Any civilization can get a religion and wage religious war in R&F. The caveat is you must get a fast pantheon for Goddess of the Harvest. If you rush this pantheon you can ignore rushing Holy sites and instead build settlers builders and units like a non-religious player might.
The first Governor you get is Magnus. Use cards and builders and chop production stacking it where possible for maximum faith (and production). In this manner your districts etc go up in a timely fashion like a normal Magnus chop situation, but also, you get to just buy a great prophet.
Keep an eye on the great prophets and make sure you buy at least the second to last one (in case Arabia is present).
Don't bother creating your religion till you have holy sites in place and are ready. Like how Arabia can play.
The next governor is Moksha. Upgrade Moksha so Apostles get two promotions.
The dedication is Exodus of the Evangelists. So your religious units can move fast and convert more often.
Work toward the religious government for cheaper Apostles.
Settle well forested lands or wage war to claim lands for clear felling in the big push.
Get your ducks in a row (lands to clear, builders to clear them, Exodus dedication, government with cheaper faith purchases, Moksha upgraded in a city with a temple)...
And then push!
If you are pushing war with your religion, take the Crusade belief. If religion only, Defender of the Faith.
Use an apostle with Heathen conversion to protect your lands bordering unoccupied (barb) territory. Use these fresh recruits to turn your veterans into corps and then armies.
Favorite promotion combos:
Debater/Martyr. Send deep into enemy religious territory and cause havoc expending charges to attract and then slay enemy religious units. Converts multiple cities if played well, especially a pair of them. And a nice relic payoff in the end.
Heathen Conversion/Pilgrimage. 8 barbarian conversion charges to easily convert > 10 units apiece if there's barren land for the barbarians to spawn on. Don't kill the camp. Let the scouts find you
Translator/Proselytizer. For very large cities.
Debater/anything. Killing enemy units gives more religious pressure and benefit to you than using charges on buildings especially where cities are tightly packed. So save the last charge and duke it out. Only use a last charge where you'd otherwise die. In some situations a translator/proselytisers charge can do more than winning debates, but not often (huge relatively isolated cities).
So there you have it. How to get a religion for any civ. And how to beat Deity in Religion.
On small maps victory ~ turn 120 - 140. I'm sure expert players could do this very fast.
The first Governor you get is Magnus. Use cards and builders and chop production stacking it where possible for maximum faith (and production). In this manner your districts etc go up in a timely fashion like a normal Magnus chop situation, but also, you get to just buy a great prophet.
Keep an eye on the great prophets and make sure you buy at least the second to last one (in case Arabia is present).
Don't bother creating your religion till you have holy sites in place and are ready. Like how Arabia can play.
The next governor is Moksha. Upgrade Moksha so Apostles get two promotions.
The dedication is Exodus of the Evangelists. So your religious units can move fast and convert more often.
Work toward the religious government for cheaper Apostles.
Settle well forested lands or wage war to claim lands for clear felling in the big push.
Get your ducks in a row (lands to clear, builders to clear them, Exodus dedication, government with cheaper faith purchases, Moksha upgraded in a city with a temple)...
And then push!
If you are pushing war with your religion, take the Crusade belief. If religion only, Defender of the Faith.
Use an apostle with Heathen conversion to protect your lands bordering unoccupied (barb) territory. Use these fresh recruits to turn your veterans into corps and then armies.
Favorite promotion combos:
Debater/Martyr. Send deep into enemy religious territory and cause havoc expending charges to attract and then slay enemy religious units. Converts multiple cities if played well, especially a pair of them. And a nice relic payoff in the end.
Heathen Conversion/Pilgrimage. 8 barbarian conversion charges to easily convert > 10 units apiece if there's barren land for the barbarians to spawn on. Don't kill the camp. Let the scouts find you
Translator/Proselytizer. For very large cities.
Debater/anything. Killing enemy units gives more religious pressure and benefit to you than using charges on buildings especially where cities are tightly packed. So save the last charge and duke it out. Only use a last charge where you'd otherwise die. In some situations a translator/proselytisers charge can do more than winning debates, but not often (huge relatively isolated cities).
So there you have it. How to get a religion for any civ. And how to beat Deity in Religion.
On small maps victory ~ turn 120 - 140. I'm sure expert players could do this very fast.