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Railroads! Patch v1.01 Released

Discussion in 'Other Sid Meier Games' started by Thunderfall, Nov 10, 2006.

  1. Thunderfall

    Thunderfall Administrator Administrator Moderator

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    Firaxis has released the v1.01 patch for Railroads!. You can download it from the 2K Games website:

    http://www.2kgames.com/support/patches/RailroadsPatch1.01.exe

    If you have Direct2Drive version, you need to get the patch from D2D site instead.

    Changes & Fixes:

    * AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.
    * AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".
    * AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service. Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster.
    * AI - Edited timing differences in difficulty XML
    * AI - Fix for AI failing to initiate industry auctions.
    * AI - Fix for AI failing to set a route in first minute of game.
    * AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.
    * AI - Increased maximum AI auction bidding limits.
    * AI - Less idling on Tycoon difficulty.
    * AI - Track/train costs constant for all difficulty levels
    * AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.
    * AI - Refresh mission status after each train added (ensures early delivery missions get added)
    * Art - Correcting naming convention for Class 40 Diesel.
    * Art - Fix for missing build-up animations.
    * Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.
    * Art - fixed sorting transparency issue with Goods Car v1.
    * Art - Fixes for the Iron Duke and Consolidation.
    * Crash - Deleting both routes to a train will no longer crash the game when the train comes back.
    * Crash - Deleting the section of track right before the train will no longer crash the game.
    * Crash - Double left-clicking on an "Industry Buy" button no longer causes the game to crash to desktop.
    * Crash - Fix crash when trying to hide auction that hasn't been created yet when going into routing screen.
    * Crash - Fixed restart crash.
    * Crash - If user changes the route to a depot the train is just passing the game will no longer crash.
    * Crash - Laying a rapid amount of track will no longer cause the game to crash when trying to quit.
    * Crash - Long track is broken up into smaller tracks to address the "long track crash".
    * Crash - Overlapping a track junction no longer causes a crash to desktop upon quitting to main menu or laying a parallel track off a piece of track.
    * Crash - stopped a problem with improper links.
    * Crash - The game no longer crashes after deleting a certain segment of track from the attached save game.
    * Crash - The game no longer crashes when the user builds track from the Southeast tip of the map to the Southwest tip of the map.
    * Crash - The game will no longer crash if the player blocks AI's train track at the beginning of the game.
    * Crash - The liquidate and merge overlay is no longer transferable to other parts of the game.
    * Crash - User can no longer crash game by holding down the increase/decrease elevation keys.
    * Crash - When bought out, don't try to update the main game interface if the main game interface does not exist.
    * Crash - When deleting a track, there is no reason to reroute a train that is using that track if the train has already passed that track and will not cross it in the future.
    * Crash - When Host or Client is bought out when on the "Train Upgrade" screen they'll no longer crash.
    * Crash - When two trains are on one track, a double track is laid and connected to original track, and original track is deleted, the game no longer crashes.
    * Design - Mail price tweak.
    * Design - Rebalanced starting cash, stock, and difficulty of difficulty levels
    * Functionality - Added new difficulty level ("Robber Baron")
    * Functionality - Fix for rerouting issue. If you change your route by adding a new stop while you're loading at the first stop and the way to the second stop is blocked by another train, your train will no longer stop loading at the first stop and start moving towards the second stop (where it wouldn't unload it's cars.)
    * Functionality - Fix for why sometimes both parallel tracks aren't added to a depot when dropped down.
    * Functionality - Fixed tutorial progression stoppers.
    * Functionality - If the user retires with an auction onscreen and chooses to 'keep playing' the current auction and all future auctions will now retain their functionality.
    * Functionality - Making parallel tracks within looped track will choose the shortest path along the loop to build the track.
    * Functionality - Opening the Trains screen (F4), clicking the Money sort button, and then deleting a train will no longer cause the sorting order to become randomized again.
