Race for Religion (Brave New World) Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides a way to generate faith. Pick one that fits your circumstances and strategy. Using it well will ensure your success in the Race for Religion! Once you have a religion your founder belief will spread it to the corners of your empire and beyond! Proselytize and profit at the same time. A cornucopia of followers beliefs guarantees that no two games of Race for Religion will unfold the same. No matter your unique style or strategy there is a follower belief that will benefit you! Try to find all the subtle synergies you can! Enhancer beliefs will allow your foreign worshipers to contribute to your cause. Become an international religion and nothing will be able to stop you! Reformation beliefs provide alternative ways to spend faith. They enable faith to be used to acquire buildings, military units or even Great People. Key Mechanical differences: Dozens of new beliefs. The cost to found a Pantheon does not increase as other players found Pantheons. Founding a Pantheon always costs 10 faith. When a religion is enhanced the distance at which it generates pressure is reduced from 10 to 6. Column 1 Column 2 Column 3 Column 4 Column 5 Pantheon Founder Follower Enhancer Reformation The Steam Workshop entry has screenshots of the beliefs which can also be seen above. If you like the mod and want me to prioritize development of it rate it and favorite it on Steam and post here. Download Locations: The Steam Workshop entry. From CivFanatics. FAQ: Q: Why did a belief that gives a lump sum of X gold/culture/science/etc (such as Initiation Rites) give me Y gold/culture/science/etc? A: Lump sums of gold/culture/science are often scaled based on game speed. If you are playing on a non-default game speed the description will not be accurate. Q: Why did nothing change after I started a game with this mod? A: Are you running Civilization 5 in a language other than English? English is the only language currently supported in Race for Religion. Q: Is this mod compatible with mod X? A: This is not an easy question to answer but here is a good rule of thumb. If mod X changes beliefs it will not be compatible. But if mod X doesn't than it is almost certainly compatible. Mods that add new religions without changing beliefs will be compatible. Q: I like most of this mod but hate X! Can I turn off X? A: It may be possible, see the "how to use options" section below. If there is something else you want to be an option let me know by posting in the CivFanatics thread or by leaving a comment below and I'll see if it can be included in future versions. How to use options: In your "Sid Meier's Civilization 5/MODS/Race for Religion(v X)/Options" directory there are two directories. You can turn off an option by changing the name of the directory from "Enhancer spread penalty" to "_Enhancer spread penalty". Turning off "Enhancer spread penalty" makes it so enhancing a religion doesn't reduce the distance it generates pressure. Turning off "Pantheon costs" makes it so the faith cost to found a Pantheon increase as normal. Known Issues: If Byzantine takes a second founder belief as their bonus belief, their religion will spread at 14 distance instead of 10 until they enhance If Byzantine takes an enhancer belief as their bonus belief, their religion will spread at 6 distance Underground Sect's pressure from spies won't show in the city banner UI but it is being given (visual issue only) Reliquary only gives faith when a great person is consumed if you founded the religion. The gold provided by Tithes does not show up in the gold-per-turn UI. (visual issue only) The faith provided by Pilgrimage is listed in the UI as coming from a "founder belief" instead of "enhancer belief". (visual issue only) Change log: Spoiler : V 8 - 8/18/2014 - Race for Religion - (Minor Sainthood bugfix) Spoiler : Fixed bug with enhancer belief "Sainthood" where in certain conditions players would not get Science. Older versions: Spoiler : V 7 - 7/30/2014 - Race for Religion - (minor fixes) Spoiler : Gameplay Fixed bug with follower belief "Warrior Monks" that caused players to get incorrect amounts of faith and the notification wouldn't show how much faith the player got. Non-Gameplay Updated internally used components. V 6 - 7/3/2014 - Race for Religion - (minor fixes) Spoiler : This small update contains no game-play changes. You can continue games started with the prior version. Non-Gameplay Added additional database triggers to make Race