Craterus22
King
- Joined
- Oct 7, 2001
- Messages
- 690
This is my first attempt loading up a map.
The map is small with 8 starting islands. Three early contest islands (one of which I have taken to calling Paris Island). And the Newworld.
The map was designed with 8 starting places. but I allowed up to 16 civs. During testing the other 8 civs seemed to center on the Newworld.
Lots of barbarian camps and goody huts...
The main reason for designing the map was to see how the AI would treat a new world that would require the Lighthouse or Caravels to reach it.
The map has single sea squares to allow the AI (or you) to have a chance of reaching the Newworld.
In the ten or so games that I have played, I allowed (ok-I only allowed them to do it 3 times the other times they beat me) the AI to get to the lighthouse first. When the AI gets the light house first they do a good job of building up around half of the newworld. Unfortunately they get beat up pretty bad when everyone gets the Magnetism.
The 8 starting islands are set up in pairs so that early wars can take place when the civs get galleys.
The only neagtive about the map is that the AI civs treat the starting islands the same and build exactly the same way. I hope that the guys at firaxis will allow some variability in how the AI attacks a problem(like city placement in confined places).
Hope everyone enjoys it
The map is small with 8 starting islands. Three early contest islands (one of which I have taken to calling Paris Island). And the Newworld.
The map was designed with 8 starting places. but I allowed up to 16 civs. During testing the other 8 civs seemed to center on the Newworld.
Lots of barbarian camps and goody huts...
The main reason for designing the map was to see how the AI would treat a new world that would require the Lighthouse or Caravels to reach it.
The map has single sea squares to allow the AI (or you) to have a chance of reaching the Newworld.
In the ten or so games that I have played, I allowed (ok-I only allowed them to do it 3 times the other times they beat me) the AI to get to the lighthouse first. When the AI gets the light house first they do a good job of building up around half of the newworld. Unfortunately they get beat up pretty bad when everyone gets the Magnetism.
The 8 starting islands are set up in pairs so that early wars can take place when the civs get galleys.
The only neagtive about the map is that the AI civs treat the starting islands the same and build exactly the same way. I hope that the guys at firaxis will allow some variability in how the AI attacks a problem(like city placement in confined places).
Hope everyone enjoys it