    * Functionality - Remove victory conditions that involve competitor stock when playing with no AI.
    * Functionality - Stock buy/sell exploit fix.
    * Functionality - The player who owns the industry now gets the bonus money, rather than the person who delivered the goods.
    * Functionality - Updated patents to match descriptions, and fixed broken patents
    * Functionality - User is no longer able to place depot in the water in london on the GB scenario, leaving it inaccessible.
    * Functionality - When player buys out another player, and they inherit the stock of the remaining player, the remaining player will now be shown as "bought out" if the player now owns all shares of that player.
    * Graphics - cleared city and industry temporary track grid every time it moves.
    * Graphics - Deleting track no longer causes the train cars to separate and change direction.
    * Graphics - Half the alert screen no longer disappears until space is pressed.
    * Graphics - improved UpdateLeaders performance.
    * Graphics - Minimizing then maximizing the game no longer causes the Minimap and Train Graph, on Roundhouse screen, to become corrupted
    * Graphics - Updated Nvidia settings
    * Graphics - While dragging a track and you loose focus of the railroads window in fullscreen and when you come back the ground texture will no longer go black.
    * Interface - Added option to not show the era intro screen.
    * Interface - Clicking on mission objectives takes you to the locatoin instead of re-opening the newspaper.
    * Interface - Closing load dialog resets focus to load button.
    * Interface - Closing options dialog resets focus to options button.
    * Interface - Customize train screen now remembers apply all states. Setting apply all buttons, sets color and/or decal as default for new trains.
    * Interface - "Event Log" box no longer comes forward when Player tries to "close" out the "Finance" screen.
    * Interface - First auction bid is now the proposed value rather than being k+ than the proposed value.
    * Interface - Fixed position of popup menu on lobby member list when list is scrolled.
    * Interface - Game Alert Log can now be properly closed if a newspaper alert appears above it.
    * Interface - In the button config option, the "Print Screen" key no longer appears as the "System Request" key.
    * Interface - Interface can no longer get stuck on the screen if user presses escape and then an F-key.
    * Interface - Left mouse clicks on the city info box no longer cause unwanted screen movement.
    * Interface - Newspapers are no longer modal.
    * Interface - Now show trade-in value when you're upgrading a train.
    * Interface - Optimization to keep the frame rate from dropping dramatically when objects are mouse-over or selected.
    * Interface - Preventing the new train and the newspaper screen from appearing at the same time
    * Interface - Removed the "show all player's floating text" option.
    * Interface - The world now drops the initial depot before the era popup is closed.
    * Interface - Selecting a city and having a "New Train Alert" pop up will no longer cause the selected city's resource icons on the mini-map to disappear.
    * Interface - The in-game Pause prompt now updates after assigning a new letter to the Pause action.
    * Interface - Update player name for game when changed on options screen from main menu.
    * Interface - User can no longer assign arrow buttons as hotkeys.
    * Interface - User can no longer enter over 20 characters of text for the Buyout Taunt Headline or Subhead in the Options menu.
    * Interface - User's stocks can no longer show a sell price of negative dollars.
    * Interface - When rotating view, letting go of the center mouse button while over a large city icon now releases the "rotating camera".
    * Interface - Zoom in and out keymap keys added.
    * Multiplayer - Code fixes to address MP AI OOS.
    * Multiplayer - Don't allow the game to access the internet if we're not playing an internet game.
    * Multiplayer - Enabled AI players in MP.
    * Multiplayer - Network and sync timing now floats - attempting to resolve the time error accumulation in slower machines.
    * Multiplayer - Stuttery train fix: turn off vblanksynch in MP.
    * Performance - Fixed small AI memory leak when a route is valid but the AI can't afford it.
    * Performance - Improved city and industry placement performance.
    * Performance - Improved mow field performance.
    * Performance - Improved track overlap finding performance.
    * Performance - Improving city and stockpile track cutting, which improves track dragging by ~25%.
    * Performance - Increased performance of reflection and shadow generation.
    * Performance - Roundhouse and feature screen no longer load animations (only affects non-precached option).
    * Performance - Simplified track validation to improve performance.
     
