that's from the drugs you take
the doctor prescribed them, mr. jealous. and don't encourage me to go off-topic, you know more than most how capable i am of doing that all on my own. in an effort to try to say something related to the topic...
Apparently the marathon speed does NOT slow the barbs down in producing THEIR units.
barbarians totally cheat. i've watched them (much longer explanation below) and they really don't seem to care how unhappy their citizens get. once they know bronze-working they whip early and they whip often. so they produce units fast, as a result of not caring about the consequences, i think.
the long explanation if you care...
when i first got sick and began taking said drugs, i was even more brain-fried than i am now. i wanted to play civ4 but could not handle any sort of challenge at all. so, i cheated in the name of research. i started a game and gave myself spies very very early (like, pre-alphabet) in other civ's cities, even barbarian cities. and i watched them, to see what they researched, what they built, how they progressed, the kind of stuff you can't see from outside just watching the units they make and the cities they build. i found it reallllllllly interesting. i messed with the results by giving them money at times via chipotle, not as gifts, i didn't want diplomatic relations affected. even giving them a GM doesn't work, if i give it to them next to my capital and they live on the other continent, they just keep him sitting there so that they start a golden age
. i added health and happy resources to their land as needed etc. i wanted to see how they'd do if they had a kind of "ideal world" but had to do their own diplomacy and tech trades amongst themselves.
the barbs were especially weird. perhaps stupid is a better word, maybe clever, i dunno
. my game was not on marathon but i'm guessing the same sorts of things i noticed happen on every speed. i created a little island for the barbarians once there wasn't any more room for them to spawn on the continents. i packed it with resources on every tile, and improved them all, so that they'd not have too many health/happy issues, and gave 'em iron and ponies. i even added, as the game went on, things like a hospital to the city.
one thing stuck out ... after the barbarians discovered monarchy and went into hereditary rule (and they did have a turn of anarchy to switch, btw), they whipped even more units than they whipped before. and then they'd run them around the little island i'd created for them. the island that was only big enough for their fat cross, and had no tiles they could nt see from inside the city, and no one on it except themselves, and my invisible-to-them spy.
they had a BUNCH of unhappy citizens. but they didn't seem to care. they made a bunch of units by whipping, and were using HR, but then didn't keep enough in the city to take advantage of HR to make the citizens happy
.
they do suffer from emancipation unhappiness once any civ starts using that civic, i hadn't expected that. they ran 20% culture after the emanc
kicked in. i had given them, i dunno, 4 or 5 luxuries, 3 of them the metals doubled by a forge, and i'd given them a forge. they still had unhappy citizens, while simultaneously using HR but having troops outside the city, doing no good at all. go figure.
so, ummmmm, yeah. "As of now the barbs are just coming with warriors - I hate to think what happens when they come with axemen." be afraid, be very very afraid. if they have axemen, they have whipping, and if my experiment holds true for game, you will live in interesting times. i wish you good luck and hope that you have fun