conquer Dystopian futures, build the greatest of wonders...all to prove that you are the one...true...king.
-A very special thankyou to both Dancing Hoskuld and Nightingale for both their help, without which this mod as of now would not have been possible. for help with fixing the mod has also lowered load times, depending on your computer, down to 8-10 minutes.
Major thanks to Matsuda, Hrochland, Walter Hawkwood and Mightytoad this time around for the excellent artwork, either Hrochland's cities, Walter's conversions or Toad's fantastic creations.
Patch 3.9: Empires and Nomads
This version focuses on the various peoples across history and the world that have been greatly overlooked: The Nomadic peoples and empires, specifically the Turkic peoples, but not exclusive to them. These peoples shaped history, ran the silk road, founded empires and took over others. Now we hear a part of that story in this mod.
-Many new units, from the fast Lembos in Classical times to the WW2 Battlecruiser, Naval units are split between Pirates, Light, Medium and Heavy ships most of the game, each type with its own role. New techs in the Stone Age, Ancient Age, Renaissance and Enlightenment and a reshuffling those eras make for a more smooth experience where each era feels like its own experience.
New Interface: Interface has a new look, more than elsewhere if you look at the techtree.
New Religions: Vodun has been added to further represent Africa, and Dreamtime to represent the various beliefs of Australian natives.
Download The Mod Here:
IMPORTANT!: Download this small Patch afterwords, put the folder inside in the Quot capita folder, overwrite when prompted:
Remember to run your Civ4 Beyond the Sword as administrator.
ALWAYS play Custom Game, with the preset Legendary speed. The mod is designed with this speed in mind, also the options that are selected or unselected.
1. Download the mod from the link above
2. Place the contents of the RaR file(the Quot Capita foldier) in Beyond the Sword/Mods
3. Download the small patch and place the contents in your mods folder(where Quot Capita folder is, say yes if it asks you to overwrite anything.
Notice: If using the Steam version, Make sure you are not using the folder:
steamapps\common\sid meier's civilization IV beyond the sword\Mods
for any BtS mods, but rather the one:
steamapps\common\sid meier's civilization IV beyond the sword\Beyond the Sword\Mods
Load the mod by loading up Civ4 Beyond the Sword and selecting "Advanced" then "Load a Mod", and select this mod to load. It may take awhile, due to the mod's size.
NOTE: to get the religions displayed with the civilizations, you need to go to your steam library(if using the steam version), then click on Beyond the Sword/Properties/Beta then select "Original Release Unsupported".
I highly reccomend the following when playing this mod:
-Play a Custom Game
-Leave other presets alone
Play on Legendary Speed
Start Era should be Prehistoric
I greatly reccommend downloading and applying this fix for Beyond the Sword it doubles the memory capacity for 64bit systems, making the game run better and reducing crashes.
This modcomp was orginally based on Avain's Quot Capita, if you didn't guess. . This mod, is made by me, Sword_of_Geddon, and it has now begun a upgrade with my co-creator, Boonkie.
Boonkie's personal statement:
Alittle background:Two of my favorate mods were Avain's Quot Capita and Chiyu's "Extra" mod. When playing either I missed features the other had.
Avain always wanted to bring some of Extra into his own mod, and said something to that effect before he left awile back, so while I cannot pretend this would be what that would look like, I'd like to think of this as a continuation, a spiritual successor if you will, to Avain's mod.
I'd like to give credit where credit is due.
Credits go to Platyping for his python coding, Dumanios(for his new civilizations), the Civgold team, Orion(for his naval mod, which I used the Corsair, Cog and Canoe), Vehem for his interface(used in the Rise from Erebus modmod), Chiyu(for his work on the extra mod), Bakuel for his units, the Capo for his leaderheads and units, Vebear for his units and civilizations, Dacubz for his units as well as Drakarska for his historical knowledge which has been a great help. Kingpin..a big thank you to you as well for the music he shared as well as the fantastic flag graphics you made.
Also I have to thank the numerious others for their work on various artwork which I have not named.
Without all of these people this mod would not have been possible.
-Unique unit styles(ethnically diverse units) for many civilizations, Romans look like Romans, Greeks like Greeks, Aztecs like Aztecs and so on.
-Ethnically Diverse Citystyles for various civilizations. One of my main complaints with the vanilla BTS game was that most civilizations shared the same city art. Well..NO MORE. Mesoamerica, Middle East, South East Asia, Egypt and more have city art appropriate to those cultures.
-New Units: Capture cities in the middle ages with the Heavy Swordsman, raid enemy shipping with the Corsair, and fight wars in the future with the Objective Force Warrior, and so much more.
-New Civics: Straight from the Extra mod come a variety of new civics, including a brand new catagory: Military. Existing civics have been reorganized slightly.
-New Technologies: From Chiyu's Extra come Improved Formations and Crop Rotation, but that isn't the end of new additions. Research Piracy, Chivalry, Monasticism and more. The early game has been fleshed out.
-New Religions: Hellenism, Kemetism, Asatru, Zoroastrianism and Mesoamericanism, all from Extra, have joined the list of existing religions. The latest version also includes Shinto and Druidism.
My eventual plan is to make each religion as unique as possible.
-New Civilizations: Master the seagoing Phoenicians, the pyramid-building Nubians, and many, many others. There are over 100 civilizations in this mod, many of which have unique art and even city styles.
Prehistoric Era: Representing the early days before city building when hunter-gatherers struggled to feed their families and later tribes, while struggling against legendary monsters.
Stone Age: The beginnings of civilization as we know it. Sedentary life is made possible, bringing with it cultural identity, warfare, stone building, everything leading into the ancient age.
The Enlightenment: The Renaissance and Industrial ages now have a concrete bridge between them. Experience the actual golden of Sail, the time of the Frigate, new thoughts on Government and Religion, that have shaped the world to this day.
The Atomic Age: Representing the time from the last days of WW2 to the end of the cold war and the start of computers. This era was in Civ5 and Civ6, as well as Caveman to Cosmos, another excellent mod.
Information Age: After the end of the cold war to about 2050 perhaps? More or less the old modern era, but I've completely designed this time period. Much of what was science fiction when Beyond the Sword came out, is now Science Fact, so some of the old future era's early technologies are now part of the Information Age.
Synthetic Era: True artificial intelligence, energy based weapons, the start of the ability to send ships to other worlds in the solar system, and futuristic dystopian forms of government all appear here.
Stellar Age: A bonus era, as you are likely to finish your game before reaching it, unless you start in a later era. This age represents travel and colonization of the solar system. The line between naval and air power is blurred, ships can travel threw the skies and into space. New military tactics become possible.