Tony Graham
Chieftain
- Joined
- Jun 24, 2021
- Messages
- 10
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The Aztecs did that to me in one of my pRNGods games (Emp, Korea, Small 60% Archi).Yes. Beware of RoP in the late game. I was backstabbed by an "ally", who used RoP to ride my railroads into my core, declare on me, and walk into one of my undefended cities. I took it back quickly, but the cultural buildings were razed.
Yupwhen you build railroads in some Al territory it gets the production bonuses ?
If I have a military pact with a civ and give them Right of Passage, are their units able to take advantage of my railroad system?
I looked around a bit and could not find the answer to this question.
Thanks T.emplar_X and everyone else for their inputRoP = they can use your road/railroad-network, yes. and vice versa.
t_x
I thought this wasnt possible? Or am I confused with mines/irrigation?when you build railroads in some Al territory it gets the production bonuses ?
AFAIK, even without an RoP, it is possible to build roads (railroads), mines, and irrigation on foreign soil.I thought this wasnt possible? Or am I confused with mines/irrigation?
I'm pretty sure that the AI can only get the production bonus from a railroad that you build in their land if they know steam power. They get the movement bonus regardless.
Yes. Beware of RoP in the late game. I was backstabbed by an "ally", who used RoP to ride my railroads into my core, declare on me, and walk into one of my undefended cities. I took it back quickly, but the cultural buildings were razed.
I once had a game (maybe more) where I had a right of passage during a war, but the AI managed to block me by placing units in key squares so I could not pass. I don't remember whether roads or railroads (probably both, in different games), but it was really annoying trying to conduct a war that way, especially since warring is not a strong suit of mine to begin with.
Signing RoPs with 'harmless' AI-Civs improves their attitude to me, so I'll happily sign RoPs with overseas Civs well into the late game.In the early game, I try to get several RoP's so that my exploring boats (curragh, galley) can find trading partners and get back home. I peacefully cancel most of them during the middle ages, especially after I get Astronomy and Magnetism.
In the early game, I try to get several RoP's so that my exploring boats (curragh, galley) can find trading partners and get back home. I peacefully cancel most of them during the middle ages, especially after I get Astronomy and Magnetism.
Neighbors on my landmass/continent don't usually get an RoP unless we're formally allied in a war against a common foe... and I have a much larger military than they do.
The 20 turns is the minimum length for a deal. Just because an RoP has lasted that long, doesn't necessarily mean that it will expire automatically.By peacefully cancel do you mean let them expire after the requisite 20 turns?