TheBirdMan
King
Post #1
Edited, Nov 7, 2024
Edited, Jun 8, 2024
Edited, Jun 7, 2023
More-wants-more.
That is surely true - even though we have this outstanding mod, the Realism:Invictus on top of the best Civ-game all-time made.
I - for my part - want this game to be(come) more difficult and time-consuming. The task to develop a nation from a few units to become a winner-nation shouldn't be a dance-on-roses. Not that it is easy now - the newest version 3.6 is the hardest version I have tried to play so far. But even so...... I think
but not much.
As for 3: I did some testing in the previous realease (3.55). I guess much can be carried over without many changes, but that will be the last part I'm going to work with, as most of this stuff is related to the Events.
As for 4: I can only repeat. All what is needed is part of this mod-pack: https://forums.civfanatics.com/threads/dales-combat-mod-bts-3-19.440557/ . Seems that it is allowed to use what-ever made here - as long as credit is given to the developer. Seems fair to me.
And as long as the AI is able to handle, what I'm doing, I'm going to see how far I can go. Remember I can't do any useful programming in any language except in XML (which hardly can be considered a serious programming language).
Edited and added, Nov 7, 2024
Right now I'm designing a new map 144*120 Flat with 'round 7.500 land tiles. Guess it will be with 15-20 starting nations including my own.
New maps are created as described on page 6. Since it takes quite a long time to make a good map, new maps are all made as a scenario, which enables you to choose which nation you want to lead - but of course only among the nations that have been created in the scenario and placed on the map.... This way a scenario with 18 nations kind of give you 18 different ways to play the map.
I'm going to comment my game and changes the best I can - and I'll try to give reasonable answers to any questions, that any might have to my game. Feel free to make comments/suggestions/what-ever to my game.
I'm going to "reserve" next 10 posts for details on specific issues - just to keep some sort of "order". Those will be updated with relevant stuff during the game.
*****
Added, Jun 8, 2024
Edited, Jun 7, 2023
I'm going to use these markings from today:
New (date): New post.
Updated (date): Post updated with news.
Moved (date): Something moved from one post to another.
Edited (date): Post edited.
Added (date), something added to the post/item.
*****
As I use to say/write: It's not the fantasy, that set limits. It's the lack of fantasy, that set limits
Edited, Nov 7, 2024
Edited, Jun 8, 2024
Edited, Jun 7, 2023
More-wants-more.
That is surely true - even though we have this outstanding mod, the Realism:Invictus on top of the best Civ-game all-time made.
I - for my part - want this game to be(come) more difficult and time-consuming. The task to develop a nation from a few units to become a winner-nation shouldn't be a dance-on-roses. Not that it is easy now - the newest version 3.6 is the hardest version I have tried to play so far. But even so...... I think
- The way resources are used in this game is too simple and the limits too few. Much work has been done in the latest versions by making new resources via converter-buildings, but more can be added.
- The result/outcome of humans way to live, produce and consume is also something I'm trying to "handle" in my spin-off.
- Mother Nature is too kind and patient is this game.
- Last but not least - the AI's use of ranged units - mostly artillery in self-defence - is far from perfect. *) See Post #6
As for 3: I did some testing in the previous realease (3.55). I guess much can be carried over without many changes, but that will be the last part I'm going to work with, as most of this stuff is related to the Events.
As for 4: I can only repeat. All what is needed is part of this mod-pack: https://forums.civfanatics.com/threads/dales-combat-mod-bts-3-19.440557/ . Seems that it is allowed to use what-ever made here - as long as credit is given to the developer. Seems fair to me.
And as long as the AI is able to handle, what I'm doing, I'm going to see how far I can go. Remember I can't do any useful programming in any language except in XML (which hardly can be considered a serious programming language).
Edited and added, Nov 7, 2024
New maps are created as described on page 6. Since it takes quite a long time to make a good map, new maps are all made as a scenario, which enables you to choose which nation you want to lead - but of course only among the nations that have been created in the scenario and placed on the map.... This way a scenario with 18 nations kind of give you 18 different ways to play the map.
I'm going to comment my game and changes the best I can - and I'll try to give reasonable answers to any questions, that any might have to my game. Feel free to make comments/suggestions/what-ever to my game.
I'm going to "reserve" next 10 posts for details on specific issues - just to keep some sort of "order". Those will be updated with relevant stuff during the game.
*****
Added, Jun 8, 2024
Edited, Jun 7, 2023
I'm going to use these markings from today:
New (date): New post.
Updated (date): Post updated with news.
Moved (date): Something moved from one post to another.
Edited (date): Post edited.
Added (date), something added to the post/item.
*****
As I use to say/write: It's not the fantasy, that set limits. It's the lack of fantasy, that set limits
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