Discussion in 'Civ3 - Succession Games' started by Raliuven, Sep 2, 2011.
Do you mean we can foment some wars?
I don't see why ferment doesn't work? Foment certainly does too, perhaps I should have used that, I guess I'm not an A+ at grammer.
I always thought the two were roughly synonymous.
Huh, I guess it's time to eat humble pie.
1. (verb) to instigate or foster (discord, rebellion, etc.); promote the growth or development of: to foment trouble; to foment discontent.
This is what I thought of as "normal usage" for a phrase like "[foment/ferment] some wars".
6. to cause to undergo fermentation.
7. to inflame; foment: to ferment prejudiced crowds to riot.
Definition 6. is what I always think when I hear "ferment", but now I see that 7. is valid, too.
Om, nom, nom!
lurker's comment: How creepy, ferment happens to be a SAT vocab word that I had to define in the list I did today for English. We used the same definition too...
Anyways, good job so far; I will now resume lurking
The odd thing is that I did actually intend to use Foment when I was writing this morning, but I was in a rush to get to a meeting and my fingers were on autopilot - I rely on spellcheck to catch a lot of these things, but as Ferment is also a word, it didn't catch it. Foment was probably the better choice of the two, so I'll have a piece of the pie too.
#7 definition tells you it rarely gets used like that. Everyone says foment, not ferment.
@creamcheese: The first four definitions were all for the noun form of the word, so it's more like #3 of 4 (and it's worth adding that 5 and 6 are VERY similar definitions ... as are 7 and 8).
Elephantium, I do believe you are up but I have not seen a got it so far. Just want to make sure we are on track.
I thought someone else was up! But, looking back at the roster...
Got it. I'll play tonight.
(shoot, I would have played three days ago if I'd realized )
Midset report (again, sorry to delay the game! ):
Pre-turn: Switch a few builds to Settlers - I want to put up a few more science farms.
Maya lands a Rifle on the island we took from France. How cute!
Japan warns us that there could be dire consequences for our Infantry being in their territory. Sure there could, tyke!
Thebes: Worker > arty
Lyons: Worker > arty
Giza: Worker > arty
New Ecatepec: Worker > Settler
Grenoble: Harbor > arty
Tlapanaloya: Factory > Uni
Turn 1 (1305 AD):
I'm a worker-herder!
Oh, I should probably deal with that Rifle threatening our workers at Rouen.
Move 6 (Egyptian) arty to the island and redline the Rifle and the Galleon that brought him.
eKnight kills redlined Rifle.
Tzin: Factory > Police
Malinalco: Factory > Commercial Dock
Cuello: 'duct > Mkt
Ecatepec: Settler > arty
Kahun: Worker > arty
Iztapam: Settler > arty
New Tlacopan: Settler > arty
Turn 2 (1310):
Ugh, I was 8 beakers short for Medicine last turn
Frozenland founded in tundra
Gem Valley founded near Gempeak
Plain Science founded on the plains near Ephesus
Medicine > Scientific Method (due in 8 at 0% science!)
Tenoch: Coal Plant > Bank
Abydos: Worker > Bomber
Tlacopan: Factory > Police Station
Tulum: Harbor > Bomber
Tlalmanalco: Tank > Police Station
New Chiauhtia: Harbor > Transport
New Teotihuacan: Settler > Bomber
Turn 3 (1315 AD):
Slider to 50%, Scientific Method due in 4.
Fairbanks founded in northern tundra
Spain and Iroquois sign peace.
Chapultepec: Settler > Court
New Tamuin: Settler > Bomber
Tlatelolco: Tank > Stock Exchange
Xochi: Factory > Police Station
Tamuin: Factory > Police Station
Cempoala: Lib > Police Station
Edfu: Settler > Bomber
Gewauga: Harbor > Bomber
Teruel: Lib > Bomber
Dijon: Settler > Bomber
Coyotepec: Settler > Bomber
Tequixquiac: Settler > Bomber
Jilotzingo: Factory > Police Station
Itzapalapa: Settler > Bomber
New Tlaxcala: Settler > Bomber
Riverbend: Settler > Bomber
Fishtown: Settler > Bomber
New Atzcapo: Settler > Bomber
New Tzin: Settler > Bomber
New Malinalco: Settler > Bomber
New Chiconautla: Settler > Bomber
Turn 4 (1320 AD):
Settled many new cities to fill in gaps.
Rush Temple in Avignon to expand borders.
Avignon: Temple > Bomber
Turn 5 (1325 AD):
Slider to 30%, Scientific Method still due in 2.
That's a lot of bombers there. Are we going to whack someone?
Looks good so far.
Rush transport in Chartres to improve logistics to the big
Pollution at Tenoch.
Tenoch: Bank > SE
Chartres: Transport > Flak
Troy: Harbor > Flak
Iztapam: Granary > Settler
New Teayo: Settler > Flak
New Itzapalapa: Harbor > Flak
Turn 6 (1330 AD):
Worker brigades and MMing!
