TheBirdMan
Emperor
Post #1
Edited, Nov 7, 2024
Edited, Jun 8, 2024
Edited, Jun 7, 2023
More-wants-more.
That is surely true - even though we have this outstanding mod, the Realism:Invictus on top of the best Civ-game all-time made.
I - for my part - want this game to be(come) more difficult and time-consuming. The task to develop a nation from a few units to become a winner-nation shouldn't be a dance-on-roses. Not that it is easy now - the newest version 3.6 is the hardest version I have tried to play so far. But even so...... I think
but not much.
As for 3: I did some testing in the previous realease (3.55). I guess much can be carried over without many changes, but that will be the last part I'm going to work with, as most of this stuff is related to the Events.
As for 4: I can only repeat. All what is needed is part of this mod-pack: https://forums.civfanatics.com/threads/dales-combat-mod-bts-3-19.440557/ . Seems that it is allowed to use what-ever made here - as long as credit is given to the developer. Seems fair to me.
And as long as the AI is able to handle, what I'm doing, I'm going to see how far I can go. Remember I can't do any useful programming in any language except in XML (which hardly can be considered a serious programming language).
Edited and added, Nov 7, 2024
Right now I'm designing a new map 144*120 Flat with 'round 7.500 land tiles. Guess it will be with 15-20 starting nations including my own.
New maps are created as described on page 6. Since it takes quite a long time to make a good map, new maps are all made as a scenario, which enables you to choose which nation you want to lead - but of course only among the nations that have been created in the scenario and placed on the map.... This way a scenario with 18 nations kind of give you 18 different ways to play the map.
I'm going to comment my game and changes the best I can - and I'll try to give reasonable answers to any questions, that any might have to my game. Feel free to make comments/suggestions/what-ever to my game.
I'm going to "reserve" next 10 posts for details on specific issues - just to keep some sort of "order". Those will be updated with relevant stuff during the game.
*****
Added, Jun 8, 2024
Edited, Jun 7, 2023
I'm going to use these markings from today:
New (date): New post.
Updated (date): Post updated with news.
Moved (date): Something moved from one post to another.
Edited (date): Post edited.
Added (date), something added to the post/item.
*****
As I use to say/write: It's not the fantasy, that set limits. It's the lack of fantasy, that set limits
Added, Jan 31, 2026 - copied from page 10:
Now it's probably time for a little "disclaimer". For the record, I'll also include a copy of this message on page 1.
I'm not good at making drawings myself - and I don't have any experience using AI-generated drawings either. That's why I've had to borrow "from around" for my own additions (resources/buildings, etc.). Most of the drawings/icons are from RI itself. A smaller part comes from CoM and C2C (I don't think I have used drawings/icons from other mods than these). The remaining drawings/icons are taken from pages on the Internet that are labeled as "Freeware". I can only hope that is true.
But for the record: Should anyone feel offended/overlooked or otherwise wronged by my use of what shows to be their work, then please give me a note. Then I will find a way to fix it - possibly by temporarily using an "Empty Square".
Edited, Nov 7, 2024
Edited, Jun 8, 2024
Edited, Jun 7, 2023
More-wants-more.
That is surely true - even though we have this outstanding mod, the Realism:Invictus on top of the best Civ-game all-time made.
I - for my part - want this game to be(come) more difficult and time-consuming. The task to develop a nation from a few units to become a winner-nation shouldn't be a dance-on-roses. Not that it is easy now - the newest version 3.6 is the hardest version I have tried to play so far. But even so...... I think
- The way resources are used in this game is too simple and the limits too few. Much work has been done in the latest versions by making new resources via converter-buildings, but more can be added.
- The result/outcome of humans way to live, produce and consume is also something I'm trying to "handle" in my spin-off.
- Mother Nature is too kind and patient is this game.
- Last but not least - the AI's use of ranged units - mostly artillery in self-defence - is far from perfect. *) See Post #6
As for 3: I did some testing in the previous realease (3.55). I guess much can be carried over without many changes, but that will be the last part I'm going to work with, as most of this stuff is related to the Events.
As for 4: I can only repeat. All what is needed is part of this mod-pack: https://forums.civfanatics.com/threads/dales-combat-mod-bts-3-19.440557/ . Seems that it is allowed to use what-ever made here - as long as credit is given to the developer. Seems fair to me.
And as long as the AI is able to handle, what I'm doing, I'm going to see how far I can go. Remember I can't do any useful programming in any language except in XML (which hardly can be considered a serious programming language).
Edited and added, Nov 7, 2024
New maps are created as described on page 6. Since it takes quite a long time to make a good map, new maps are all made as a scenario, which enables you to choose which nation you want to lead - but of course only among the nations that have been created in the scenario and placed on the map.... This way a scenario with 18 nations kind of give you 18 different ways to play the map.
I'm going to comment my game and changes the best I can - and I'll try to give reasonable answers to any questions, that any might have to my game. Feel free to make comments/suggestions/what-ever to my game.
I'm going to "reserve" next 10 posts for details on specific issues - just to keep some sort of "order". Those will be updated with relevant stuff during the game.
*****
Added, Jun 8, 2024
Edited, Jun 7, 2023
I'm going to use these markings from today:
New (date): New post.
Updated (date): Post updated with news.
Moved (date): Something moved from one post to another.
Edited (date): Post edited.
Added (date), something added to the post/item.
*****
As I use to say/write: It's not the fantasy, that set limits. It's the lack of fantasy, that set limits
Added, Jan 31, 2026 - copied from page 10:
Now it's probably time for a little "disclaimer". For the record, I'll also include a copy of this message on page 1.
I'm not good at making drawings myself - and I don't have any experience using AI-generated drawings either. That's why I've had to borrow "from around" for my own additions (resources/buildings, etc.). Most of the drawings/icons are from RI itself. A smaller part comes from CoM and C2C (I don't think I have used drawings/icons from other mods than these). The remaining drawings/icons are taken from pages on the Internet that are labeled as "Freeware". I can only hope that is true.
But for the record: Should anyone feel offended/overlooked or otherwise wronged by my use of what shows to be their work, then please give me a note. Then I will find a way to fix it - possibly by temporarily using an "Empty Square".
Last edited:
- resources to build certain buildings and train certain units. And be prepared - you will probably not be able to build each and every building in each and every city........
). At least I know already, that "something" more will be changed for the industrial and modern eras.
.
. Well, we are happy for the walls - that keep the barbarians and most robbers out
. We are happy for the PrintShops - because the government can't control all
........ We don't trust our Courthouses and we fear the jails
- though this cannot protect us from some corrupt judges
. The jails? Well - they are not the best places to come
.
.
. And f.ck with their soldiers and jails
.

- 
- while you can - 
.not at all. But it still feels a little "unfair" to use a "feature", that the AI can't use.
with booze and subsequent hangovers