Railroad

TXDragon

Chieftain
Joined
Oct 24, 2010
Messages
24
Should the Capital get a production bonus when you research railroads? Cities connected to my capital get huge bonuses to their production but my capital doesn't.
 
This bothers me too. I was thinking along the lines of, maybe give your capital +1 production for each city connected to it?

Or, just give it the +50% the instant you research railroads, since it's connected to itself.
 
Every player seems to think the capital should get a railroad bonus. The developers think not, apparently. Go see the bugs thread.
 
A similar thing that bothers me is that all your non-capital cities contribute an extra 1.25 gold in trade routes each time they grow a population point. The capital, on the other hand, does not.
 
Well all those trade routes Should have been capped at "Capital population".

The same with the Railroad bonus... it should be a increase in the Base production of the city based on the production of the Capital city (and this city's production.... or both populations, ie 0.5 base production with the minimum of city pop+capital pop)
 
The problem with all of these ideas is that whatever Civ had the best start position would have a huge advantage with an increased production bonus throughout their empire and tons more gold just because they had a better capital.
 
The problem with all of these ideas is that whatever Civ had the best start position would have a huge advantage with an increased production bonus throughout their empire and tons more gold just because they had a better capital.
Doesn't that happen pre-Railroad as well?
 
If the production bonus and trade route bonus are based on capital strength then whoever had their settler dropped in the best spot will have the most gold and the highest empirewide production. If someone has a better start postion without those changes then through expansion you can even the playing field.
 
Another good topic here. I agree that there is something amiss about the fact that the capitol sees no increase. Not only in production, but equally as important a boost to trade for all connected cities as well. Afterall, commerce is all about being able to get goods to market. With regards to the capitol, perhaps it recieves a bonus when the first city is connected to it. Maybe not a full 50% but incremental with each connected city?

Concerning the matter of good starting locations affecting trade giving the player a greater advantage:

Trade routes are a major part of the discussion in the "Possible upgrades for scouts thread". Please forgive me for not adding a link to it. As you can see I don't post much. International trade should play a major factor in the game in my opinion. I won't go into the whole thread as you may read it for yourselves, but what is being discussed there ties into this thread as well. Now regarding starting locations.

A good starting location that enables the capitol to grow rapidly may not be as big of a factor on the international trade market as the game progresses. Location alone. I think of the great merchant ports of Genoa, Milan in northern Italy. The grew rich by the fact that they could move their goods between the middle east and northern Europe eaier than their counterparts in the southern Italian states. Their location affected their becoming less powerfull came about when the Western European countries had better access to the newly discovered Americas.

I'm sure as time goes on and more constructive feedback is brought forth, we will see improvents put itno place. Enough for now, time to get back to the game, and them to bed.
 
The problem with all of these ideas is that whatever Civ had the best start position would have a huge advantage with an increased production bonus throughout their empire and tons more gold just because they had a better capital.

Arabs always starting the desert? I don't think that is a great start location until end game with Oil.
 
I just hate how expensive railroads are. 2 gpt but no trade bonus except for whatever you got from regular roads. I'd rather they just get rid of the production bonus, add a trade bonus, and add an extra industrial/modern area building that increases production, like electricity or something.
 
Should the Capital get a production bonus when you research railroads? Cities connected to my capital get huge bonuses to their production but my capital doesn't.

A city will also get the production railroad boost if it is connected to the capital with a harbor (both the city and capital have harbor), and railroad is researched. You can chain this out as well -- any city will get the 50% production bonus if there's a "railroad path" from it to the capital, and any harbor connection over water counts as railroad if the tech is known. IE, you can have an inland capital, connected via railroad to a port city, and if that port has a harbor, any other cities connected to the trade network to it via the harbor get the production bonus.
 
A city will also get the production railroad boost if it is connected to the capital with a harbor (both the city and capital have harbor), and railroad is researched. You can chain this out as well -- any city will get the 50% production bonus if there's a "railroad path" from it to the capital, and any harbor connection over water counts as railroad if the tech is known. IE, you can have an inland capital, connected via railroad to a port city, and if that port has a harbor, any other cities connected to the trade network to it via the harbor get the production bonus.

Yeah in my current game I have a harbor in every port city. the 3 gpt maintinance for a harbor will always be less than a railroad route. I am a bit annoyed by how long it takes units to move around my empire but I am in no danger of attack so I can live with it. I don't understand why the capitol doen't get a production bonus along with the cities it connects to. Real railroads aren't one way.
 
Back
Top Bottom