  2. moshelinho

    moshelinho Chieftain

    Joined:
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    Messages:
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    Thx for the patch.............been waiting for it since long..i stopped playing SMRR becos of crashes....now i will play again....yipeee

    btw. has this issue been taken care of.. if there is automobile factory in a city and u build a steel factory there, the game crashes....this is important as building a steel factory was a winning condition in first 2 scenarios. and in both of them, the city in question had an automobile factory.
     
  3. zycore

    zycore Chieftain

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    Has the game been better for everyone. I just downloaded the patch going to try it out now.
     
  4. zycore

    zycore Chieftain

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    Well I have been playing for at least 3 hours! and no CTD's at all! No ghosting trains and no wierd train AI (routing) Great job!
     
  5. Cicer0

    Cicer0 Chieftain

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    Nov 28, 2005
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    Patch has greatly improved the game for me. Runs much more smoothly, no crashes, and the AI actually seems smarter (it initiates auctions now as well). I'm pretty happy with it. Hopefully with the improvements we'll see some more online games now. :)
     
  6. Reignking

    Reignking Prince

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    Oct 26, 2005
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    Performance is not a issue, now (so far)

    But when I got to the part where I needed to buy the paper mill in the tutorial, I couldn't do it. There was no way to purchase it.

    I hate this game!!!!

    It's possible that it had something to do with the placement of the annex, but I don't know. It shouldn't matter.
     
  7. Chronicguy

    Chronicguy Chieftain

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    sounds like you are trying to buy a timber company and not a paper mill... anything with an annex can not be bought.. you have to buy or build a paper mill inside a city... click on a city that turns trees into paper and buy that mill...

    back to the topic... i'm happy the patch is out... just dl'd it and about to install and play.. although after reading the fix list it looks like there were some obvious things that didn't get a fix...
     
  8. hagesaks9

    hagesaks9 Chieftain

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    Nov 15, 2006
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    Patchproblem! I was very glad when the patch was released. The only problem was that I weren`t able to install the patch. Patch says that I haven`t installed Railroads, which I have. I bought and downloaded the game from direct2drive.com. Someone who have a solutions to my problem?
     
  9. Snoopy55

    Snoopy55 Chieftain

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    Other forums have mentioned that if you bought the game from D2D, the patch MUST come from their site also..
     
  10. hagesaks9

    hagesaks9 Chieftain

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    Nov 15, 2006
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    You`re right actually. It was a much smaller file, but it worked perfectly. Thank you very much!:) :)
     
  11. ijuinkun

    ijuinkun Chieftain

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    Has this patch fixed the bug where a train will sit at a station forever without proceeding to the next one on its schedule?
     
  12. texta149

    texta149 Chieftain

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    Tasmania
    I think that probably happens because there's another train on that line and you can fix that by putting the routing difficulty down. Otherwise I can only assume that it has as I haven't had that happen to me at all (including before the patch).
     
  13. ijuinkun

    ijuinkun Chieftain

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    Can't be that, because I've had it happen when I have only one train in my entire system.
     
  14. Zilch

    Zilch Chieftain

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    Location:
    Bristol, England
    I've had the same problem after the patch. A train will just sit in a station for ever.
     
  15. Fernis

    Fernis Chieftain

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    Location:
    Helsinki, Finland
    After installing 1.01 patch, I've tried two scenarios. Both end up crashing without me doing anything, when I've reached company worth of 24,4...24,5M. Coincidence? Even the currency was different on both times... funny.

    I now have two savegames I can't continue. The game won't ever allow to continue after 24.5M-ish is reached. To put it mildly, disappointing.

    The AI also does weird stuff sometimes. Trains don't always find the correct station, and keep on moving on a track section back and forth, forever. Quite rare, happily.
     
  16. moshelinho

    moshelinho Chieftain

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    i saw that happenning to me today..........wat i did was that i had a very complex and big rail system almost every useful part of the map was covered......but i hadnt connected 2 stations, dover and wilmington, so i connected those 2 and purchased a train from wilmington to dover, the train started from just next to the dover terminal(while it said it was coming from wilmington). and it reached dover in less than 1 second and i got money for it too.....in 1 year the train got me a profit of 500k....same way i created a train from somewhere to wilmington, and the same way, the train stopped just ahead of Dover, and it was showing that the train was at wilmington.....

    one more thing i dont understand, why do the trains take a different route everytime?
     
  17. AlabamaCajun

    AlabamaCajun Chieftain

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    Nov 30, 2006
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    I've seen this too on several games. I usually have the money at the time to re build some of the track cleaning up crossovers and doubles and triples. Usually the train finds its route after another cycle one I clean it up. Look for rail end bumpes and mis-connected switches which show up as track crossing without a switch.
     
  18. moshelinho

    moshelinho Chieftain

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    if u want u can upload your savegame here and someone will check it out if they are having this problem......my company net worth reached 100M but the game didnt crash even once.
     
  19. Fernis

    Fernis Chieftain

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    Location:
    Helsinki, Finland
    The worst thing of all is, that I filed a bug report with a savegame file to 2K Games, but I got a mail from vikingoutpost.com (2K Games' mail provider?) that the mail couldn't be delivered. Oh great. Unable to even report bugs... :mad: Great job, Firaxis! :goodjob: :rolleyes:
     

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