Ahh, glad to see Afforess turned his eye away from worthless Civ V back to us
On topic: In my current game i had stability problems and finally had to give power up to Mongkut due to change in leadership demand (it was like 20th time i killed rebels, but unstability in all cities was around 3000, and despite fact i was killing rebels fast cities kept staying in disorder for 4-7 turns, slowing me alot).
Luckily AI was handling my empire very well, traded few techs for declaring war on lesser civs on other side of continent, improving relations and even founded new city in not so bad location. All this while not having deity penalty for maintenance/happiness etc.
Anyhow, few things i noticed and think should be fixed:
AIs persuade other AIs into declaring war by trading them techs (and human player does same when persuading AI).
1) Why we don't have option when AI offers us to declare war on its enemies and give something meaningful instead with possibility of bargaining (imho that option should only be available when AI starts conversation) for techs, gold, units etc.
2) Workers trade exploit - AI offers to buy worker from you for 700 gold, in same dialogue you buy it back from him for 340, repeating it till AI is out of money. Take a look at this please.
3) Patrol units and managing stacks - India south of me is being crushed by mongols, having like 4 cities left with defence in capital 2 spearmen, 2 archers 1 axeman, While last 100 turns that war goes on, like 15 indian units wander aimlessly around my territory exploring and whatever else they doing. While they could make a good addition in time of war. So, the proposal is - when there is war AI should draw back their exploring units to make stronger stacks.
4) Trading cities - while there is an option for that and sometimes cities are highlighted white, computer NEVER trades cities, even if its 20000 miles away from their home. I think some thought should be made on this making it more useable than it is now.