Scientific Method > Atomic Theory
Chiconautla: Transport > Commercial Dock
Tlaxcala: Factory > Police Station
Calixtlahuaca: Factory > Uni
Atzcapotzalco: Factory > Bank
Turn 7 (1335 AD):
I reassign all the citizens in the empire to optimize for
beakers and join some Workers into cities. Net result:
Atomic Theory due in 4 at -42gpt, up from 5 turns and a
deeper deficit (though I didn't write down the exact
Chapultepec: Court > Police Station
Malinalco: Commercial Dock > Flak
Marathon: Settler > Arty
Tlapanaloya: Uni > Commercial Dock
Tultitlan: Settler > Bomber
New Cempoala: Settler > Flak
Turn 8 (1340 AD):
Sci slider to 70%, AT still due in 3.
Join a few more Workers
Pollution at Tenoch.
Tenoch: SE > US (prebuild for Hoover)
Chalchihuites: Court > Police
Tzin: Police > Bank
Tula: Factory > Commercial Dock
Cempoala: Police > Uni
Tlalmanalco: Police > Bomber
Turn 9 (1345 AD):
I notice that Japan picked up Ironclads
Cancel the Alliances vs. Maya.
MM a bit
Japan cancels our Furs trade. I make a new deal, getting 171 gold, Silks, Spices, Wines, and Furs in exchange for Refining, Ivory, Gems, and Incense.
Tamuin: Police Station > SE
Chiauhtia: Settler > arty
Tepetlaoxtoc: Factory > Mkt
Ixtapaluca: Lib > Uni
Tepexpan: Uni > Commercial Dock
New Tlatelolco: Settler > Bomber
New Tlalmanalco: Settler > Flak
Turn 10 (1350 AD):
MM a bit again
Things are humming along pretty well. Tenoch is building Universal Suffrage as a prebuild for Hoover's, Teotihuacan is building Palace as a prebuild for the Internet, and the other core cities are mostly building infrastructure. I haven't started ToE yet; I'm hoping we can reserve that for some of the more expensive Modern techs.
Hmm. I'm worried we don't have enough cities.
Raliuven (on deck)
Elephantium (just played)
I really like the lone tile of Mayan culture in the sea near the Iroquois Island.
I've got the save.
Looks like the mayans are almost gone leaving us with 3 AIs. At least that city of theirs won't flip again.
Cuello politics being what they are, the people saw the writing on the wall and decided it was better to be Aztec than Mayan. I think they know that the consequences of one more flip will be a lot of human sacrifices at the top of our non-existent yet very daunting temples.
We want to use ToE on Miniaturization, as it is the most expensive tech we need. Once we have the Internet, we'll get a lot of extra beakers - I think about 200 - 250 beakers per turn. (A town with a library and university gets twice their base beakers; the research lab adds another 50% of the base, or 25% of what it already gets. Scientist beakers don't get magnified, and I don't think we get the research bonus if we don't have the library and university. If we turn science to 100%, we have 1200+ bpt that don't come from scientists.) The difference between Computers and Fission (the most expensive of the first level techs is only 700 beakers. I don't think delaying ToE until after we've learned computers is worth it. I propose instead to swap the US build to ToE, finish it as soon as we go modern, and complete the Internet immediately. Then we can go back and pick up Hoover Dam.
What do you think?
Sounds fine to me. I'd normally like to reserve ToE for the most expensive techs possible, but it would be kind of a long wait to be able to use it for Miniaturization. Besides, our limiting factor is our research, not our production -- getting Hoover isn't that big of a deal.
Swap some builds to commercial dock. Get Teotihuacan more shields - palace in 5. Hire more scientists in farms. Drop science rate 10%.
IBT: Learn AT, start electronics. Pollution in Tenochtitlan.
Turn 1: Clean up pollution, add a worker to Tenochtitlan so we still finish ToE in 4.
Rush a university and a commercial dock. Irrigate on island.
Turn 2: Irrigate on island.
Turn 3: ZZZ
Turn 4: ZZZ
IBT: Learn electronics, build ToE, learn Computers&Miniaturization, build Internet. Non-scientist beakers jump from 1266 to 1569 at 100% science. Start rocketry.
Turn 5-6: ZZZ
IBT: Maya destroyed.
Turn 7-8: ZZZ
IBT: Learn rocketry, start space flight. Borders pop.
Turn 9: MM scientists to get space flight in 4. Only one needed tech is more expensive than space flight, and that is robotics. We should be able to maintain 4 turn research to the end.
IBT: Japan learns espionage. Build Wall Street.
Turn 10: ZZZ
Space flight is due in 3. Hoover Dam is due in 3. Once it is built, we should start planning our prebuilds for the spaceship parts. We are at peace with the world.
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