1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Rabbit and Sea Lion Resource

Discussion in 'Civ4 - Graphics Modpacks' started by SaibotLieh, Feb 28, 2011.

  1. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,498
    I've uploaded two resources, Rabbits and Sea Lions:
    Spoiler :




    (Of course the ones on the left are the sea lions ;))

    Download Link Rabbits: http://forums.civfanatics.com/downloads.php?do=file&id=16658

    Download Link Sea Lions: http://forums.civfanatics.com/downloads.php?do=file&id=16659

    In fact the Rabbits were just a test for getting to know the basics of resource making. Since I didn't know how to combine kf files at that time, only one rabbit is moving at the same time. Still they came out quite nice, maybe somebody has some use for it.

    The Sea Lions were my original target and I had to learn how to combine kf files first to make their animation halfway decent. All three sea lions are moving at the same time, and two of them have some variaty in their movement.

    Both resources come with buttons and snippets of graphics that can be used for the dreadful gamefonts.

    Enjoy! :)
     
  2. Wonderblunder

    Wonderblunder Part Time Monster in the Closet

    Joined:
    Nov 8, 2008
    Messages:
    454
    Nice resources SabotLieh!:goodjob:
     
  3. RPG

    RPG King

    Joined:
    Jan 17, 2007
    Messages:
    658
    Location:
    Cambridge
    These are awesome! Thank you for making these!
     
  4. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    32,228
    Location:
    DE/NL/FR
    :worship: nice.
    Will hopefully make the icy landscapes a bit more worth settling.
     
  5. el_hidalgo

    el_hidalgo Prince

    Joined:
    Dec 24, 2007
    Messages:
    354
    Location:
    Republic of Texas
    Very nice! Would it be possible to add tusks to the seals and turn them into walruses? To revive the old glacier resource from Civ2. :D
     
  6. AbsintheRed

    AbsintheRed Deity

    Joined:
    Jul 27, 2009
    Messages:
    8,280
    Location:
    Szeged, Hungary
    Both resources are very nice SaibotLieh!!
    Thx for making them

    I second this, we could also use walruses in RFCE
    Though I'm not sure how hard it is to make those changes to converted resources...
     
  7. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,498
    Thanks for the praises everyone, and here, as request, the walrus resource:
    Spoiler :



    Download link: http://forums.civfanatics.com/downloads.php?do=file&id=16681

    This was rather easy, because the original model already had tusks. It also has horns by the way, but I guess nobody wants them, too, right? ;)

    By another way, if somebody feels that the polycount is a bit too large, the resources can be used none the less by deleting some of meshes. However, I would recommend to only delete the Sea_Lion_03 / the Rabbit_02 and Rabbit_04 meshes. Otherwise, there might be some strange effects, because I had to cheat a little bit to give the animals some variation in their animation. :mischief:
     
  8. AbsintheRed

    AbsintheRed Deity

    Joined:
    Jul 27, 2009
    Messages:
    8,280
    Location:
    Szeged, Hungary
    Thanks, it's perfect!
    You work fast on requests, aren't you? :D
     
  9. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,498
    Only on the easy ones. :lol:
     
  10. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Actually if you have the version with horns I would like it. ;)
     
  11. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    32,228
    Location:
    DE/NL/FR
    And if you had a version wearing a pink tutu i'd also like it ;).


    :D just kidding.
     
  12. KJ Jansson

    KJ Jansson Prince

    Joined:
    Oct 7, 2008
    Messages:
    509
    Thank you very much for Walrus.

    I have Walrus resource as a sea IVORY_YIELD in my mod for CivIVColonization and up to now I used all icons from real walrus, but the whale animation.

    Very hope that your "Walrus resource" will also work in CivIVColonization. I will try....
     
  13. WilliamOfOrange

    WilliamOfOrange King

    Joined:
    Jul 17, 2003
    Messages:
    998
    Location:
    Lincolnshire, UK
    great job!
     
  14. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,172
    Location:
    Czech Kingdom
    :goodjob:
     
  15. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,498
    Okay, can do. It will look like this then:
    Spoiler :



    Should it still be a resource or would it be better to make a unit out of it? An additional tutu would take a bit more time thou. ;)
    I hope so, too. Please report back if it worked.
    Thanks. :)
     
  16. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    That's awesome. :lol: I'd say a resource. Unit would be nice too (Could attempt to use it as a mount, possibly, perhaps :mischief:), but resource first I'd say. ;)
     
  17. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Also, a request: On the offchance that you're going to convert more resources from that game. :lol:

    Any serpent models would be HUGELY appreciated; No decent snake animation exists. Barring that, this one would work too: http://atlantica.wikia.com/wiki/Small_Water_Dragon

    Need it as a mount for an aquatic race; May not be used in "realistic" mods, but it would be snatched up by fantasy ones. ;)


    A tutorial on how to convert units would be much appreciated as well... Then we don't have to make requests. :p
     
  18. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    32,228
    Location:
    DE/NL/FR
    :lol: awesome. Again!
     
  19. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Apparently I'm blind; That dragon was converted months ago. :lol:

    Still, tutorials would be nice. ;)
     
  20. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,498
    I think that's my new record at how fast I complete requestes. :lol:

    I'll try to get the walrus-monster-thing working next. Resource should be easy, making a unit shouldn't be much of a problem either, but takes a while to do.

    If you want to try converting units yourself you could see how far you get using Deliverator's Converting Units from Kohan II tutorial. It should be basically the same, since Kohan and AO both use nifs and kfs. I'll see if I find the motivation to write a tutorial myself, but I wouldn't count on it in the near future. :blush:
     

Share This Page