Railroad Bug in Captured Territory in V1.17

cracker

Gil Favor's Sidekick
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Just checking to see if anyone else has observed this problem.

In the recent, INDIA GOTM6, I found that in the assault, I could capture cities with my tanks, and even though the cities were well connected to my territory and resources by the enemies road network I could not build railroads in the captured territory until the next turn. This bug effectively shut down the assault into a series of single turn advances.

I had a wave of workers set aside to roll out railroad right up the the enemy's new borders as I captured each city, but beyond the first city this shut down since the newly captured squares did not seem to recognize they were now "Railroadable" until the next turn.

This just delayed the inevitable a bit longer because I had built up about 150 tanks and mech inf to deal with the blood thirsty Zulu cavalry, musketmen, and impis. What make this bug a real pain is the culture reversion problem. If you cannot destroy the culture source in one or two turns, then you have to have a garrison force of ridiculous scale in order to hold all the captured cities until the evil zulus are reduced to a historical footnote.
 
Originally posted by cracker
...I found that in the assault, I could capture cities with my tanks, and even though the cities were well connected to my territory and resources by the enemies road network I could not build railroads in the captured territory until the next turn. This bug effectively shut down the assault into a series of single turn advances...

I also noticed this in my last game, playing version 1.16. While my workers could build roads, they could not start railroads until the turn passed. This applied not only in recently captured land, but also in enemy owned territory. Roads, but no rails.
 
It sounds to me like you have discovered the answer to your problem without knowing it.

Originally posted by cracker
...and even though the cities were well connected to my territory and resources by the enemies road network...

You cannot gain access to resources by roads that go through enemy territory when you are at war with them.

Maybe I have misunderstood what you were saying, and you have other sources of the resources, but if the only way you could get Iron and Coal was through enemy territory, then you didn't have access to the resources necessary to build railroad.
 
I've had this experience also. I was trying to do a one turn invasion of all the enemy's territory. All the squares already had roads, so I was using my hundreds of captured workers to try to set up a rail network to conquer them. I would build rail right up to a city's borders, attack and raze the cities, and when the border withdrew, continue advancing the railroad. The reason I was not able to destroy them in one turn was because after a while of building railroads, I wasn't able to build any more. When I moved my worker onto a road square, I couldn't build the railroad. I didn't think it was important enough to point out on this board, though. I was playing in 1.17f, btw.
 
Originally posted by Sparrowhawk
Maybe I have misunderstood what you were saying, and you have other sources of the resources, but if the only way you could get Iron and Coal was through enemy territory, then you didn't have access to the resources necessary to build railroad.

If he means what happened to me, too, then you misunderstood. The workers cannot use iron + coal present to build RR, and the new road built to the new city doesn`t work (i.e. doesn`t bring the res to the city). No enemy roas necessary.


Another annoying bug: the map doesn`t get updated. There`s rail there on the map, and I can`t build it (logical), but the next turn I see it`s gone. Reload, and it`s gone, too! But still I coundn`t build road or rail... Seems the workers can only build according to the display, and if that is buggy :(
 
I have had this same thing happen to me. I did not think anything of it at the time.
I think I was playing as Rome, Pangea map, small map, 6 civs I think. It has been awhile. Anyhow. after killing bab and egypt only france, greece, and india remain. I have coal + iron all over. Invade india (no steam yet) I take two of their cities that were really close (Crushed their culture boarders.) Yet my workers could not build rr's on the captured territory that turn. Keep in mind I was hold them for this. Any hints as to why this is. I now wait until the enamy put rr in.
 
If I understand what you are saying, this will solve your difficulty.

Roads and railroads are considered either neutral or in someone's territory. Area that WAS someone else's territory
but becomes yours(or neutral) still appears to be the previous owners territory, until the next turn...OR, until you build a city somewhere, which causes all the land to be checked for ownership.

Won't help you if you just want to capture all the enemy cities and roll over their territory without building more cities of your own, but if you have settlers around to build cities, even if you are capturing, it should speed up your attempted blitz.
 
Try this:
- sign peace treaty
- try build railroad again
(if it not helps - try sign peace treaty with all civs)

I had the same effect on the neutral territory - though there were available all resources.

This bug exist in 1.21f also.
 
Originally posted by zse


I had the same effect on the neutral territory - though there were available all resources.

This bug exist in 1.21f also.

Me, too. I even didn`t get coal to a city in enemy territory despite the fact that I could get everything else there via airport. After 3 reloads and then two playing turns, coal showed up. Why???? ASk Firaxis!
 
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