The Tyrant
Prince
- Joined
- Mar 1, 2006
- Messages
- 445
I searched for the answer to this question, and found some related posts, but nothing that really answered it, so... Does the raging barbarians setting give the player an advantage?
About three weeks ago I finally decided to try a raging barbarian game and now I'm addicted. I love raging barbarians. That extra early pressure really makes the game more fun. The only time it sucks is when there is no copper and no iron nearby. Even then it is doable, just more difficult.
In my current game (Monarch, Marathon, continents, raging barbs) I chose continents so I wouldn't have any fog-busting help from nearby AIs. It was a long hard battle, but I finally achieved total fog-busting on my continent before 1100 BC (I think the exact year was 1120 BC, but I can't be sure). I later discovered that Germany, who didn't have any copper or iron hooked up, had lost Berlin to the barbs. The replay shows they lost it before 1400 BC. Two thousand years later, the barbs still hold Berlin even though Bismark has completely settled the rest of his continent. The other AIs didn't seem to have any trouble handling the barbs.
With 20/20 hindsight I realize that continents may not have been the option I should have used. The human player knows that raging barbarians has been checked, and plans accordingly. The player knows to actively use fog-busting units fortified on forested/jungle hills. Does the AI use fog-busters? If not, then checking raging barbarians would actually give the player an advantage. I'm using raging barbarians to make the game more of a challenge, but if it hurts the AI more than it hurts me, then I don't want to use that option.
About three weeks ago I finally decided to try a raging barbarian game and now I'm addicted. I love raging barbarians. That extra early pressure really makes the game more fun. The only time it sucks is when there is no copper and no iron nearby. Even then it is doable, just more difficult.
In my current game (Monarch, Marathon, continents, raging barbs) I chose continents so I wouldn't have any fog-busting help from nearby AIs. It was a long hard battle, but I finally achieved total fog-busting on my continent before 1100 BC (I think the exact year was 1120 BC, but I can't be sure). I later discovered that Germany, who didn't have any copper or iron hooked up, had lost Berlin to the barbs. The replay shows they lost it before 1400 BC. Two thousand years later, the barbs still hold Berlin even though Bismark has completely settled the rest of his continent. The other AIs didn't seem to have any trouble handling the barbs.
With 20/20 hindsight I realize that continents may not have been the option I should have used. The human player knows that raging barbarians has been checked, and plans accordingly. The player knows to actively use fog-busting units fortified on forested/jungle hills. Does the AI use fog-busters? If not, then checking raging barbarians would actually give the player an advantage. I'm using raging barbarians to make the game more of a challenge, but if it hurts the AI more than it hurts me, then I don't want to use that option.