The past week I have been trying to play FF again. When the modmod first came out I really enjoyed playing, but I went through a spate of CTDs and that drove me away. I had been reading good things on the FFH forum from Gekko and others and decided to try it again. Honestly, I have had mixed results so far and would like to share my thoughts based on the 5 games I have 'played' so far.
1. Has anyone been able to play an Epic speed game with the raging barbarian option selected? All three of my efforts have ended with me getting a Conquest Victory BEFORE TURN 160! All, I have had to do is build 5-6 units to defend my sole city (Warriors did fine) and just sit back and hit ENTER while the AI civs went down one by one.
I think there is a problem with the when and maybe the how those raging barbs arrive on the scene. In FFH their arrival is tied to the number of cities on the map. In FF it has been my experience that they come between turns 40-50 no matter what. I think this is really too early for an Epic speed game. Yes, I can build my defenders and sit back and wait for the Conquest Victory, but there is not much fun in that each game. The AI is unable to cope with the onslaught and goes down fast.
Also, the early appearance of the barbs IMO ruins one of the most fun parts of FF/FFH - the early exploration. When the barbs come, you can forget about sending your Scout out to explore lairs/dungeons, capture animals, pop goodie huts and graveyards. 45 turns is not much time to do anything in an Epic speed game.
The barbs generally show up around turn 200 of an Epic FFH game. I really recommend you consider using a different timeframe or mechanism in introducing the raging barbs in the slower speed games.
2. I decided to skip the raging barbs and try a game without that option selected. Sadly, I ran into those damn CTDs again and had to give up both games. They came around Turn 200 and they were those that if you re-load they might not come for a few turns, but eventually you get the CTD. That was with .42G and I am now playing a new game with .42L and hoping it makes a difference. I am at Turn 175 now.
Also, while using the raging barb option in an Epic speed game makes the game a wipeout for the AI, I'm finding the opposite true when you DON'T select that option. As I said, I am up to Turn 175 now and I don't think I have had 3 barbs set foot inside my borders. I have seen some lallygagging around, but they certainly don't make a beeline for your cities/improvement. They seem almost comatose.
As a result, the AI has gone bananas with its expansion and in Turn 175 there are 3 civs (12 on a Huge map) with more than 10 cities. Yes, I know you can go out eventually and take them down, but the growth (and this is only at Prince difficulty) is just out of control!
3. One reason I really wanted to try FF was the explorable lairs/dungeons I have been reading so much about. I hate to say it, but what a disappointment! As I said, in a raging barb game you are really limited to how many you can go out and explore. I would say in my six games I have been only able to explore 10-12. Only once did I get what you might call a positive result - I got a Traveler's Cloak, which was pretty neat. However, the other times I received a damaged or dead explorers for my trouble. Are the odds that bad for exploring these things, or am I just having a run of bad luck?
Another problem I found was that almost immediately in the game the lair/dungeon gets a guard, usually a Skeleton preventing you from exploring. No way a Scout is going to take out a fortified Skeleton, so no exploration. Once I was amazed when I had moved my Scout to a Lair for my next turn to explore. I couldn't believe that a Skeleton had appeared on the Lair and pushed my Scout off! That doesn't seem right!
I am a little overwhelmed with all the new civs, units, buildings (a Dowsing Bldg?), etc. and it will take a while to get used to it all. I just hope the CTDs leave me alone for a bit.
1. Has anyone been able to play an Epic speed game with the raging barbarian option selected? All three of my efforts have ended with me getting a Conquest Victory BEFORE TURN 160! All, I have had to do is build 5-6 units to defend my sole city (Warriors did fine) and just sit back and hit ENTER while the AI civs went down one by one.
I think there is a problem with the when and maybe the how those raging barbs arrive on the scene. In FFH their arrival is tied to the number of cities on the map. In FF it has been my experience that they come between turns 40-50 no matter what. I think this is really too early for an Epic speed game. Yes, I can build my defenders and sit back and wait for the Conquest Victory, but there is not much fun in that each game. The AI is unable to cope with the onslaught and goes down fast.
Also, the early appearance of the barbs IMO ruins one of the most fun parts of FF/FFH - the early exploration. When the barbs come, you can forget about sending your Scout out to explore lairs/dungeons, capture animals, pop goodie huts and graveyards. 45 turns is not much time to do anything in an Epic speed game.
The barbs generally show up around turn 200 of an Epic FFH game. I really recommend you consider using a different timeframe or mechanism in introducing the raging barbs in the slower speed games.
2. I decided to skip the raging barbs and try a game without that option selected. Sadly, I ran into those damn CTDs again and had to give up both games. They came around Turn 200 and they were those that if you re-load they might not come for a few turns, but eventually you get the CTD. That was with .42G and I am now playing a new game with .42L and hoping it makes a difference. I am at Turn 175 now.
Also, while using the raging barb option in an Epic speed game makes the game a wipeout for the AI, I'm finding the opposite true when you DON'T select that option. As I said, I am up to Turn 175 now and I don't think I have had 3 barbs set foot inside my borders. I have seen some lallygagging around, but they certainly don't make a beeline for your cities/improvement. They seem almost comatose.
As a result, the AI has gone bananas with its expansion and in Turn 175 there are 3 civs (12 on a Huge map) with more than 10 cities. Yes, I know you can go out eventually and take them down, but the growth (and this is only at Prince difficulty) is just out of control!
3. One reason I really wanted to try FF was the explorable lairs/dungeons I have been reading so much about. I hate to say it, but what a disappointment! As I said, in a raging barb game you are really limited to how many you can go out and explore. I would say in my six games I have been only able to explore 10-12. Only once did I get what you might call a positive result - I got a Traveler's Cloak, which was pretty neat. However, the other times I received a damaged or dead explorers for my trouble. Are the odds that bad for exploring these things, or am I just having a run of bad luck?
Another problem I found was that almost immediately in the game the lair/dungeon gets a guard, usually a Skeleton preventing you from exploring. No way a Scout is going to take out a fortified Skeleton, so no exploration. Once I was amazed when I had moved my Scout to a Lair for my next turn to explore. I couldn't believe that a Skeleton had appeared on the Lair and pushed my Scout off! That doesn't seem right!
I am a little overwhelmed with all the new civs, units, buildings (a Dowsing Bldg?), etc. and it will take a while to get used to it all. I just hope the CTDs leave me alone for a bit.