I've played a few times with raging barbarians on, and maybe its just me, but they don't seem to be very 'raging', just the odd camp or unit here and there.
Maybe we could get a raging 'raging barbarian' setting?![]()
It would be more interesting if when a barb pops - it was a unit equal to the strongest unit buildable by the nearest civ - or worse... Of the most advanced civ
Raging hordes of giant death robots have appeared outside Tokyo!
I've played a few times with raging barbarians on, and maybe its just me, but they don't seem to be very 'raging', just the odd camp or unit here and there.
Maybe we could get a raging 'raging barbarian' setting?![]()
"Raging Barbarians" seems just to alter the rate of generation. Except for that they are just the same lame, sitting ducks as the "standard barbarians".
So, this feature fits very well in the whole picture: half-done.
Turn up the volume and zoom in.
You'll notice that the audio switches to play Rage against the Machine and Twisted Sister when Raging Barbarians attack.
Further, if you look closely some of the Barbarian brutes are carrying ghetto blasters and flashing gang signs relative to whatever cardinal direction of the map they spawned in.
WHASSUP NORTH SIDE ARE YOU READY TO ROCK
How is barb tech level determined anyway? I'm pretty sure I've seen barb destroyers late game on island maps sometimes (maybe riflemen too).It would be more interesting if when a barb pops - it was a unit equal to the strongest unit buildable by the nearest civ - or worse... Of the most advanced civ
Raging hordes of giant death robots have appeared outside Tokyo!
I never noticed much of a difference with raging barbarians on. Quite a shame, I think serious barbarian threats should be a kind of theme for the ancient/classical eras.
Of course, the way things are now, that would just result in xp overloads even earlier in the game.![]()
Another late-game camp I found. I wonder how high-tech they can actually get.Barbarian Death Robots... that's just horrific. lol