work better with mods that add religions no matter the load order. Fixed bug where AI players would sometimes take the Pantheon belief "Goddess of Hunting and Foraging" as their Enhancer belief. V 5 - 6/11/2014 - Race for Religion - (load order consistency) Spoiler : This update contains no gameplay changes. If you have started a game with v4 you can continue the game after updating to this version. Playing with v5 will prevent crashing related to capturing capital cities. Non-Gameplay Fixed bug that caused crashing when capturing a capital city. Mod should now combine with other mods correctly no matter mod load order (achieved via database triggers). V 4 - 5/10/2014 - Race for Religion - The Reformation update Spoiler : Reformation Added Reformation beliefs. Reformation beliefs provide things to spend faith on. Pantheons Chosen People - Now provides +5 Faith from the National Epic and -25% Culture costs to acquire tiles instead of +4 Faith and -15% Culture costs. Fertility Rites - Now provides +2 Faith from 6+ pop cities instead of +1 Faith. God of War - Now provides faith equal to the combat strength of the killed unit instead of half. No longer provides a bonus to city ranged strikes. Goddess of Protection - Now provides +2 Faith from Walls instead of +1 Faith from Walls and Castles. Now also provides +15% Ranged Combat Strength for cities. Goddess of Strategy - Now provides +2 Faith from Barracks instead of +1 Faith from Barracks and Courthouses. Also provides +5 Production instead of +4 Production from the Heroic Epic. Guruship - Now provides +2 Faith if a city has a specialist instead of +1 Faith and +1 Science. Liturgical Drama - Now provides +2 Faith from Amphitheaters instead of +1 Faith. Also provides +5 Culture instead of +4 Culture from the Writer's Guild. Messenger of the Gods - Now also provides +1 Faith from Caravansaries. Olympic Games - Now provides +2 Faith from Colosseums instead of +1 Faith. Sacred Scripture - Now also provides +1 Faith from Univercities. Sacred Waters - Now provides +2 Faith from Watermills instead of +1 Faith. God of Trade - Removed belief. Founder Apostles of the Prophet - New belief. Evangelism - New belief. Heathen Conversion - New belief. The Radiant City - New belief. Underground Sect - New belief. Unity of the Prophets - New belief. Follower Moved the faith bought building to reformation beliefs. Combined the old beliefs "Nature Worship" and "Protect the Meek" into new "Holy Land" belief. Swords to Plowshares - Now also gives units Golden Age points for kills. Warrior Monks - Now also gives +250 Faith when a Great General is born. Divine Laws - Now provides +2 Faith from Courthouses instead of +1 Faith from Courthouses and Constabularies. Enhancer Sainthood - Now provides +25 Science per foreign city instead of +50 Scienceper foreign city. V 3 - 3/2/2014 - Race for Religion Spoiler : Changelog Non-Gameplay Fixed bug that caused Religious pressure to spread at incorrect distances under certain circumstances. Added bullet point formatting for all beliefs to aid readability. Fixed missing string for the internally used "Created" promotion. Fixed bug with Sacred Architecture and Baptism where in rare circumstances they would not provide production. Pantheons Added God of Trade - +1 Gold from Shrines, +1 Faith from Caravansaries and Markets. Goddess of Protection - The +1 Production now comes from Monuments. Guruship - The +1 Food now comes from Granaries. Reworked Monument to the Gods - Now provides +15% Production for Wonders and +3 Culture, +3 Faith from World Wonders that are enabled by Social Policies. Removed Sun God, God King and Earth Mother. Follower Reworked Choral Music - Now provides +5 Tourism from Musician's Guild, +1 Culture from Opera Houses and +250 Culture when a Great Musician is born. Reworked Divine Inspiration - Now provides +2 Faith from Ancient and Classical era World Wonders. +2 Culture from Medieval and Renaissance era World Wonders. +2 Tourism from Industrial and later World Wonders. Reworked Religious Art - Now provides +3 Happiness from Artist's Guild, +1 Tourism from Museums and +250 Golden Age points when a Great Artist is born. Enhancer Baptism - Now provides +5 Production per foreign city instead of +10 Production per foreign city. Papal Primacy - Now provides +10 Influence with City-States that follow this religion when you adopt a Social Policy (but not an Ideology Tenet). V 2 - 9/23/2013 - Race for Religion (Public release) Spoiler : BNW version released. Multiple changes to dozens of beliefs.